I mean, the example is what happened. Some people did like the multiplayer mode in previous Assassin's Creed titles. And yet, Syndicate dropped multiplayer completely. No co-op, no competitive. Let's see the responses.
http://www.neogaf.com/forum/showthread.php?t=1045099
- Was never a fan of any of the multiplayer in the AC games. Glad they are focusing on single player.
- A AAA publisher finally cutting back on the scope of project?
- I'm actually pretty happy with this.
- Best news I've heard about this series. The gameplay looked really stripped back to basics which imo is fantastic.
- Sounds good to me. I was never big on the MP in AC games, and didn't care for the co-op in Unity either. Better to focus on single player.
- Awesome. Now announce that there'll be no shitty companion app and i'll be there day 1
- I don't mind not having it, but the mp versus stuff is actually a fun add-on to the main experience. Guess they decided to buckle down for a smoother experience.
Those are people expressing their preferences, preferences which run counter to some others who really enjoyed co-op or competitive multiplayer in Assassin's Creed. I don't find that selfish in an irrational way.
Also, depending on your point of view, you may not see the appreciable difference to Nintendo and Intelligent Systems deciding to cut the feature in development and deciding to cut the feature during localization. It's the same sense of loss we feel when we hear about a feature that's no longer in the final game. Either way, the game has changed before it's reached me, due to the decision of a stakeholder involved in the making of the product.
Now I can disagree with those decisions, but functionally, it doesn't change how it happened. I
interviewed a few developers about things commercial art and the process of losing things they enjoyed due to other internal forces, including license holders.
Two, "adamant" is just a statement of degree. Saying "I would prefer that feature not be in there" and "I hate that feature, take it out" achieve the same endgame, the former is just preferable to interacting with others in person or online who may disagree with you.
And finally, it's all feedback that the developer/publisher chooses to listen to or not.