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Fire Emblem If to feature Base Building mode and head rubbing mode

Yeah, they even kind of admit it in the Iwata Asks of Fire Emblem: Awakening during the section they talk about the involvment of Kozaki Yusuke as a character designer...

I have thought abut this for a long time, but I think even Senri Kita involvement in her games is also to follow aesthetic of the time. FE9 was released on Game Cube, and on this particular time frame we have games such as Suikoden 3-5 that have similarity in aesthetic of the character design. I'm still searching why this is case for that era, but I still can't find it why such (good) aesthetic is popular in the era.

No, they both come from exactly the same place. The dark, "evil" side with skimpy clothes because sex is evil and purity is innocence is a trope that spanned even all the way back to the story of Adam and Eve. The only difference is that you can choose to be part of the dark side in this game.

That's a good point. But still, even Aversa have more "common sense" to her design. She's a more of a spellcaster character, and "part" of dark mage class line to boot. She wear scanty clothes, not mail or armor that shaped to her boobs and apparently can jiggling too. And even she does not show her thong ffs.
 
I guess that's why we're getting characters like this:

Honestly, if I just saw this character without context, I'd have no idea it was Fire Emblem. I'd assume it was some Idea Factory style magical girl gamee character or something. Takumi is pretty sexy, though. I like dudes with long hair.

No way, she's not showing enough skin for an IF game.
 
The thing keeping my tenuous interest alive is how much I freaking love Takumi.
chara_w2.png
This guy and Suzukaze

yTVfwsz.jpg


Are never leaving my party.

Edit: Oh, wait. I forgot I'm going Nohr first.

I guess you guys can have Takumi. He wasn't even that cool!
We do get Marx though
 
That's a good point. But still, even Aversa have more "common sense" to her design. She's a more of a spellcaster character, and "part" of dark mage class line to boot. She wear scanty clothes, not mail or armor that shaped to her boobs and apparently can jiggling too. And even she does not show her thong ffs.

I really don't see what makes one worse than the other. They serve exactly the same purpose and trope. I don't see how showing your thong is worse than having your whole front side exposed.
 
I have thought abut this for a long time, but I think even Senri Kita involvement in her games is also to follow aesthetic of the time. FE9 was released on Game Cube, and on this particular time frame we have games such as Suikoden 3-5 that have similarity in aesthetic of the character design. I'm still searching why this is case for that era, but I still can't find it why such (good) aesthetic is popular in the era.
Yeah, I'd love to see another game with Fumi's designs from Suikoden 2 and 3. Heck, it would suit FE quite well. Her art and Kita's from FE9 are some of my favorite art in games. That was a good time period.

No way, she's not showing enough skin for an IF game.
Yeah you have a point. She looks like a gothic Lolita Sailor moon cosplayer. Not a medieval cleric. Even Lissa looked more fitting. At least her clothes looked more medieval-ish
 
I guess that's why we're getting characters like this:

Honestly, if I just saw this character without context, I'd have no idea it was Fire Emblem. I'd assume it was some Idea Factory style magical girl gamee character or something. Takumi is pretty sexy, though. I like dudes with long hair.

Yeah this just makes me believe the IP is not really in the hands of people who care about it.

Honestly really all I can say at this point is I feel like a lot of things being done to it are going to pander to an audience who don't necessarily care about SRPG's (hence why there's ways to make the game easier) and probably creep out a decent number of people who might actually enjoy the gameplay side of it.
 
Yeah this just makes me believe the IP is not really in the hands of people who care about it.

Honestly really all I can say at this point is I feel like a lot of things being done to it are going to pander to an audience who don't necessarily care about SRPG's (hence why there's ways to make the game easier) and probably creep out a decent number of people who might actually enjoy the gameplay side of it.
Cool, did you get an advanced copy of the game?
 
Cool, did you get an advanced copy of the game?

Yes nothing dissuades problems I have with what's been shown quite like really passive aggressive statements that really say nothing. If you think I'm wrong tell me why I'm wrong, don't be the 1,000th guy to say "you don't know that yet". That happens literally every fucking time in threads like this and it's never some big shocker when the game comes out like people expected. Oh maybe The Order won't be super linear! Oh maybe FE IF won't make me cringe with the way it's pandering to the otaku crowd! Sure!

