Yeah. People claim otherwise, but Mirror of Fate was definitely smoother after that updateAs I said in the FAST thread some early 3DS games saw improvements after a 3Ds firmware update so this isn't unprecedented.
Bear in mind that a slight increase can mean the difference between 20 and 30 FPS in Zelda given its double buffered vsync.Jesus to the people thinking it's going to be a gamechanger.
It causes some fluctuation between 1080p and 900p in FAST RMX and was written that it was a slight issue. We're not going to see big performance gains, if anything noticeable at all.
Yeah. People claim otherwise, but Mirror of Fate was definitely smoother after that update
Bear in mind that a slight increase can mean the difference between 20 and 30 FPS in Zelda given its double buffered vsync.
If it makes the difference between 900-1080p in Fast it's not that outlandish of an assumption
Definitely interested to see what impact this has on Zelda. I've played majority of that game casually on portable mode, and every time I go docked the framerate inconsistencies are immediately noticeable.
I hope this improves the resolution of Zelda, the game just looks super ugly on my tv, almost like Wii levels
While some have pointed to this as being a problem with the console's power (or lack of it) we've been speaking to a third-party Switch developer - who chooses to remain anonymous - and they've informed us of a known issue with the console's Wi-Fi connection which places additional load on the processor.
JunkRabbit also confirms this is the case, and has discovered that since turning off the Wi-Fi auto-connect option in System Settings, the problems have vanished
You can also enable Flight Mode to disable the console's wireless connections. It's worth noting that Flight Mode doesn't work when you dock the Switch.
Our anonymous developer has confirmed that Nintendo is aware of the problem and that a fix will be included in a forthcoming firmware update.