Kozaki This was my first time to design a game with so many characters, so it was a challenge.
Iwata How did that come about?
Kozaki I got an e-mail through my homepage asking if I would do about 60 characters. I replied, "Is that for Fire Emblem?" and they were like, "I can't reveal the title right now." (laughs)
Iwata Oh, so that's how it began. How did you come to ask Kozaki-san for his participation?
Kusakihara I wanted this game to be something new and powerful. So when I thought about the conditions for the visual aspect, I was looking for someone with the skill to make a distinction between all the characters—from pretty girls to muscly older guys and monsters—as well as someone with speed.
Iwata That's quite a lot of conditions.
Kusakihara Yes. Then I hit upon Kozaki-san. Actually, this isn't his first contact with the series. He worked on illustrations for the Fire Emblem trading card game, so it was a curious turn of events.
Iwata There were difficulties aside from the number of characters and their variety, weren't there?
Kozaki Yes, and that was the biggest thing. The fans have raised the series this whole time, so simply designing as usual wouldn't appeal to new fans. For that reason, we aimed for design that would bring in new players. To be honest, in the past, I've tried Fire Emblem a few times but always stopped partway through. I didn't think it was boring, but it was difficult to come into the series in the middle. I was that kind of person, which actually inspired me to accept this job.
Iwata When it came to the mission of spreading the game, you understood the motivation to which you needed to respond.
Kozaki Yes, that clicked with me.