I feel like this thread is evidence enough of my problem's with the direction the series is heading, and seeing how I'm not the only one saying this stuff I doubt I'm exactly reaching there.
 
I really don't see what makes one worse than the other. They serve exactly the same purpose and trope. I don't see how showing your thong is worse than having your whole front side exposed.
Of course it worse for me since it cause so much dissonance. Aversa is arguably dark mage considering her unique ability, a line of class that know to wear scanty clothes (at least in Awakening) in the game as even the guys also wear translucent black fabric, showing off their abs (which makes Henry an odd exception). It rights within the context of her. What about Camilla then? We don't know which class she belong to right now. All we know that see use axe in battle, so that makes her a melee unit. This isn't sit right me from the start. It become more unsettling if we consider other character that similar to her in Awakening, that is Cherche still wear full plated mail for her front protection despite her back window. It's Camilla boob shaped plate mail with cleavage that bother me the most, the thong and the higheels are just cherries on top.

It shame cause Camilla actually have the aura of authority around her.
 
Yes nothing dissuades problems I have with what's been shown quite like really passive aggressive statements that really say nothing. If you think I'm wrong tell me why I'm wrong, don't be the 1,000th guy to say "you don't know that yet". That happens literally every fucking time in threads like this and it's never some big shocker when the game comes out like people expected. Oh maybe The Order won't be super linear! Oh maybe FE IF won't make me cringe with the way it's pandering to the otaku crowd! Sure!

I feel like this thread is evidence enough of my problem's with the direction the series is heading, and seeing how I'm not the only one saying this stuff I doubt I'm exactly reaching there.
You pull the comment of not caring about strategy out of your ass. Just keep talking shit about games you haven't played because of what little you can see.
 
Yeah this just makes me believe the IP is not really in the hands of people who care about it.

Honestly really all I can say at this point is I feel like a lot of things being done to it are going to pander to an audience who don't necessarily care about SRPG's (hence why there's ways to make the game easier) and probably creep out a decent number of people who might actually enjoy the gameplay side of it.

Are you saying that attracting new people to a genre by making it more accessible is a bad thing?
 
It's pretty unsettling that people keep spouting the otaku pandering argument without any substance behind. Rarely any game that made by Compile Heart or Idea Factory, two developers that are the de facto face of pandering games, have their game sales pass 100k mark. How the hell that FEA, the first pandering game in the series suddenly spawn out 400k otakus to buy it? How about accept the fact that people love to express their love for the character they care about when given the chance?

This otaku pandering argument is getting tiring pretty quick when there isn't any evidence to back that up. Just because Kozaki said that IntSys hire him to attract new player that doesn't mean all of them are otakus. The fact that TiTS numbers almost the two times of Neptunia on Steam shows that Otaku audience is very niche, and their number alone couldn't make up for the increased sales numbers of Awakening when compared to older titles in the series.
 
It's pretty unsettling that people keep spouting the otaku pandering argument without any substance behind. Rarely any game that made by Compile Heart or Idea Factory, two developers that are the de facto face of pandering games, have their game sales pass 100k mark. How the hell that FEA, the first pandering game in the series suddenly spawn out 400k otakus to buy it? How about accept the fact that people love to express their love for the character they care about when given the chance?

This otaku pandering argument is getting tiring pretty quick when there isn't any evidence to back that up. Just because Kozaki said that IntSys hire him to attract new player that doesn't mean all of them are otakus. The fact that TiTS numbers almost the two times of Neptunia on Steam sgiws that Otaku audience is very niche, and their number alone couldn't make up for the increased sales numbers of Awakening when compared to older titles in the series.

Thank you so much for saying this and I absolutely agree. I mean, it's fine for Fire Emblem fans to dislike the art style or character designs, but maybe its actually closer to mainstream tastes than they give it credit for.
 
The fact that TiTS numbers almost the two times of Neptunia on Steam
I agree, I feel like the success of tits greatly inspired Awakening and FE: if.
 
