So you've based your whole premise on an early build showing of GT7 which was showcased over a year ago at least. It'll probably release in 2022. So you expect GT7 not to improve vastly in visuals in that time?I meant more in relation to FH5; just going back to the GT7 footage and comparing it with FH5 they look massively apart and both are cross-gen games, and that's with Horizon 5 also being open-world.
That said they're two different types of games and we might get a chance to see GT7 this year with some visual updates. I'm not saying it looks bad, mind, just not up to Horizon 5's level, and if the next Motorsport can hit near the fidelity from its reveal trailer then that won't have too much issue besting GT7 visually, either IMHO.
Like I said, I'm not saying GT7 looks bad by any means. However I didn't know my expectations for visuals in a racing game this soon could be exceeded as much as they have because I couldn't have counted on FH5 raising the bar as much as it did.
I know some people are using caveats like "it's 30 FPS" (it has a 60 FPS Performance Mode option) and "no RT" (even though RT doesn't automatically make a game look better or even more realistic. Games like Demon's Souls Remake look fantastic despite being both current-gen only and NOT having RT), but those are just weird takes IMO, considering the results on display.
They could technically add RT later on if able, similar to what they did with FS 2020, but I think it should be clear by now that you don't absolutely need RT for a game to look "next-gen". The UE5 demo from last year also didn't feature RT but is still one of the best showcases for 9th-gen visual fidelity we have. Why do these terms suddenly change when Forza Horizon 5 enters the picture, looks fantastic in spite of missing some things like RT, and has options for 60 FPS for the more competitive players?
FH5 is pretty much nearly ready. Must be a near complete build. It does look fantastic indeed.