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Forza Horizon 3 PC Performance Thread

Running nearly locked at 60FPS on High dynamic settings at 2560x1080 on my system (i5-3570K, 8GB DDR3, RX480). Seeing some weird graphic glitching at times and the load times are absurd, both of which I understand are AMD driver issues, but hopefully they'll get those sorted out. Other than that, very stoked to finally get to play this game with good performance.
 
1060 GTX, 3570k 4.2ghz 8gb ram and installed to SSD.

1440p ranging from about 80-90fps outside of the city with g sync on, still have microstuttering.Tried turning gsync off, changed refresh rate to 60 and locked v sync, still microstuttering.

Just tried GTA V and get around the same framerate, but it's a perfectly smooth without any stutter whatsoever.

Hmm that's weird, have you tried using Rivatuner and setting the frame-rate to 60 fps?
 
Running nearly locked at 60FPS on High dynamic settings at 2560x1080 on my system (i5-3570K, 8GB DDR3, RX480). Seeing some weird graphic glitching at times and the load times are absurd, both of which I understand are AMD driver issues, but hopefully they'll get those sorted out. Other than that, very stoked to finally get to play this game with good performance.
You've been hit by a couple of AMD driver bugs. Your best bet is to roll back to 17.2.1.
 
Game is markedly improved performance wise now.

Can run 4K60/Ultra (No MSAA) with very minor drops in places on a stock 6700K+980Ti.

Just a shame it's taken 8 months
 
I would love to but not even sure how to add Forza to rivatuner, I can't access the exe file.

I hate the windows store.

You need to have the Rivatuner 7.0 beta. Load up Forza Horizon 3, then hold control when you click to add a profile and select the forza exe (make sure to deselect any other programs you have open that you don't want to create a profile for).
 
You need to have the Rivatuner 7.0 beta. Load up Forza Horizon 3, then hold control when you click to add a profile and select the forza exe (make sure to deselect any other programs you have open that you don't want to create a profile for).

Ah I didn't know about this, will download now.

turn on custom direct3d support and it should work.

It wasn't working for me either until I turned that on.

Tried that a while back and no dice, downloading this beta version now so hopefully that does the trick, I still have a feeling even if I get it working I'll still have microstutter though, never played Forza Horizon 3 without it unless I locked to 30fps.
 
In which case the onus is on the developers. I don't think those words included any calls for the automation of its integration. Have the developers ever alluded to them waiting on its standardization within Windows?

The game - as any UWP game - runs in a window and HDR wasn't possible in a window prior to 1703. They also have it implemented on Xbox so it shouldn't be too hard to port that to PC.
 
I have an issue where keyboard prompts keep overriding the controller prompts. I can't actually use my controller because it constantly keeps switching back to keyboard and mouse controls for some reason, like instantaneously. I've unplugged my keyboard and my mouse to see if either were causing the issue but it still happened. No idea what to do now, can't play at all with a controller.
 
After the update I've gone from being able to target 36 FPS, to being able to target 72.

But, I can't choose resolutions above desktop-res anymore... :-/
 
Hmm that's weird, have you tried using Rivatuner and setting the frame-rate to 60 fps?

So I tried this and when it's locked to 60 it's fine ,but it seems to dip into the 58's for a split second which introduces stutter, which shouldn't happen on g sync right?

Also weird because If I don't lock to 60fps I'm in the 80's and never get near 60fps so no idea why I'm dropping while locking to 60.
 
So I tried this and when it's locked to 60 it's fine ,but it seems to dip into the 58's for a split second which introduces stutter, which shouldn't happen on g sync right?

Also weird because If I don't lock to 60fps I'm in the 80's and never get near 60fps so no idea why I'm dropping while locking to 60.

Same exact situation here.
 
I'm tempted to re-download this and try it out on my outdated rig (3570K- 970 - 8GB RAM). Not sure how well it would run at 1440p even though it's a G-Sync monitor.
Similar hardware (4670k 290x) and it runs decent enough at 1440p with a mix of medium and high. Not locked 60 but definitely playable.

Before the patch I couldn't even hold 30
 
Impressions in here seem good.

Last time i played i was consistently getting below 60FPS at 1080p with a GTX 1080 and a i7-5820K.

Might have to redownload and jump back in. Love this game.
 
So I tried this and when it's locked to 60 it's fine ,but it seems to dip into the 58's for a split second which introduces stutter, which shouldn't happen on g sync right?

Also weird because If I don't lock to 60fps I'm in the 80's and never get near 60fps so no idea why I'm dropping while locking to 60.

Gsync cant fix stutters or framepacing issues caused by software or cpu/gpu
 
So I tried this and when it's locked to 60 it's fine ,but it seems to dip into the 58's for a split second which introduces stutter, which shouldn't happen on g sync right?

Also weird because If I don't lock to 60fps I'm in the 80's and never get near 60fps so no idea why I'm dropping while locking to 60.

Have you tried setting static geometry to a lower setting? Changing it from high to medium really helped me.
 
Definitely playable now w/ laptops with a 960M video card...but with some changes to the settings.

Resolution at 1080p
Motion blur set to off
shadows, & some other settings set to low
Textures or settings at medium
FPS locked at 30FPS & Max Pre-rendered frames set to 1
AF (Anti....Filtering) set to off
Environment, Static, & Dynamic Geometry set to medium..but I'm going to set dynamic Geometry Quality to Low
MSAA is now off
FXAA is off
Reflection, Windshield Reflection, Mirror Quality, World Car Detail, & Deformable Snow Quality set to medium

Now, I played before I changed the stuff in the bold and It was mostly between 27-30 FPS. Compared to last time I played on my laptop a few months ago, I barely notice any rubberbanding or stuttering when driving now, which is awesome.. Also, the low video memory error doesn't show up as often, which is great as well.

Some may think the 960M video card is crap now but it continues to impress me on how well it runs the latest games.
 
Feels like a new game. Before I was able to run at 1440p 60 at medium with some wide swings in frame rate from 80 to 40 at times. Now I am running at 80fps consistent at Ultra. Every now and then I get the old stutter but not often anymore. Only time I felt it really bothered me was when I was going 260mph in the Ford GT and it stuttered while I was avoiding a head on collision.

I also uninstalled the game and reinstalled before I played today.

Should put my specs.

4670k i5
16gb ram
Ssds
Asus ROG 1070

Game ran ok at best before at medium settings at 1440. One thing I noticed seemed to increase performance is disabling frame smoothing. I have that disabled still.
 
And, after literal blood and sweat, but no tears I managed to get the game working again. Redownloading it directly to my HDD instead of moving it there did the trick (wtf)

Performance is basically a locked 60 fps for me now, great!
 
Gsync cant fix stutters or framepacing issues caused by software or cpu/gpu

So I'm stuck with it I guess? :/

Have you tried setting static geometry to a lower setting? Changing it from high to medium really helped me.

Didn't really make much different to me.

In fact playing the game with everything low/very low I hover around 90fps, everything maxed out I hover around 80fps, kinda weird.
 
I'm guessing they've worked out the various bottlenecks (not always cpu/gpu imo). Does this mean the graphics settings actually have a meaningful effect now and dynamic scaling works properly? Does framerate increase as expected as you drop the resolution? It never really did before.
 
Lower end system results:

i5 4590
24GB DDR3 1600
GTX 960 4GB

1080p at high preset has zero issues holding 30fps while it had drops to 27-28fps prepatch. When unlocked I'm getting 50-80fps in races with a mix of high and medium settings (loading will tank the framerate to ~40 due to game being on a slow HDD), so yeah, a lot better than before as well. 60fps might be doable with some tinkering.
 
1070/6600k/16GB RAM

Still not really happy with the performance at 60fps to be honest. There's something seriously wrong with the v sync implementation in this game. With an unlocked frame rate I never go below 70fps but with v sync on it frequently drops to 59fps for no reason, and it drops literally any time there is a UI pop up.
 
Sadly I had no luck... I have this configuration:

FX 6300 @ 3.5
GTX 760 2 GB
8 GB @1600

I thought that 1080p at 30 FPS with medium presets and low textures might be doable but I have to dial down the settings to 720p and low to keep steady 30 FPS.

Anyone with a similar spec PC had good results?
 
So I'm stuck with it I guess? :/



Didn't really make much different to me.

In fact playing the game with everything low/very low I hover around 90fps, everything maxed out I hover around 80fps, kinda weird.


I play with Gsync and I found the best settings for me to reduce stutter was to set Gsync to Windowed/Full Screen Mode. Vsync set to off in game. And cap framerate to 72fps ingame. Playing the Hot Wheels expansion right now and it's super smooth.
 
Tried locking framerate with RTSS but I'm getting mad screen tearing with Vsync off. Also tried deactivating Vsync in NVCP and activating it in-game as a frame limiter, no tearing but stutter is still there. Everything in NVCP is on default except prefer maximum performance. Game mode is off.

Guess I'll have to live with the stutter. In-game fps counter and RTSS overlay are mostly at 60, but frametimes are all over the place.

Graphics options that need a restart are on high, MSAA 4x, AF 16x, everything else on ultra.

6700k stock
1080 @ 1900
16Gb @ 3000
SSD

Should I try reinstalling the game?
 
And, after literal blood and sweat, but no tears I managed to get the game working again. Redownloading it directly to my HDD instead of moving it there did the trick (wtf)

Performance is basically a locked 60 fps for me now, great!
Glad you got it figured out, but blood? Literally?
 
