The only fix right now is to close and reload the game again, some tracks are worse then others before the frame drops kick in again.Finally had a chance to download this but i'm having weird performance on my rig
The first run on the Rio track was smooth 60fps but as soon as i got into the carrier the game wouldn't hold the 60fps at all, hell it looked like it almost went <30fps at times
I have no problems with KI and here's my rig, drivers updated and all
i4690k
msi970 oc
16gb ram
It does't really matter wheneaver i play with the settings or not as it doesn't really change much :|
I suppose there is no ETA for racing wheel support? been staying away until its added. I have a lot of money on my wheels-- I'm not going back to a controller for racing
by the time they add proper wheel support I think GTA 6 beta will be here on ps4
A stock i7 3930K with stock r9 290 and overclocked 16GB DDR3 runs this game fully maxed out at a silky smooth 60fps at 1080p. Every slider at maximum. Don't know why I get such good performance with this game.... might have something to do with having 6 CPU cores.
I have another r9 290 just sitting there unused however.
Come on multi GPU, wheel support and multi monitor...
Great game otherwise.
Maybe July when the Windows 10 Anniversary Update will be made available, maybe before if you are a Windows Insider (if Turn 10 can make an update just for Insiders to support wheels). Some apps are updated before for Insiders, so why not games.
Why are so many people with powerful rigs struggling to get consistent performance from Apex? Every time I get close to building a gaming PC I see a thread like this and it fills me with nope.
Why are so many people with powerful rigs struggling to get consistent performance from Apex? Every time I get close to building a gaming PC I see a thread like this and it fills me with nope.
Because it's a beta.
Why are so many people with powerful rigs struggling to get consistent performance from Apex? Every time I get close to building a gaming PC I see a thread like this and it fills me with nope.
They are not using the dynamic options that the game provides.
I hate the FoV in this game, have they said about patching in adjustments?
Default fov has been horrible since Forza 4, I assume it's set that way to add a sensation of speed. If PC gets a fov slider and Xbox doesn't I'll not be impressed.
Default fov has been horrible since Forza 4, I assume it's set that way to add a sensation of speed. If PC gets a fov slider and Xbox doesn't I'll not be impressed.
Default fov has been horrible since Forza 4, I assume it's set that way to add a sensation of speed. If PC gets a fov slider and Xbox doesn't I'll not be impressed.
It's weird because I watched videos of Horizon 2 and the FoV actually looked decent..Different studio I know but I wish they'd have kept that.
I'm not even kidding that looks almost exactly what I use for all my sims..Why on EARTH would they change that? You can't see the side mirrors in either versions so Ford GT's reason doesn't seem legit.Yeah Playground did a much better job in Horizon 2.
Way back when Forza 5 was shown off at E3 the cockpit fov looked great, lord knows why they pulled it back. There's no immersion at all.
https://youtu.be/liryxPwznM8
But we ended up with this:
https://youtu.be/cbBYy21YYhQ
:/
New update release today apparently but I can't find any patch notes.
I'm not even kidding that looks almost exactly what I use for all my sims..Why on EARTH would they change that? You can't see the side mirrors in either versions so Ford GT's reason doesn't seem legit.
Cheers.
I hate the FoV in this game, have they said about patching in adjustments?
I can't get the unlocked framerate to work, it just sticks to 60fps :/
Edit: It appears that the game won't unlock the framerate if I have my secondary 60Hz monitor connected. If I disconnect the secondary 60Hz monitor the framerate unlocks. (1x 1440p 144hz G-Sync monitor, 1x 1440p 60Hz monitor).
That's quite annoying, it, I hope it's not a UWP limitation.
Cheers.
Is there any scope to full remove the graphical hard limits, as far as you know?
By that I mean I can't force the game above 1080p on Ultra rwnder target due to 'VRAM constraints' yet the game only appears to be using 3GB w/ 8xMSAA @1080p.
Half of my 980Ti is going to waste.
I think that has always been the case.2. Can anyone with an unmodded or Xbox copy verify this for me? The interior view is fully visible and functional from outside in photomode. I don't remember this ever being the case. The dials and speedometer are all correct, I'm certain that photomode normally has a lower detail interior model.
Two questions:
How do you check framerates? None of the stuff I have, including Fraps, will work at all. It's smooth, sure (G-sync appears to be working), but I'm pretty sure it's not hitting 60. I have no way of knowing how well the game is actually running.
Where the fuck are my screenshots? What's the point of Photo Mode if you won't let us actually look at the damn pictures? I've Googled it, and it seems like they're stored server-side, and you have to trick the game into showing them to you so you can screenshot it with something else? What the actual fuck kind of design is this?
So... this'll run on a toaster, then, yeah? Near as I can tell, I've got it set to maximum across the board, with all the dynamic stuff turned off, at 1440p, and still getting between 55-70fps most of the time.. on a GTX-680. Down into the 30s and 40s at Brands Hatch in the rain. I'd still call that pretty damned good for a card that old.
Two questions:
How do you check framerates? None of the stuff I have, including Fraps, will work at all. It's smooth, sure (G-sync appears to be working), but I'm pretty sure it's not hitting 60. I have no way of knowing how well the game is actually running.
Where the fuck are my screenshots? What's the point of Photo Mode if you won't let us actually look at the damn pictures? I've Googled it, and it seems like they're stored server-side, and you have to trick the game into showing them to you so you can screenshot it with something else? What the actual fuck kind of design is this?
1. Made the rain on the windshield a LOT heavier/denser. Kind of unrealistic but it's so pretty to look at since they're all dynamic.
2. Can anyone with an unmodded or Xbox copy verify this for me? The interior view is fully visible and functional from outside in photomode. I don't remember this ever being the case. The dials and speedometer are all correct, I'm certain that photomode normally has a lower detail interior model.
New patch out.
Version 1.3.11.0 Release Notes
Enable in-race FPS counter through Video Options
Difficulty balancing for Drivatar AI
Optimized objectives in some Tour events
Tuned time bonuses for some Tour events
Resolved issue where changing certain Video Options did not have any effect
Resolved some cases of stalls and hitches during race
Additional bug fixes and improvements
Still no wheel? Bullshit.
I think I might've just modded a UWP app somehow. I'm not sure what I did but I've broken the Audi S3's interior.
I'm also pretty sure the exterior of my car is the Forzavista LOD model but I don't know how to verify that.
EDIT: Yep, it's modded. Now's where my fun starts. I managed to edit the credits which is the easiest way to prove if what I change does actually affect the game: