Incitemaybe
Member
Looks great! Haven't played this before, only watched some footage on YouTube previously.
Should be interesting
Should be interesting
I really hope you can control the level of zoom. The point of view in this screenshot would be much better for gameplay purposes and not making me feel like I need to vomit.
Thanks. Yeah, these definitely look crisper and honestly, I really like the graphical style. The models are quite true to the art even if they're not celshaded. Plus like the DS remakes, this will look much better in motion, I'm sure.Also, if anybody is interested, there's shots without the crappy JPG compression artifacts here: http://game.watch.impress.co.jp/docs/news/20121115_571151.html?ref=rss
Well I'm still waiting for Terry's Wonderland 3D and Rocket Slime 3 to be localised :\what are the odds of this coming over? greater than DQX?
That's right, and one of those random dungeons is shown above (the blue cubey shot). I was just wondering if they were gonna remove the monster park/immigrant town stuff.
Also, if anybody is interested, there's shots without the crappy JPG compression artifacts here: [B]http://game.watch.impress.co.jp/docs/news/20121115_571151.html?ref=rss[/B]
what are the odds of this coming over? greater than DQX?
I was chatting with a friend and I came to a realization. None of the dungeon shots shown have visible enemies. I wonder if they're only visible on the field?
Yes, and they don't seem to have actually redesigned the dungeons at all, which is a strange thing I think I commented on in a different thread. I expected them to make them bigger or something at least.Well, the way I see it, there's no point having visible encounters unless you can actually avoid them. Otherwise it's just stupid. In the wide open fields, it looks like you can actually avoid visible enemy symbols. The way DQ7 is designed though, the dungeons are mostly narrow paths and mazes which would mean it is impossible to avoid enemy encounters even if they're visible. DQ9 was kinda like that too, and the system really sucked. So leaving random encounters in dungeons would be a great idea.
Site's up with pre order bonuses detailed.
http://www.dragonquest.jp/dq7/
Slime Shield
Slime Stick
Falcon Blade
Yes, and they don't seem to have actually redesigned the dungeons at all, which is a strange thing I think I commented on in a different thread. I expected them to make them bigger or something at least.
I'm not sure how I feel about this remake. I'm not opposed to graphical changes, but I am really disliking how zoomed in a lot of the screenshots are. I can't play games that are too zoomed in or have a narrow FOV because they can make me feel uncomfortable or ill.
The original game is much further zoomed out and gives you much more visual information about your surroundings.
I really hope you can control the level of zoom.
I gotta be truthful here. That's one ugly game. I'm sure it'll be good and play well but, damn is it not easy on the eyes.
I gotta be truthful here. That's one ugly game. I'm sure it'll be good and play well but, damn is it not easy on the eyes.
I don't get it, so are you guys saying that in the original PS1 version the game had NON randomized dungeons then? And now they want to make them randomized like in DQ9? Why would they do that? Isn't that reserved for games that might not be extremely long in the first place to give players an incentive for replaying afterwards since "things will look different" or something?
hmmm...
A few screenshots in this preview, however, divulge a bit more about the new game's StreetPass support. Series fans might remember Dragon Quest 9 on the regular DS, where you could earn randomly-generated treasure maps in-game that led to treasure and boss-laden grottoes and could be shared with friends. The "special tablets" in DQ7 appear to offer much the same functionality. In addition the the regular tablets you find and piece together as part of the game's main plot, you also find special tablets that can whisk you away to new places and treasure, assuming you find where these spots are located. The tablets have names like "deep, isolated cave," "slime-laden forest" and "wide coast with good view," and presumably if the random-number generator is kind to you, they'll lead to killer loot and give you massive real-life popularity when you bust out StreetPass.
C'mon new playable character! You can't re-release an RPG nowadays without adding a new character!!
Man, I really need to give the DQ games another chance. I bought VIII day one, but got fed up with it 30 hours in. I really wanted to like it. Years later I bought IV on DS, but I stopped playing that one early on for some reason. I think the weird way the villagers spoke got to me. I still want to get V and VI eventually, for whatever reason.
The series is an anomaly to me. I should like it, but it just hasn't clicked.
I think it looks really lovely. But I won't get my hopes up, the chances of this coming to Europe are slim.
Site's up with pre order bonuses detailed.
http://www.dragonquest.jp/dq7/
Slime Shield
Slime Stick
Falcon Blade
Looks great! I'm not sure why people are making comparisons to VIII, but whatevs!
Damn Aeana, your Xenoblade clear time hurts me deep. Took me 57ish hours to clear without touching side quests. Gah. Hahaha.