So there's always one ending right?
Apparently the one variation is that you can not get on the helicopter, and be left behind, but, aside from that, yeah.
So there's always one ending right?
Finished the game, took about 4 hours.
1. I liked it just for the setting, and I got my money worth just hiking through the visually impressive forest. Great artwork, and, most importantly, great sound effects.
2. The beginning was as crushing as the first 10 minutes of Up.
3. The plot falls flat hard in the end. I really liked the beginning, doing chores, getting rid of stupid teens, just doing the Firewatcher stuff. It's nice escapism and the dialogue is great. If I were to do that for 4 hours and then help extinguish the fire and bond with Delilah, that would be enough for me.
The whole mystery thing was totally unnecessary, it was contrived, the tension is overdone (even the dialogue starts to sound off when they panic) and the payoff was...
Look, with all that amount of quality dialogue it really bugs me they couldn't bring the boy and his father (I don't even remember their names any more that's how forgettable they are) in some interesting and poignant way. They got mentioned a few times, when I was busy doing other stuff and didn't really pay attention, and when the story kicks in, I found the boy's lair and then the body I simply felt nothing. Worse, I was more concerened about remembereing why is this all important. Delilah really should've told the boy's story during a quiet moment in the tower, when watching the first where the lines would be more memorable. There couldn've been other cues to have these characters feature more prominently in the world: couldn't we have the boy's drawings in those loot-boxes instead of letters between Ron and some other guy, the point of which I don't really understand yet? At leasat something to suggest a creepy lunatic living in the forest, like tracks or apparel?
And I mean, I do get the point of the ending, but it could have worked much better if we were invested in that father and son story a bit more, otherwise, I just didn't care much about the death or the father's bunker, and thought way too much about how contrived the whole situation is. As for the overarching themes, they were done well. I played it straight and told Delilah that I need to go see my wife, and it was sad, so that part works. The whole drama really works, I just wish they could embrace that some games can actually just be dramas and stayed with it.
I had similar feelings finishing this after finishing watching the final episode of Lost. Plenty of tension and mystery throughout with a disappointing conclusion.
It was one hell of a ride though
I've been trying to figure out why Ned would go through all the trouble of faking that research center stuff to scare off Henry and Delilah and ultimately came to the conclusion that he was projecting the things that scare him or make him paranoid.
As a paranoid outdoors guy who, from what we know, kind of lived off the grid, the idea of a government monitoring his communications and whereabouts in a research station would probably be something he thought about often, and lacking any other solution to deal with Henry and Delilah probably made the most sense to him.
It's weird to say that the following is "just my opinion," when I worked on the game, but it is that. I don't know if I have the canonical explanation for the workings of Ned Goodwin's mind but here's my take, more or less
Finished the game - loved it.
What was the deal with the photo of Henry and Julia always being tipped over on the desk, even though you just put it back in the window? I guess you could say it was the game's way of reminding you about Julia, kinda like a thought that always comes back to you - you can't let it go or control it.
Here's the Kinda Funny spoiler talk with Sean and Jake about Firewatch, they talk a lot about the ending and their overall feelings about it, really good video:
Firewatch Spoilercast with Campo Santo
Here's the Kinda Funny spoiler talk with Sean and Jake about Firewatch, they talk a lot about the ending and their overall feelings about it, really good video:
Firewatch Spoilercast with Campo Santo
Did anyone else find the ski by the tree at Cottonwood Creek? I was surprised there wasn't a radio dialogue on it considering all the other abandoned stuff you find you can ask Delilah about it. Oooh, another mystery!![]()
Ha! I really thought it was weird that there wasn'-wait, is this commentary on the general malaise of adult life?!Twist: There was dialogue written for it and then we forgot to record it.![]()
Twist: There was dialogue written for it and then we forgot to record it.![]()
How did they not know about a scientific study on the land they were supposed to be overseeing? Especially when the scientists were in direct contact with the fire department? The way it sort of downplayed the experiments at the end was flat out lazy. Other than that I enjoyed the game a lot. There were a ton of moments that made me feel stuff. Henry was a great character and the exploration was top tier
Maybe Ned was also secretly breeding pine trees.This has probably been answered somewhere, but what's the deal with the infestation of pine cones everywhere? Do they have any significance or Is it some sort of goofy running gag within the team?
I really wanted it too be Henry that had dementia and Delilah was his nurse, would of explained a lot more in my eyes.
From his wife talking too him and saying how nice the nurse was, The loneliness of his life and the constant "surveillance"
the fire being his creeping dementia, i thought about that too.
