• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Frostbite's Next-gen Hair Demonstration.

how many polygons is that hair? How much cpu and gpu power does it use to render that hair? How will this impact real world performance? Does it use a lot of RAM/VRAM? I mean....all those strands of hair, plus the bounce of the hair. Then it has to shine and shimmer. What if the hair gets wet? Will definitely need ray tracing and quantum computing with petaflops of processing power.
 
Spoken like true EA.

Next gen coming guys, we have some new innovations....

Better AI? Nope

Better physics? Nope

Better animations? Nope

But uhhhh duhhhhh.... we got better hair! Our next step is making sure armpit hair smells and curls up too.

Note to EA: The hair still looks fake.
 
Last edited:
NVIDIA did it better almost 10 years ago:

Absolutely no game has this kind of hair fidelity from NVIDIA to this day, so it's totaly pointless tech demo (also it doesn't look or behave that much better, more like very close). EA and DICE on the other hand, will definitely use their hair tech in next-gen games.

Is this better than NVidia's hair technology?
It absolutely destroys current implementation of it imho,... probably in terms of performance too and in a bad way, but for this we'll have to wait and see to make sure.
 
Last edited:
That's my feeling. Let's see in game but no one is going to spend an excessive amount of GPU time just for the hair.

Unless they did it as a hiring prop or to make the devs working on it happy on their pet project, the purpose of investing resources for such a Frostbite feature is to use it in games and get performance to a level where developers feel comfortable doing that. For all we know it could be to help get to more and better quality real-time cut-scenes instead of pre-rendered ones... lower quality version for gameplay and higher quality version for cinematic.
 
So next EA's game will be about Yeti, what else would make them develop that kind of hair simulation?
 
So next EA's game will be about Yeti, what else would make them develop that kind of hair simulation?
I'm sure BioWare wont miss an opportunity to throw close-up shots of hairy asses to our faces during sex scenes in next Dragon Age / Mass Effect games:messenger_tears_of_joy:
 
Now show us that type of hair moving that way in a frostbite game with full A.I, physics and a detailed world at 4k 60fps......
 
We definitely need improved hair next generation, but I'm wondering if this will be the norm in most games?
Nah, I think it'll be business as usual, meaning only in select few games - just like Pure Hair and HairWorks was and still is. More developers will be improving hair in their games too, but my guess is that it won't be at the same level of quality as shown in videos above.

Also, Pure Hair and HairWorks can be used to create static and more realistic hair, but no one even thinking about doing it to this day. I mean, it doesn't have to be that all NPCs and characters in the game should have realistic and moving hair. You can give realistic but static hair to regular NPCs which will look good, won't be such demanding and that's enough I think, cuz the other option (which we have now) is way too fuckin' stupid - your character has realistic hair, but regular NPCs are with outdated AF textures from X360 / PS3 era (see ME for example) which representing hair on their heads.
 
Last edited:
Now developers can spend one more year developing their games because of hair technology. You don't stop progress.

Who needs that level of detail in their games ? (except if the game is about hair of course).
 
Last edited:
Not bad, but not impressed either. I'll wait to see how it is implemented into a proper game and the repercussions on performance.

Nothing about this resembles real hair. The Frostbite demos are very clearly 10 years beyond this.
Well... Maybe you'd like to see what NVIDIA did four years ago. And they didn't even use DX12 which is said to be supported for HairWork 1.3. Please note that they aim to simulate not only hairs but furs too.
 
i want to see a elder scrolls type of game from dice.. i mean they can make gorious looking enviroments and now great hair.. com'n dice do it, DO IT.
 
Something i will be turning off on PC, just like with hairworks. It will be a resource hog thats something you wont even notice while playing.
Stuff like this, combined with ray tracing, and 4k, is just going to eat up those terraflops for breakfast next gen.

But what about

{{THE NEXT-GEN EXPERIENCE }} ?
 
I hope this finally lets us move on from short hair/tight braided female hair as the "easy" method for female character designs. Though it probably eats quite a bit of resources just for the hair.
 
Impressive. Nice that it's just function of the engine, because obviously this won't be needed much in Battlefield games. But it shows EA making their engine more genre-agnostic, so it should help BioWare
 
I wigged out when I saw these videos, hair we go again, the early next gen videos. I do wonder what performance price do you have Toupee for these gains? It's a question that shouldn't be brushed off.

You should condition other devs to use this tech, because you're worth it. I can't wait for Mulletstorm 3, Braid 3, Ponytales of vesperia 2...
 
Last edited:
Nah, I think it'll be business as usual, meaning only in select few games - just like Pure Hair and HairWorks was and still is. More developers will be improving hair in their games too, but my guess is that it won't be at the same level of quality as shown in videos above.

Also, Pure Hair and HairWorks can be used to create static and more realistic hair, but no one even thinking about doing it to this day. I mean, it doesn't have to be that all NPCs and characters in the game should have realistic and moving hair. You can give realistic but static hair to regular NPCs which will look good, won't be such demanding and that's enough I think, cuz the other option (which we have now) is way too fuckin' stupid - your character has realistic hair, but regular NPCs are with outdated AF textures from X360 / PS3 era (see ME for example) which representing hair on their heads.

Yeah, I definitely agree with you.
 
Top Bottom