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Full Sonic Wii demo level footage (WOW)

Dr. Jade said:
Does anyone have impressions/videos/new pictures of the 360/PS3 Sonic? It seems like everyone at E3 is just pretending that this one didnt exist
My impressions of the 360 version: I fell off ledges a lot.
 
GaimeGuy said:
It's like sex... you feel the buildup, then you come.... it feels GREAT... and then right afterwards, you feel like shit and don't feel like doing it anymore. :D
you sure you ever had sex? sounds more like masturbation
 
Deku said:
I want the simplicity this Sonic game offers, which is basic running, dogding obstacles and jumping. The free roaming Sonics ruined the franchise.

QFT, this game looks great. Easily better than the mediocre to just plain bad Adventure games.
 
I don't get it, Sonic 2d games were all about speed and clearing levels the fastest way possible there was no exploration crap at least I didn't play them that way.
 
You had to explore to find the star posts to get all 7 Chaos Emeralds, or the Special Rings from Sonic 3 & K. Otherwise you didn't get the good ending. Playing as Super Sonic through a level was a blast - you'd try and find the quickest way to get all the star posts so you could blast through the rest of the game at 2x speed! :)

There were plenty of different routes. Take Sonic 2 for example - you could go through the bottom areas of Emerald Hill, or you could get on top of that Loop which a Monkey awaits to throw a Coconut at you, defeat him and you can get to a star post and get an emerald. Or Chemical Plant Zone - There were plenty of times where those pipes would take you in two different directions, or you'd find a special Invincibility powerup hidden in a hole somewhere.

Sonic Rush did this beautifully. I've been playing it to get S rankings on all the levels, and I've found all these routes I didn't the first time around - which you can get to if you L + Up and do a boost jump, or remember to jump at the right time, or press a button before you fall to a lower level.
 
I played the 360 version, and then I played the Wii version. What's this? A Sonic game about speed, without a bunch of retarded characters in it? Wild Fire pisses all over every other 3D Sonic game.
 
GaimeGuy said:
It's like sex... you feel the buildup, then you come.... it feels GREAT... and then right afterwards, you feel like shit and don't feel like doing it anymore. :D

sounds more like a porn wank than sex to me.
 
As a huge fan of the series, i'm really looking forward to this and i don't mind that it's on rails at all.. I also like the looks of the ps3/360 game, but the gameplay in this one seems closer to true sonic. I became a fan of the series during the first two 2d games, and this one seems to live up to that tradition..

The only thing i don't like the sound of so far is the jump mechanic... Having to hold in a button to jump seems to break the flow, but i'm guessing they will come up with some level designs that make it fit. this is the kind of game where it's all about memorizing levels and maximizing your score. I expect it to be great.
 
I thought the game looked cool before I found out it plays like this.

...Still could be fun though (although they put stop and jump on the same button?)
 
Talk about a quick blacklash!

Looks fine to me, and quite promising. Seems to be a much better way of translating the feel of a 2D Sonic game into 3D.
 
Strikes me as the anti Wii game, great graphics but garbage gameplay. Perhaps it is something you have to try, but that video failed to suggest fun to me in anyway. I love a bit of sonic, i will have to keep an eye on it.
 
I can imagine that this game will take off really well if they put some sort of global score ranking in there. Finish a stage and it'll show your global score ranking among all players worldwide with respect to speed, coins collected, etc. (if you are connected to web).

Aside from that, the sense of speed is amazing, but I'm surprised that no one has mentioned the rather large, lush, and detailed gameworld; looks beautiful.

Gameplay wise, this is really what I imagine the 2D Sonics of the Genesis era should play like in a 3D setting. The number of enemies seemed a bit lacking in the video and it didn't seem like Sonic had a real attack mechanism...

I'm sure these things are still being worked on.
 
Krowley said:
As a huge fan of the series, i'm really looking forward to this and i don't mind that it's on rails at all.. I also like the looks of the ps3/360 game, but the gameplay in this one seems closer to true sonic. I became a fan of the series during the first two 2d games, and this one seems to live up to that tradition..

The only thing i don't like the sound of so far is the jump mechanic... Having to hold in a button to jump seems to break the flow, but i'm guessing they will come up with some level designs that make it fit. this is the kind of game where it's all about memorizing levels and maximizing your score. I expect it to be great.

I thought it was to hold the button to slow down, and just press it if you want to jump?
 
BudokaiMR2 said:
I thought it was to hold the button to slow down, and just press it if you want to jump?

My understanding was that you hold in the button to stop and charge a jump... the longer you hold it, the bigger the jump distance.

I'm not sure if i'm right though.
 
Cauliflower of Love said:
i'm still trying to figure out what any of this has to do with hypocrisy though. in one thread many people loved what they saw and in this thread a lot of people dislike or criticize it. it's not like they're the same people.
 