It's pretty unsettling that people keep spouting the otaku pandering argument without any substance behind. Rarely any game that made by Compile Heart or Idea Factory, two developers that are the de facto face of pandering games, have their game sales pass 100k mark. How the hell that FEA, the first pandering game in the series suddenly spawn out 400k otakus to buy it? How about accept the fact that people love to express their love for the character they care about when given the chance?

This otaku pandering argument is getting tiring pretty quick when there isn't any evidence to back that up. Just because Kozaki said that IntSys hire him to attract new player that doesn't mean all of them are otakus. The fact that TiTS numbers almost the two times of Neptunia on Steam sgiws that Otaku audience is very niche, and their number alone couldn't make up for the increased sales numbers of Awakening when compared to older titles in the series.

Great post.
 
Of course it worse for me since it cause so much dissonance. Aversa is arguably dark mage considering her unique ability, a line of class that know to wear scanty clothes (at least in Awakening) in the game as even the guys also wear translucent black fabric, showing off their abs (which makes Henry an odd exception). It rights within the context of her. What about Camilla then? We don't know which class she belong to right now. All we know that see use axe in battle, so that makes her a melee unit. This isn't sit right me from the start. It become more unsettling if we consider other character that similar to her in Awakening, that is Cherche still wear full plated mail for her front protection despite her back window. It's Camilla boob shaped plate mail with cleavage that bother me the most, the thong and the higheels are just cherries on top.

It shame cause Camilla actually have the aura of authority around her.

That's the thing. We don't know anything. We don't know what class she is and if there's any sexual aspect to her character. Who knows how many evil queens there are in fiction that are seductresses. More than we can count probably. Which is honestly a terrible trope, but hey, you people who are complaining about If falling too far away from the medieval archetype can put that in the bucket list.

Or she could have a personality that is in complete dissonance with the way she looks, and her design is 100% fanservice with no attempts to tie it to her character.

We just don't know.
 
Yeah this just makes me believe the IP is not really in the hands of people who care about it.

Honestly really all I can say at this point is I feel like a lot of things being done to it are going to pander to an audience who don't necessarily care about SRPG's (hence why there's ways to make the game easier) and probably creep out a decent number of people who might actually enjoy the gameplay side of it.

I get what you're saying, but if a couple hundred thousand of people could enjoy a game with Nowi and Tharje in it, I'm pretty sure the character designer won't be seeing the negative signals there.

Besides, I might not like the head rubbing thing (more to do with the fact that I just loathe that mechanic in any game whatsoever) but bringing up the optional "easy mode" is a narrow minded argument. You're not being forced to play it, and there is and always will be classic modes; it's there to bring new players into the fold, or let players who don't want to sink all their time in the game experience both storylines to the fullest. You're pairing it too much with the game and level design, when it's in fact a great thing that more options are being given to the players.
 
I get what you're saying, but if a couple hundred thousand of people could enjoy a game with Nowi and Tharje in it, I'm pretty sure the character designer won't be seeing the negative signals there.

Besides, I might not like the head rubbing thing (more to do with the fact that I just loathe that mechanic in any game whatsoever) but bringing up the optional "easy mode" is a narrow minded argument; you're not being forced to play it, and there is and always will be classic modes; it's there to bring new players the fold, or let players who don't want to sink all their time experience both storylines to the fullest in the game. It's a great thing that more options are being given to the players.

I agree for more different diffculty mode because for example I suck at Witcher serie combat sytem but I really like the game for the Role play side. So I'm happy to play in easy mode.
 
Thank you so much for saying this and I absolutely agree. I mean, it's fine for Fire Emblem fans to dislike the art style or character designs, but maybe its actually closer to mainstream tastes than they give it credit for.

You're both right, and let's be fair, given the enormous critical and commercial success, as well as the massively increased fanbase awakening saw, this is what most Fire Emblem fans prefer art and content wise.

Honestly, I just feel a bit sorry for the minority railing against the new, more popular direction the series has gone in. As a long term Tomb Raider fan, who really didn't like a hell of a lot of what the 2013 reboot tried to do, I understand entirely infact.

But the fact is, the people angry about all this falsely perceived dumbing down and 'waifu pandering' are a sad little minority.

