jarosh said:i like the sonic wii music. but then again i never cared much for sonic so i can't relate to the people who want old style sonic music.
"Modern" Sonic music has always given me a Poochy-episode-of-the-Simpsons feeling.
jarosh said:i like the sonic wii music. but then again i never cared much for sonic so i can't relate to the people who want old style sonic music.
happens just as much, true. i don't mind the criticism really. i was merely pointing out the complete attitude u-turn regarding sonic wii.Ash Housewares said:and people overreact to criticism too
heh. got it.xhadoukenx said:"Modern" Sonic music has always given me a Poochy-episode-of-the-Simpsons feeling.
wow, on rails = bad game? i cheer for the other option sir (my opinion to all of you haters)Confidence Man said:Holy hell is that lame. I didn't know it was on rails and all you do is move back and forth. What a waste of a nice looking Sonic game.
xhadoukenx said:I can totally see this being awesome if they nail one specific element of the gameplay. Risk.
Remember In challenge levels in Burnout, where a fraction of a second was everything and weaving through traffic resulted in extended periods of forgetting to breathe. This whole game could be based around that feeling, and I can see it working mad well in the style this game is going for, especially if the controls are as responsive and refined as they have the potential to be, and theyd need to be to facilitate this (But I guess it couldve still been done with an analog stick, see Fzero GX).
Without the risk though, this feeling wont be achieved. When i fuck up, hit some spikes,miss a jump or get crushed by a pillar I want it to briefly feel like its the end of the world. Im totally dubious about this after seeing the demo where slowing down and losing some rings seemed to be about as big a punishment as the game dealt out, but then its an E3 demo.
Chris Remo said:It plays sort of like those 3D bonus levels in, what was it, Sonic 2 I think, except with a lot more different scenery and a variety of obstacles to avoid. In terms of overall feel it's much more like Genesis Sonic than the recent ones. My only hope is that they put in more branching paths, but the Sega rep I talked to indicated that there's more of that in the full game.
Ash Housewares said:yea interesting to hear you say so, my first impression was that it resembled Sonic2 bonus levels
I think an on rails sonic game could work, there just needs to be more to do while on the rail, and as mentioned, a greater sense of urgency, sonic had alot of the just get through it fast, but it also had plenty of platforming and slower-paced spots (though I didn't care for the slow spot in the sonic wii demo shuffling along the wall)
I wasn't around for the Sonic Wii love-in so I don't know anything about this sudden shift people are crying about, but I've now seen it for the first time and reacted to it
Blackcherry said:yeah, on a normal pad, it would be the analog for the left and right movements, one button for jumping and an other for the speed bost. I really don't think the felling would be the same at all (tilting is a way more natural that the analog)
tebiro boy said:edit: and yes, on-rails ftw. I wish people would stop comparing this to Mario or other 3D platform games - that's not the appeal of Sonic.
Brashnir said:yes, clearly more natural - as evidenced by the extended control tutorial at the start of the demo, which wouldn't have been needed if it was on any other controller in existance.
Chris Remo said:Yeah that wall-shuffling portion should have been about 25% as long as it was.
I also wasn't around here for the initial reaction (I was at E3 the whole week and didn't even log onto GAF once) but I did have my own reaction when I played it in person. I haven't watched the video linked in this thread so maybe it was just really poor, I don't know.
tebiro boy said:The problem, of course, is keeping the game kid-friendly - something Sega is undoubtedly conscious of. I think they should make the main game fairly easy to finish, but then add lots of Burnout-style time attack or even SM64-style challenges to give it greater depth. I remember Sonic Adventure had the time attack feature for getting extra medals - this made the game a lot more interesting as it actually takes a bit of effort to find the quickest way through the levels - but the reward wasn't really interesting enough. The reward needs to be something substantial such as extra levels, extra endings, etc.
edit: and yes, on-rails ftw. I wish people would stop comparing this to Mario or other 3D platform games - that's not the appeal of Sonic.
Brashnir said:yes, clearly more natural - as evidenced by the extended control tutorial at the start of the demo, which wouldn't have been needed if it was on any other controller in existance.
No, damnit, I didn't.Emotions said:Hey Chris did you play MP3 and Red Steel?
Brashnir said:yes, clearly more natural - as evidenced by the extended control tutorial at the start of the demo, which wouldn't have been needed if it was on any other controller in existance.
Ned Flanders said:Trollerific!
Brashnir said:yes, clearly more natural - as evidenced by the extended control tutorial at the start of the demo, which wouldn't have been needed if it was on any other controller in existance.
Exactly.Chris Remo said:I was blasting through, using the boost at the right times, it felt great.
Sho Nuff said:The Sonic Adventure games are all about running in a straight line, but there's still the opportunity for (shitty) exploring. I guess this just removes the shitty exploring and leaves it at that. Whether or not that's good...
Blackcherry said:yes, it remind me of f-zero as well. actually, there's a path in the end of the "fire torch" corridor, the door close rapidly. anyway, I have high exceptation for this game, more than any Wii game
dreamkats said:nothing
Ash Housewares said:yea interesting to hear you say so, my first impression was that it resembled Sonic2 bonus levels
Zen said:An element of Sonic has always been exploration, especially with Sonic CD, you literally can't stop in Sonic Wii, or explore the environments. To me that is taking something away in the transition from 2D to 3D.
ethelred said:I think folks are way too down on the idea of rails in a Sonic game. Frankly, they've tried the non-linear, open-ended exploratory approach to 3D environments for prior Sonics, and it just has not worked.
Biohazard said:eh I perfer the adventures style of sonic gameplay.
Spencerr said:Edit: SolidSnakeX what the hell is going on in your avatar?
BudokaiMR2 said:Have fun with Shadow and his SUV.
Electrii said:st. also, it doesn't take advantage of the motion sensors in any way that couldn't be replicated on a regular controller.
wow...SolidSnakex said:What? You don't think this screams Sonic?
*snip pic*
SolidSnakex said:That's more like 2D Sonic though isn't it? Those weren't about exploring they were about getting from the beginning to the end of the stage as fast as you can and this is what this Sonic does.
It's like sex... you feel the buildup, then you come.... it feels GREAT... and then right afterwards, you feel like shit and don't feel like doing it anymore.BrandNew said:You people confuse me. Everyone was gushing over this during E3, and now you aren't. Bipolarism? Or just jaded?
Stay tuned!
Similarly, I have a friend who has been a lifelong Sega fan and describes the 3D Sonic games as generally crap. He doesn't like the 360/PS3 one either. He also has traditionally been rather anti-Nintendo (goes along with the Sega bit, you know). Still, he really enjoys Wild Fire, and considers it the best Sonic has ever been in 3D.Peru said:Matt C said it basically revived the Sonic series, so I'm optimistic until previews pointing to the contrary come out.i
Azelover said:Not really, Sonic 3 was too fast and pretty devoid of worthy exploration. But the first two Sonics, and specially the first(and best IMO) had a lot of secret passages and levels which weren't fast paced, but were still really good.
Azelover said:In 3D, if Sonic himself was slower and his jumping was less exagerated in range you would be able to get an item without falling over the sea or something, and then you would have moments in which he was pretty fast, but not all the time.