They should have shown pubic hair.
That's my feeling. Let's see in game but no one is going to spend an excessive amount of GPU time just for the hair.Another hair techdemo that will become absolutely nothing
NVIDIA did it better almost 10 years ago:
Looks better Imo, and is running on ancient hwUh... not better at all... and running at like 20fps... but certainly cool for 10 years ago.
That's kind of up to the developer I thinkWow this is amazing. Hopefully it won't be wasted on Battlefield..
Yeah sure just don't repeat Anthem again...That's kind of up to the developer I think![]()
NVIDIA did it better almost 10 years ago:
It absolutely destroys current implementation of it imho,... probably in terms of performance too and in a bad way, but for this we'll have to wait and see to make sure.Is this better than NVidia's hair technology?
NVIDIA did it better almost 10 years ago:
NVIDIA did it better almost 10 years ago:
That's my feeling. Let's see in game but no one is going to spend an excessive amount of GPU time just for the hair.
It does if its a spectrum.Does the quality of hair helps you win wars?
I'm sure BioWare wont miss an opportunity to throw close-up shots of hairy asses to our faces during sex scenes in next Dragon Age / Mass Effect gamesSo next EA's game will be about Yeti, what else would make them develop that kind of hair simulation?
Nah, I think it'll be business as usual, meaning only in select few games - just like Pure Hair and HairWorks was and still is. More developers will be improving hair in their games too, but my guess is that it won't be at the same level of quality as shown in videos above.We definitely need improved hair next generation, but I'm wondering if this will be the norm in most games?
Well... Maybe you'd like to see what NVIDIA did four years ago. And they didn't even use DX12 which is said to be supported for HairWork 1.3. Please note that they aim to simulate not only hairs but furs too.Nothing about this resembles real hair. The Frostbite demos are very clearly 10 years beyond this.
Something i will be turning off on PC, just like with hairworks. It will be a resource hog thats something you wont even notice while playing.
Stuff like this, combined with ray tracing, and 4k, is just going to eat up those terraflops for breakfast next gen.
Nah, I think it'll be business as usual, meaning only in select few games - just like Pure Hair and HairWorks was and still is. More developers will be improving hair in their games too, but my guess is that it won't be at the same level of quality as shown in videos above.
Also, Pure Hair and HairWorks can be used to create static and more realistic hair, but no one even thinking about doing it to this day. I mean, it doesn't have to be that all NPCs and characters in the game should have realistic and moving hair. You can give realistic but static hair to regular NPCs which will look good, won't be such demanding and that's enough I think, cuz the other option (which we have now) is way too fuckin' stupid - your character has realistic hair, but regular NPCs are with outdated AF textures from X360 / PS3 era (see ME for example) which representing hair on their heads.
Naw, they had a stroke when they released ME: Andromeda.I think BioWare just had a stroke.
It is right now and for anything else but Mirror's Edge or Battlefield games.Looks nice, but is the engine any less terrible to develop for?