So far, FE:If looks to be shaping up to be an even better game than Awakening, the game that is to most people, myself included, easily the best in the series. Sucks for those that don't like it, but at this point it's safe to say that that's such a small number of people that they just don't in any way matter.
 
Not here for the petting stuff but the marriage aspect is something I always love.

Hopefully they include same sex options this time around. It will be more fun deciding who to pair up with who.
 
I'm back, now with some rational thinking.

I'll bite. If, like all of you are saying, all of the additions are totally optional then it can't be that bad. I still stand by on this, the art direction is bad, it looks too "cutesy" which doesn't fit Fire Emblem at all. That's all I have left to say. Here's hoping the pandering level stays where it's at and see some more good old Fire Emblem gameplay at E3
 
I have to admit that there are numbers error on my earlier post. According to SteamSpy, TitS is at 100k mark while Neptunia is at 80k, far from being almost two times (I swear that it was 60k for Neptunia the last time I saw it). I took 120k for the base number of FE series main audience, which isn't far from this provided numbers. Nevertheless, my argument still stands. FEA sold 1.79 million worldwide. No matter how much otaku audience you try to throw up there from all the place in this world, it would never make up for the number. If the complaint more directed at the gameplay, I can agree with that, Awakening is pretty lacking in that regard even when I barely play other game in the series. But c'mon, don't built a narrative on your own that this non-existent imagined audience, at least from the size, destroy your beloved series.

We just don't know.
Fair pont.
I still found the boob shaped plate mail with jiggling to be dumb, but at least it's easier for me now.

Yeah, I'd love to see another game with Fumi's designs from Suikoden 2 and 3. Heck, it would suit FE quite well. Her art and Kita's from FE9 are some of my favorite art in games. That was a good time period.
Chris Lightfellow is still the greatest female knight design ever, bar none.
 
What about Camilla then? We don't know which class she belong to right now. All we know that see use axe in battle, so that makes her a melee unit.

She's a "Revenant Knight", which is speculated to be some kind of wyvern knight variation due to a map sprite that resembles her, IIRC. It's not a renaming or replacement for either of Awakening's Wyvern classes though, since those have been shown here too.
 
Who's that guy that presenting FE section of the Nintendo Direct? IntSys employee? the director perhaps?

Also have anyone see the translated version of the My Castle video? Here it is, courtesy of shadowofchaos725 from SF forum for translating it. Thanks to Aveyn Knight as well for the excellent analysis on the video.
 
Are you saying that attracting new people to a genre by making it more accessible is a bad thing?
Taking accessibility to the top can ruin the foundations of the game itself. There is a fine balance. Fire Emblem has always been struggling in finding that balance. Fire Emblem 5 was hilariously difficult and very unattractive as a result, 6 was annoying at times, 7 was pretty well balanced and accessible (and very succesful), 8 was too easy and so were 9 and 10.

Awakening was very accessible, but lost a lot of its strategy. The game felt to me like a steamroll due to the OP pair up system and the endless leveling up and grinding.

FE If Hoshido version seems to have taken that up a notch, and could be essentially called a waifu (ugh) similator at this point. Nohr sounds promising though.
 
Taking accessibility to the top can ruin the foundations of the game itself. There is a fine balance. Fire Emblem has always been struggling in finding that balance. Fire Emblem 5 was hilariously difficult and very unattractive as a result, 6 was annoying at times, 7 was pretty well balanced and accessible (and very succesful), 8 was too easy and so were 9 and 10.

Awakening was very accessible, but lost a lot of its strategy. The game felt to me like a steamroll due to the OP pair up system and the endless leveling up and grinding.

FE If Hoshido version seems to have taken that up a notch, and could be essentially called a waifu (ugh) similator at this point. Nohr sounds promising though.

I agree with your point on accessibility but you've just overdone yourself with another yet baseless remark of non-ironic waifu simulator.
 
Can someone explain to me why removing weapon durability makes for more experimenting? Obviously, I have to missing something here. I'm asking because wouldn't that make less sense because not only I no longer have to conserve weapons, I can just infinitely use the same weapon over and over thus meaning less experimenting.