Sadly I had no luck... I have this configuration:

FX 6300 @ 3.5
GTX 760 2 GB
8 GB @1600

I thought that 1080p at 30 FPS with medium presets and low textures might be doable but I have to dial down the settings to 720p and low to keep steady 30 FPS.

Anyone with a similar spec PC had good results?

Your gpu isnt going to give you a good experience in this game
 
I play with Gsync and I found the best settings for me to reduce stutter was to set Gsync to Windowed/Full Screen Mode. Vsync set to off in game. And cap framerate to 72fps ingame. Playing the Hot Wheels expansion right now and it's super smooth.

Tried, still there. :(

It's a shame Helios doesn't post in this thread unless it's about an issue relating to UWP.
 
I've gotten a few more hours in. On an i7 6700 w/ a GTX 1070 and 16 gb of DDR4, all settings on Ultra with a forced 8X MSAA/4X alphas at 1080p, both expansions are all but perfect at locked 60 fps with Nvidia's "Fast" v-sync setting as the override. With an unlocked framerate, I see high framerates with noticeable stutter (80-120 fps, in normal conditions).

The main game is totally solid everywhere but one end of downtown, which is still veeery playable, but I pick up on frame-pacing flicks every few minutes of driving around. I see this in a lot of PC games, and I don't love it, but it's subtle enough to tune out.

The improvements are solid, but I'm sure this would be annoying on a lower-end system, if those issues scale to spec. Also, here's a got'danged dinosaur eating the track at 80 fps
 
I've gotten a few more hours in. On an i7 6700 w/ a GTX 1070 and 16 gb of DDR4, all settings on Ultra with a forced 8X MSAA/4X alphas at 1080p, both expansions are all but perfect at locked 60 fps with Nvidia's "Fast" v-sync setting as the override. With an unlocked framerate, I see high framerates with noticeable stutter (80-120 fps, in normal conditions).

The main game is totally solid everywhere but one end of downtown, which is still veeery playable, but I pick up on frame-pacing flicks every few minutes of driving around. I see this in a lot of PC games, and I don't love it, but it's subtle enough to tune out.

The improvements are solid, but I'm sure this would be annoying on a lower-end system, if those issues scale to spec. Also, here's a got'danged dinosaur eating the track at 80 fps
Doesn't fast-sync introduce microstutter?
 
Doesn't fast-sync introduce microstutter?

Not that I've encountered here, but some games it doesn't play well with. CSGO for whatever reason has problems with fast-sync. When I've done vid-cap, I'm able to see the frame timings in editing, and I don't see more redundant frames than usual (on source, not necessarily output).
 
Getting an infinite loading screen when trying to access Blizzard Mountain after the latest patch. Seems widespread on the official forum with no solution yet.
 
Fast Sync is basically made for situations you're running high fps in the engine and don't want extra delay (ideally double the refreshrate of your monitor), so it's performance (and game) dependent more than a catch-all.

I know what its designed for, but in practice it causes frame pacing issues. Pretty well documented. You trade frame delivery smoothness for lower input latency

Getting an infinite loading screen when trying to access Blizzard Mountain after the latest patch. Seems widespread on the official forum with no solution yet.

Some people in this thread have fixed it by resetting the app and reinstalling the expansion
 
I know what its designed for, but in practice it causes frame pacing issues. Pretty well documented. You trade frame delivery smoothness for lower input latency

Yup this is what I heard, which is why I made the jump to G-sync and in every other game I've tried other than this, fixes stuttering completely.
 
Only getting around 45-40 in some densely forested areas and even open road it's saying 57/58

6700k overclocked and a 1080 overclocked. 3440x1440 at all ultra. Tried turning MSAA down to 2x from the default 4 but doesn't make much difference. It's quite a bit lower res than 4k so disappointing performance
 
Only getting around 45-40 in some densely forested areas and even open road it's saying 57/58

6700k overclocked and a 1080 overclocked. 3440x1440 at all ultra. Tried turning MSAA down to 2x from the default 4 but doesn't make much difference. It's quite a bit lower res than 4k so disappointing performance

Might be a silly question but threaded optimization on I assume? I would've thought your system could do a lot more than that.
 
Only getting around 45-40 in some densely forested areas and even open road it's saying 57/58

6700k overclocked and a 1080 overclocked. 3440x1440 at all ultra. Tried turning MSAA down to 2x from the default 4 but doesn't make much difference. It's quite a bit lower res than 4k so disappointing performance

My system is a lower version of yours with the same architecture, those results sound like there could be something else going on. Any chance you have forced settings active in the Nvidia panel or didn't enable some of the newest in-game options like multi-threading?
 
Might be a silly question but threaded optimization on I assume? I would've thought your system could do a lot more than that.

Yeah it's on by default

Tried quitting and restarting and it seems better - plus it wasn't triggering the hot wheels expansion before and it is now. Now hovers around 58-63
 
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