How did they not know about a scientific study on the land they were supposed to be overseeing? Especially when the scientists were in direct contact with the fire department? The way it sort of downplayed the experiments at the end was flat out lazy. Other than that I enjoyed the game a lot. There were a ton of moments that made me feel stuff. Henry was a great character and the exploration was top tier
honestly i think the game would of benefited insanely from an extra day or two where you just get more information on ned and his kid. a quiet day with no conspiracy stuff, similar to going to the lake with the girls skinny dipping, while getting some more exposition on ned and his kid, delilah, etc. just one or two extra quiet days
I had similar feelings finishing this after finishing watching the final episode of Lost. Plenty of tension and mystery throughout with a disappointing conclusion.
It was one hell of a ride though
Heres my crazy theory - Ned and Delilah are lovers, and Brian's death was a tragic accident that was going to tear their relationship apart if anybody ever found out. Delilah let Ned sneak his kid into the area, and then when Brian fell to his death, Delilah wanted to leave while Ned wanted to stay. Ned couldnt go back home to 21 questions, and Delilah didnt want to bring the authorities in on multiple occasions, because she didnt want them to find the body. Why else would she not report two missing girls, and lie about doing it when you ask her to?
So Delilah hatches a plan to get out of this place with Ned, all the while blaming the crazy new guy whose life was falling apart back home, and had every reason to go psycho. Rather than working with Ned, Delilah instigates him into making poor decisions. Meanwhile, Ned tries to leave no evidence of his relationship with Delilah, treating her like a subject of his fictional study, just like Henry.
And so Delilah tells you that the guy who shines his flashlight in your eyes is nobody. And then she gets you a new walkie talkie. And then she gets you the key to the cave, activating the tracker after knowing you would be able to find it. And then she waits.
Meanwhile Ned starts to do unreasonable things. When you find the key to the cave, he tries to lock you in there. After you get away, he sets fire to the place, hoping to burn all the evidence in case you call in the authorities. Afterall, with Delilah the only person aware of the death, Ned was safe. But now a third party knows. A third party that isnt in love with Ned. And so Ned does the one thing hes wanted to avoid for so long - he burns the place down, torching all the evidence, and leaves.
Ned has been given an escape - he was able to start the fire (thus covering up the incident), and with Delilahs help, the blame falls squarely on Henrys shoulders, whether he lives or dies.
From Reddit, a plot theory that ties up a lot of the functionally useless events (getting locked in cave, other person D talks to on open mic, big fire starting).
That theory is all kinds of wonky, timeline wise. Not the least of which is the fact that the Firewatch only works during the Summer and Brian's body is way too far decomposed for his death to have happened anytime recently.
Brian looked like he was either in the Black Putrefaction or Fermentation state of decay, all of which can happen within 10 to 50 days after death.
I really wanted it too be Henry that had dementia and Delilah was his nurse, would of explained a lot more in my eyes.
From his wife talking too him and saying how nice the nurse was, The loneliness of his life and the constant "surveillance"
Even the fire could of been a metaphor for his memories burning away.
Brian looked like he was either in the Black Putrefaction or Fermentation state of decay, all of which can happen within 10 to 50 days after death.
Henry even comments on the temperature in the cave, which would have helped preserve the body.
Thanks for putting this into words. I fully agree with you.I'm really glad that they did not do this. Let metaphors be metaphors. Let the story be the story. To have everything be "not real" reduces the actual impact. Not to mention you see these stories all the time in workshops. Stories that succeed without a world-shattering twist will last much longer, imo.
Twist: There was dialogue written for it and then we forgot to record it.![]()
Ucchedavāda;195636128 said:The boy is basically mummified when you find him, with a skin-color and apparent desiccation that is reminiscent of mummies found in cold places:
Henry even comments on the temperature in the cave, which would have helped preserve the body.
We have a (now-empty) Slack channel called #picture-of-a-corpse cordoned off from the main art channel and it has bad photos in it. It was nothing compared to the photo reference we had to look at on Walking Dead when figuring out what a bashed in face would look like, when you pulled part of it off with a claw hammer, etc, but it was still super gross.
I enjoyed this alternate theory on Geek Remix:
https://www.youtube.com/watch?v=WpKFxN1tukg&ab_channel=GeekRemix
Any recommendations as far as spoilercasts to listen to with them on it? I want to listen to a few.The theory doesn't hold up as the folks at Campo have cleared up some story details since, on spoilercasts and what not..
We have a (now-empty) Slack channel called #picture-of-a-corpse cordoned off from the main art channel and it has bad photos in it. It was nothing compared to the photo reference we had to look at on Walking Dead when figuring out what a bashed in face would look like, when you pulled part of it off with a claw hammer, etc, but it was still super gross.