Kinda defeats the point, unless of course I'm missing something.
 
Can someone explain to me why removing weapon durability makes for more experimenting? Obviously, I have to missing something here. I'm asking because wouldn't that make less sense because not only I no longer have to conserve weapons, I can just infinitely use the same weapon over and over thus meaning less experimenting.

Kinda defeats the point, unless of course I'm missing something.

The idea was that the player would experiment more by using the rarer weapons.

(Hm, I also just realized, things like glass weapons are probably gone. Or they have an effect like, can't attack again until next turn lol)
 
Can someone explain to me why removing weapon durability makes for more experimenting? Obviously, I have to missing something here. I'm asking because wouldn't that make less sense because not only I no longer have to conserve weapons, I can just infinitely use the same weapon over and over thus meaning less experimenting.

Kinda defeats the point, unless of course I'm missing something.

Most would just horde the rare/one of a kind weapons that would be gone forever after being usee up.

Edit: I hope glass weapons aren't gone. I liked using forged versions of them with armsthrift in awakening since they looked cool.
 
From leaked Famitsu scans, Luna (the Severa looking girl) is voiced by Severa's voice actress, and she's confirmed to be a mercenary too. She's Nohr-only though. Anyway, it's looking more and more likely that she has some connection to Severa, and it's not just a recycled design.

Can someone explain to me why removing weapon durability makes for more experimenting? Obviously, I have to missing something here. I'm asking because wouldn't that make less sense because not only I no longer have to conserve weapons, I can just infinitely use the same weapon over and over thus meaning less experimenting.

Kinda defeats the point, unless of course I'm missing something.

The idea is that now players won't hesitate to use rarer weapons. Rather than limited uses, it seems that there are limited numbers of stronger weapons for your army (even standard ones bought in the shop, not talking about ones limited by availability in the story). There's also how now every weapon has its own disadvantages and special characteristics, which seems to result in a larger selection of weapons.
 
Basically, it's another way to make the player feel awesome. Gamers don't want to be punished; they want to be gods. What are you, some kind of masochist?
 
You're both right, and let's be fair, given the enormous critical and commercial success, as well as the massively increased fanbase awakening saw, this is what most Fire Emblem fans prefer art and content wise.

Honestly, I just feel a bit sorry for the minority railing against the new, more popular direction the series has gone in. As a long term Tomb Raider fan, who really didn't like a hell of a lot of what the 2013 reboot tried to do, I understand entirely infact.

But the fact is, the people angry about all this falsely perceived dumbing down and 'waifu pandering' are a sad little minority.

So far, FE:If looks to be shaping up to be an even better game than Awakening, the game that is to most people, myself included, easily the best in the series. Sucks for those that don't like it, but at this point it's safe to say that that's such a small number of people that they just don't in any way matter.

Awakening sold well and was popular because it catered to new players of FE, along with old, and had a unique and distinct art style that still had traditional Fire Emblem characters and designs. It also had a good story, good character relationship building, without going too overboard with anime or waifus or whatever. It also contained nearly every major character from every FE game before it, so it worked on a similar premise as Smash Bros.

This game appears to be taking everything Awakening was known for and taking it to the extreme. Rather than having the 'waifu' system be subtle and mostly fan created, it's now become a core feature with out of place petting and ridiculous looking character designs. Rather than having optional changes to the mechanics to please newer fans, they just outright balance the game around a non-optional change to the mechanics. Rather than have a "Smash Bros" style roster of bonus, free, characters, the game uses Amiibo and trading cards to supply the same feature. Rather than sell optional DLC missions, the game is split into two, Pokemon style, requiring 1/2 of the game to be bought as DLC.
 
From leaked Famitsu scans, Luna (the Severa looking girl) is voiced by Severa's voice actress, and she's confirmed to be a mercenary too. She's Nohr-only though. Anyway, it's looking more and more likely that she has some connection to Severa, and it's not just a recycled design
.

Guess this means the Inigo lookalike is Hoshido exclusive then.
 
