tiddles said:No doubt about it, this IS the same review as the Edge one - all the same points are made in exactly the same order - just bizarrely rewritten for the common people in PSM3. The same journalist working for Future will have written both.
Dante said:same here
TTP said:When you are in the lobby of the LAN game there should be an option that mentions the rearmirrors on the left side. It doesnt show up during the creation process. It appears after the game has been created.
As for how it should work, I guess all you have to do is set just the PSP in Remote Play mode. The game code should handle the PS3 side.
Agreed. F1 is an international sport. It would be criminal to region-lock the multiplayer for this. PEACE.isamu said:Can anyone confirm if you *CAN* infact play online internationally? They just can't get away with making this game region specific!
AlphaSnake said:I'm sorry to say, but the feature's been pulled, it seems. It's definitely not here.
TheDrowningMan said:This scored 5/10 in Games TM. The consensus just seems to be that it's not a very good F1 game....the visuals will definitely sell it well enough though.
AlphaSnake said:You're welcome guys. Sony is embargoing reviews until the 26th, so look for a full review from me then (unless IGN or GS breaks the embargo).
mckmas8808 said:Who do you work for?
Are you playing this on SD? I really have no idea how you can say this looks like an N64 game.kammy said:Just played the demo.
Maybe im blind but this game looks like ASS. F1 world GP on the N64 looked more impressive for its time. The game has some kind of vaseline depth effect that ****s everything up.
Horrible.
Amazing realistic graphics: CheckRanger X said:The game was arcadey and bad handling was the name of the PSP version. The demo on PS3 didn't made me any more confident in the game and it seems they stayed on the shitty route. That's bad, really bad.
Especially for here in America, we need GREAT F1 games so it will sells and futur great games may land here. Americans will continue to love Nascar and ignore 99% of the rest of Motorsports i guess...
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kammy said:Just played the demo.
Maybe im blind but this game looks like ASS. F1 world GP on the N64 looked more impressive for its time. The game has some kind of vaseline depth effect that ****s everything up.
Horrible.
The visuals of the finished product slaughter that of the demo. The gorgeous lighting, the brand new textures, the enhanced reflections, and the silky framerate make the demo look like child's play - there's no two ways about it. If you were at all not impressed with the way the demo looked, throw it all away - this is seriously one of the best looking next-gen games on the market.
kammy said:Just played the demo.
Maybe im blind but this game looks like ASS. F1 world GP on the N64 looked more impressive for its time. The game has some kind of vaseline depth effect that ****s everything up.
Horrible.
kammy said:Horrible.
TTP said:I'll tell u abot me and we will eventually date and have sex in a F1 car.
Ynos Yrros said:What more do you want?
TTP said::lol
Must be joking
AlphaSnake, PM me who you are please
I'll tell u abot me and we will eventually date and have sex in a F1 car.
DenogginizerOS said:I keep hearing you guys talk about driving physics and it makes me have to ask: Are you expecting these cars to powerslide? Do you think these cars shift their weight in a real noticeable fashion? What exactly is missing here? If you watch these cars race during qualifying and during races from the in-car views, the only thing I see shifting around is the pilot's head from the g-forces. However, when these cars let go and lose traction, oftentimes it is without warning and quite dramatic. These cars have so much downforce on them they are almost glued to the track and the drivers zip through the turns like they are on rails. The demo (and it soundls like the final code) have nailed this. Perhaps Motorstorm will be the game for some of you who want physics, but in an F1 game I want speed, precision, and the many awesome circuits to race on.
Ranger X said:The game was arcadey and bad handling was the name of the PSP version. The demo on PS3 didn't made me any more confident in the game and it seems they stayed on the shitty route. That's bad, really bad.
Especially for here in America, we need GREAT F1 games so it will sells and futur great games may land here. Americans will continue to love Nascar and ignore 99% of the rest of Motorsports i guess...
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J-Rzez said:I'm a huge car guy, and could usually discuss "physics" with anyone... but F1 is something you can't really discuss... I personally never felt anything like them, I could only imagine... F3 "carts" I can discuss, but not this stuff... Who here drove a real F1 car before? Raise of hands please... uh-huh, none...
F1 cars slice and dice as they are the most superior handling cars out there in motorsports (some may say CART in it's haydays)... They're wide open tracks, extreme low center of gravity, mid-engine, feather light weights, disgusting tires, and millions of dollars of research into them makes them handle them handle on rails... Many drivers say you don't even feel any weight to the car, it's all g-forces on the body... They're not the lead sleds of boring arse NASCAR...
I love when videogame journalists talk "how something should handle" though... it doesn't "feel like an F1 car", when in reality, most of these journalists get to work via bus pass, or, in some cases, seemingly a bicycle with it's seat missing...
J-Rzez said:I'm a huge car guy, and could usually discuss "physics" with anyone... but F1 is something you can't really discuss... I personally never felt anything like them, I could only imagine... F3 "carts" I can discuss, but not this stuff... Who here drove a real F1 car before? Raise of hands please... uh-huh, none...
F1 cars slice and dice as they are the most superior handling cars out there in motorsports (some may say CART in it's haydays)... They're wide open tracks, extreme low center of gravity, mid-engine, feather light weights, disgusting tires, and millions of dollars of research into them makes them handle them handle on rails... Many drivers say you don't even feel any weight to the car, it's all g-forces on the body... They're not the lead sleds of boring arse NASCAR...
I love when videogame journalists talk "how something should handle" though... it doesn't "feel like an F1 car", when in reality, most of these journalists get to work via bus pass, or, in some cases, seemingly a bicycle with it's seat missing...
Wait a minute, doesn't that screen show that you could theoretically use 3 PSPs for mirrors?TTP said:Oh no :|
Let's spend one minute in silence... RIP
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D.Cowboys said:BTW when's the release date for F1 CE?
Alphasnake, got any updated immpressons that in some way give more tidbits without hurting your review?
Mr. Pointy said:Wait a minute, doesn't that screen show that you could theoretically use 3 PSPs for mirrors?
methane47 said:Now I understand why Sony wouldn't bring F1 to the US.
They knew that americans are idiots... who wouldn't understand F1... and expect F1 cars to control like Superman does in superman returns...
God bless america and no place else.
AlphaSnake said:Beautiful.
I've personally driven an F1 inspired sports car (brother's BMW M6) and have done some extensive suspension work to my car, which has netted me pretty impressive autocross results, as well. I'd like to think I know what I'm talking about when it comes down to racers and cars, in general. And yeah, you basically nailed it on the head - confirming everything I've said too. Oh, well -- there are plenty of journos out there who'll talk about a sport as complicated as this without any idea about it.
Apparently, Formula One Championship Edition is the closest you'll get to the real thing without being speared through the guts by the nose of a 200mph Ferrari. Formula One, you see, has been dying at an inversely proportional rate to the success of one Michael Schumacher - the more he won, the more people switched over to the EastEnders omnibus.
So in order to make Championship Edition more exciting than watching the Antiques Roadshow on valium, you'll want to head straight over to the options section and switch off every last one of the driving aids. Right from the off, no messing about. Alright, maybe you could leave the virtual racing line on to get a feel for the circuits and their respective braking points, although the game looks sharp enough that you can easily see tyre marks tracing the racing line. Assisted steering, traction control, anti-spin, anti-lock braking - it all needs to go.
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Once all that stuff has been ditched, you can embark on a tricky, gruelling, World Championship season with almost as much head-spinning attention to detail as the real thing. Every race weekend goes through a number of stages: Friday's free practice, Saturday's free practice, three 15-minute qualifying sessions on Saturday afternoon and finally the race itself. While the first couple of race sessions can be ignored (they are useful for memorising those all important braking points, though), the qualifiers are essential, otherwise you'll be stuck at the back of the grid and more than likely to lose bits of your car as you attempt to slice through the field.
Then comes the Grand Prix itself. There's plenty of big race atmosphere, just like off the telly - although the best thing about this Japanese import version is there's no James Allen screaming "Go! Go! Goooo!" at the top of his lungs. As cars wait to explode off the starting grid - sometimes literally - a heat haze makes the screen go funny and a cacophony of whining engines reaches fever pitch. And when the lights go out, the race for the first corner is hair raising.
But a couple of laps on, on the Hard setting at least, the initial buzz dies down and races turn into lengthy battles of concentration - while trying not to fiddle with the impressive camera options (all the dramatic TV angles are included) and hurtling off the track. Get stuck in midfield, and you'll find that the leading pack steadily and relentlessly pulls away, and the pit stop strategy you decided before the race becomes all important. Like actual F1 racing, it's, you know, a bit boring. It's fast, and sometimes you'll come across wrecked cars, but it can be a very lonely experience as a race wears on. Unfortunately, like the Japanese version of MotorStorm (reviewed on page 68), there are no multiplayer options, either.
Championship Edition is super-realistic. Perhaps too much for its own good. For F1 buffs that's ideal, but if you want an adrenaline-pumping ride on PS3, there's another game, with a big desert and mad vehicles, which does it far better.
Verdict
Does exactly what it says on the box. Everything a true fan could want, plus amazing PS3 gloss.
Uppers
Lots of realistic depth
Feels real. We imagine
Downers
Lacks real thrills and spills
Michael Schumacher's in it
methane47 said:
TTP said:ROTFL!
GAF wins!
Mmmkay said:Did you miss the big "PSW" logo on the right hand side of the score?
Different magazine review.
PSM3's review is still up, just at a different URL:
http://www.computerandvideogames.com/article.php?id=158292