dr_rus
Member
One update (no idea which) completely borked the game for me, it starts up, goes past the logos and then crashes my graphics driver, then force closes.
Reset the game's settings.
One update (no idea which) completely borked the game for me, it starts up, goes past the logos and then crashes my graphics driver, then force closes.
Very impressed with the performance of this game.
Locked 60fps with perfect frame pacing and zero input lag. Feels like a true arcade racer - zero tearing!
Other devs should take notice!
just came to check in on the state of this game. I didn't buy it at launch because the reports in this thread were not good and apparently it was stuttery. How is it now?
finally came back to this after upgrading from a 970 to a 1080, and I have mixed feelings. I no longer get the stuttering and at times rough performance when I was on my 970 (i'm assuming this is a VRAM issue) so thats a plus, but I'm still getting sub-60fps during races (until I get out in front) and sometimes even out in free roam. I'm playing in 1440p, with most things maxed. with the 970 i was getting 30-60fps, with the 1080 i'm getting 48-80fps. guess I was expecting a bigger performance boost from such a powerful card.
finally came back to this after upgrading from a 970 to a 1080, and I have mixed feelings. I no longer get the stuttering and at times rough performance when I was on my 970 (i'm assuming this is a VRAM issue) so thats a plus, but I'm still getting sub-60fps during races (until I get out in front) and sometimes even out in free roam. I'm playing in 1440p, with most things maxed. with the 970 i was getting 30-60fps, with the 1080 i'm getting 48-80fps. guess I was expecting a bigger performance boost from such a powerful card.
It doesn't seem to matter what PC you have, the game just doesn't run at locked 60fps. If the drops to 55fps bother you could try and run it at 30fps at 4K/8xAA. Works for me, especially considering the game has horrendous shimmering/aliasing.
Is there a way to do this without causing bad input lag? I remember reading about how the 30fps cap in this game was double buffered.
finally came back to this after upgrading from a 970 to a 1080, and I have mixed feelings. I no longer get the stuttering and at times rough performance when I was on my 970 (i'm assuming this is a VRAM issue) so thats a plus, but I'm still getting sub-60fps during races (until I get out in front) and sometimes even out in free roam. I'm playing in 1440p, with most things maxed. with the 970 i was getting 30-60fps, with the 1080 i'm getting 48-80fps. guess I was expecting a bigger performance boost from such a powerful card.
I hear you - I went to a 1080ti and I have to drop to high on settings to get a smooth experience, something seems wrong. What are the setttings that cause the stutter - or frame rate drops? I still get them - before I put the game on ultra dynmaic and frame smoothing and it was fine, now I can't even do that.
just came to check in on the state of this game. I didn't buy it at launch because the reports in this thread were not good and apparently it was stuttery. How is it now?
But that's the really weird thing: game would basically never crash with my 6600K, but now that I've upgraded it seems super crash-prone Should I try reinstalling the game?
The game's engine is like Alonso's McLaren's. It can't handle all the power.
what was downgraded?Did they ever fix the downgrade patch that happened post launch?
Can (once again?) confirm that performance is improved by disabling core 0 and/or setting priority to low. I'm guessing this is mainly an issue with HT-enabled CPUs (or maybe simply those with more than 4 cores), as I was not having this issue with my 6600K but am experiencing it with a 6700K.
Very interesting. I have a 4790K. If I were to upgrade to a newer processor and money's not an issue, would you suggest upgrading to a 6600K or a 7700K?
I've had a locked 60fps throughout all the cities, with no single core reaching more than about 70% on my 4790K (no core tweaks either). You'd be wasting your money. If you're not getting a locked 60 in cities, maybe look at quicker RAM.Very interesting. I have a 4790K. If I were to upgrade to a newer processor and money's not an issue, would you suggest upgrading to a 6600K or a 7700K?
I've had a locked 60fps throughout all the cities, with no single core reaching more than about 70% on my 4790K (no core tweaks either). You'd be wasting your money. If you're not getting a locked 60 in cities, maybe look at quicker RAM.
The new RT beta can make the OSD work with UWP games? Now that's interesting!
Added initial Microsoft UWP applications support:
o On-Screen Display, framerate/frametime statistics collection and framerate limiting support
o Screencapture and videocapture are currently not supported
- Fixed bug in Vulkan On-Screen Display cleanup code causing The Talos Principle to crash to desktop on changing video settings
- Improved dynamic Direct3D12 presentation command queue detection algorithm
- Improved shared memory layout. Now each running 3D application entry contains x64/UWP application architecture usage flags in
addition to previously available 3D API usage flags
- Added power user oriented profile compatibility setting for OpenGL applications rendering from forward compatible 3.x+ context
with disabled deprecated immediate OpenGL mode functionality. The switch allows the server to fall back to rendering path using a
separate legacy OpenGL context
- Added On-Screen Display profile for Citra Nintendo 3DS emulator
- Added On-Screen Display profile for CEMU Wii U emulator
- Updated profiles list
Very impressed with the performance of this game.
Locked 60fps with perfect frame pacing and zero input lag. Feels like a true arcade racer - zero tearing!
Other devs should take notice!
It doesn't make any sense whatsoever. My 4790K is at stock clocks and ram is 1866MHzDDR3. I did some tests where I disabled the XPP of my RAM so it ran slower. FPS in the city tanked and I think CPU core0 usage went up.Hmm, that's interesting. Since I got this game 2+ months ago CPU0 has been running above 90% for me, recently I disabled CPU0 for the process in the task manager and I no longer experience the major occasional frame-rate issues or stuttering I once did.
I have an i7 4790K is at 4.7GHz and I have 16GB of 2400MHz memory, I also have a GTX 970 at 1535MHz with my memory clocked at 7580MHz.
I've been trying to figure what causes these discrepancies in performance, as it seems that the CPU0 issue is a problem with manifests itself in some systems, and doesn't in others. It's quite a peculiar occurrence.
Fortunately I am to monitor CPU and GPU usage in UWP titles now thanks to a recent beta build of Rivatuner. So I can see where CPU and GPU limitations come into play.
I'm going to experiment with some of the settings in game and see how they impact the performance.
The Environment Texture Quality setting is something I'm quite eager to experiment with.
just press alt enter, i have no idea why it does thisI started playing this game again recently. The game is running fine for me at 4K 60 FPS on a 1080 TI.
Does anyone know how to fix the issue with the game always starting in windowed mode? Every time I launch it I have to change it to full screen in the settings.
I'm going to experiment with some of the settings in game and see how they impact the performance.
The Environment Texture Quality setting is something I'm quite eager to experiment with.
Well shit. I sold my Xbox copy to get the PC version.
I'll be able to play it well, but I was hoping for a PC version as good as the game deserves.
I'm running a 4790k @ 4.4GHz. I recently upgraded my GPU to a 1080ti. I still couldn't maintain 60fps at 1440p with MSAA enabled. CPU and GPU usage hovered around 60%.
At someone's suggestion here on NeoGAF I disabled MSAA and downsampled instead. I can run the game at 5120x2880 and get a solid 60fps
Do you mind sharing the rest of your settings? I have a comparable CPU and got the same video card. I would love to be able to play this game at 60.
If I remember correctly, I have everything maxed out with the exception of MSAA. The dynamic resolution scaling is turned off. I used nVidia's DSR feature to enable the resolution within FH3.
I'll try and remember to confirm my settings tonight and post back in here.
If you bought it digitally for the PC, the same code will give you the Xbox version, as well.
Yeah, but I had a physical Xbox version, so..
doesn't matter, you just have it digitally on XBO/PC now