From leaked Famitsu scans, Luna (the Severa looking girl) is voiced by Severa's voice actress, and she's confirmed to be a mercenary too. She's Nohr-only though. Anyway, it's looking more and more likely that she has some connection to Severa, and it's not just a recycled design.

tumblr_npafcelZid1sllsi9o1_500.png


The idea is that now players won't hesitate to use rarer weapons. Rather than limited uses, it seems that there are limited numbers of stronger weapons for your army (even standard ones bought in the shop, not talking about ones limited by availability in the story). There's also how now every weapon has its own disadvantages and special characteristics, which seems to result in a larger selection of weapons.

I hope it's going to end up being used in a meaningful way. Theoretically, more individualised weapons in prohibitively limited numbers could be used strategically, but I'm not yet convinced that its implementation is enough to offset durability's removal.

Rather than sell optional DLC missions, the game is split into two, Pokemon style, requiring 1/2 of the game to be bought as DLC.

If the third path is as substantial as the first two, 'requiring 2/3 of the game to be bought as DLC' would probably be more accurate. Though Awakening's DLC model was still incredibly flawed - if the amiibo, second version and third path DLC were all 'if' had as paid extra content, it'd still be superior to Awakening charging a not-inconsiderable amount for primarily story-deficient maps comprised almost entirely of recycled assets.
 
The idea is that now players won't hesitate to use rarer weapons. Rather than limited uses, it seems that there are limited numbers of stronger weapons for your army (even standard ones bought in the shop, not talking about ones limited by availability in the story). There's also how now every weapon has its own disadvantages and special characteristics, which seems to result in a larger selection of weapons.

Huh, good there's a new system in place. I was just worried they just removed weapon durability to water down gameplay for accessibility reasons and left it at that. Glad they didn't do that.

Sounding good so far.
 
From leaked Famitsu scans, Luna (the Severa looking girl) is voiced by Severa's voice actress, and she's confirmed to be a mercenary too. She's Nohr-only though. Anyway, it's looking more and more likely that she has some connection to Severa, and it's not just a recycled design.

Pack up, gentlemen, Nohr wins the war.
 
Rather than have a "Smash Bros" style roster of bonus, free, characters, the game uses Amiibo and trading cards to supply the same feature.

The Amiibo characters we've seen so far are much more fleshed out than Awakening's spotpass or dlc characters though, which were just custom Avatars with special artwork and skills, but lacking many features after joining the party. The Amiibo characters have unique models and voices, and there's a shot showing Robin managing a store, for example, so it seems like they're treated like part of the core cast here.

Anyway, aside from those, during the final segment when it briefly shows a bunch of other features without elaborating on them, the castle trailer briefly shows a store that sells what looks like Awakening style Einherjar cards, although the only characters shown there were 3 from "If" itself, oddly, and then 3 Deadlords/Dark Warlords, which are basically generic enemies with names in FE4 and FE13 (although they were unique in FE5).

MyCastle-050_zpsverz6wjv.jpg


Unless they want people making armies of clones, I'd guess the final selection won't be limited to them.
 
From leaked Famitsu scans, Luna (the Severa looking girl) is voiced by Severa's voice actress, and she's confirmed to be a mercenary too. She's Nohr-only though. Anyway, it's looking more and more likely that she has some connection to Severa, and it's not just a recycled design.

Ok, I'm currently convinced Severa's a wandering mercenary that has gone incognito for whatever reason. I hope her and Lucina amiibo can talk or something.
 
so im assuming hoshido and nohr will have exclusive awakening characters on each side?

for example:

cynthia - hoshido exclusive

and

severa - nohr exclusive

if so, i was already planning on picking up hoshido first! this would be a plus! i wonder who else is making an appearance in the game...
 
Not liking the new fox guy, my pet peeve against the Tellius games was the laguz, so I hope there's a limited amount of them like the Taguel in Awakening.

as for Luna, the Selena clone ... I just think it's a way for them to get the children units of Awakening with their maternal hail colors in the game.
 
Not liking the new fox guy, my pet peeve against the Tellius games was the laguz, so I hope there's a limited amount of them like the Taguel in Awakening.

as for Luna, the Selena clone ... I just think it's a way for them to get the children units of Awakening with their maternal hail colors in the game.

Fox guy?
 
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