Watched that 5m rainy Nurb footage on my 65" KS9000 this morning and the IQ is amazing, right off into the distance. It
looks like all assets are LoD zero. The only weird thing is the lack of tyre trails behind the cars on the wet track which kind of makes the cars look less grounded. If T10 can find the overhead for this then it'll make a
huge difference.
I'm still flabbergasted that they used an AI driver, with the racing line turned on (along with a whole bunch of other hand-holding assists). That lurching around in the congestion at the start looked very silly until the track opened up. A good human driver against better AI would have had a much bigger impact. I'm guessing overall AI was set pretty low as there was a fair bit of braking mid-corner and strobing of brake lights. Yeak, OK - it was a fucking monsoon, but still. The AI better handle corners better than previous FMs or it could be a real immersion breaker.
And why the FUCK did MS release ANY 30fps footage of a rock-solid 4k60 game? That's just a fucking gormless decision.
Can't wait for more 4k60 footage and hands-on impressions. Also, does 30 tracks mean 30 distinct tracks?
Hyped to the point of thinking I'll buy an X then deflated to think my Fanatec rig won't work so thinking seriously about a gaming PC again. The cycle continues.
Day 1 on PC. I've heard good things about the FFB and physics from a friend who works at T10. Like some publications said, it was a high priority this time around.
This is great to hear, thanks.