SolidSnakex said:
That's more like 2D Sonic though isn't it? Those weren't about exploring they were about getting from the beginning to the end of the stage as fast as you can and this is what this Sonic does. But for people that don't like this style there's still the PS3/360 Sonic that does seem to be in the Adventure style, including all those extra playable characters that people love to play with instead of Sonic. :P

you nailed it right there, I'm tired of people bitching about what "pure" Sonic is...shut up please. Sonic Adventure, Sonic's gameplay was the closest thing. This shit is anything but? I'm pretty sure on Sega you didn't just run through levels going left and right jumping now and then...that all started with Sonic Advacne where you could basically hold down the right button and make it through a level.

I liked the direction the Sonic Adventure games were going, it was evolving the series...maybe it needed some work, but I liked the diversity in the game.
 
Don't be fooled by the video. It looks nice, but was easily the least fun of Wii demos on display. They've watered down being sonic, to just moving him left and right and jumping over obstacles. (no more interesting gameplay-wise than Breakout)

There's no exploring at all, which was key in the 2d games.
 
SaggyMonkey said:
Don't be fooled by the video. It looks nice, but was easily the least fun of Wii demos on display. They've watered down being sonic, to just moving him left and right and jumping over obstacles. (no more interesting gameplay-wise than Breakout)

There's no exploring at all, which was key in the 2d games.

Funny thing when you think about it is that 2D Sonic was really just moving left and right (mostly right, at that) with a bit of jumping over obstacles :lol

For all we know, there were tons of secret hidden routes, rooms, and stuff that we didn't get to see.

This has to be far from a finished product from a gameplay perspective. Where was the boss battle? Where were the enemies (we really only saw one type)? Give Sega some time to polish it up and we'll see...
 
Looks like a uh... 3D... 2D Sonic... so I'm pretty much sold at this point. I just wish it made the stage clear music from the original games. :)
 
Hey. The demo reminded me of Sonic Adventure's first course (which was one of the only good ones) but even better. If the game will have the same sense of speed and awesome throughout the game then it's a must buy for me.
 
Seriously, I just don't think that the essence of Sonic would do well in an environment that wasn't kinda "on rails". The reason should be clear since Sonic was always about speed. In a completely open environment, it would be difficult to create the same feeling and if they tried, it'd end up an aweful lot like an on-rails experience since they'd have to create a long runway with obstacles to recreate the same Sonic feel.

Totally open environment Sonic would just be weird...it would require too much exploration for a Sonic game and not have enough of a rollercoaster ride feel to it (seriously, go replay some of the classic Sonic games).
 
Magicpaint said:
Exploration is a key in the 2D games?

I must have been playing Sonic wrongly then. :/

The original Super Mario Bros wasn't about finding those warp zones and shortcuts either. It was one aspect maybe, but the designers actually expected you to play through all levels at least once.

Sorry to break it to you.
 
Magicpaint said:
Exploration is a key in the 2D games?

I must have been playing Sonic wrongly then. :/

pretty much. Sonic 3 & Knuckles was fun as hell searching evrything out. As was Sonic Adventure, I liked trying to find different things to do than "OmG GET TO THE END!"
 
Biohazard said:
pretty much. Sonic 3 & Knuckles was fun as hell searching evrything out. As was Sonic Adventure, I liked trying to find different things to do than "OmG GET TO THE END!"

I actually prefer racing to the end of a level as fast as possible.

If I want exploration, I wouldn't be playing Sonic. That's me.
 
Magicpaint said:
I actually prefer racing to the end of a level as fast as possible.

If I want exploration, I wouldn't be playing Sonic. That's me.

Your earlier statement makes it sound like you wouldn't play any 2D platformers for exploration.

You must not have done a lot of exploring in the 8 and 16-bit days.
 
Magicpaint said:
I actually prefer racing to the end of a level as fast as possible.

If I want exploration, I wouldn't be playing Sonic. That's me.
I agree, I leave exploration to Mario games. Sonic is all about blazing through levels.

Your earlier statement makes it sound like you wouldn't play any 2D platformers for exploration.

You must not have done a lot of exploring in the 8 and 16-bit days.
he meant 2d Sonic games.
 
Error2k4 said:
I agree, I leave exploration to Mario games. Sonic is all about blazing through levels.

2D Mario games have traditionally some of the most straightforward levels around. You are really going from left to right with little break from the routine, saved for the occasional pipe and getting a pair of wings.
 
I played it. It's fucking shit.

You just move left and right by tilting the Wii and it's completely unintituitive. You jump and if you hit something, you end up pressing against it till you move.

Sonic 2's bonus stages >>>>> this cack
 
This is looking really nice.
I'd like to see some branching levels, but other than that just give me a simple Sonic game.
 
Give me some alternate paths and I'm sold (and truthfully, why wouldn't there be in the final build? I mean, this is just the E3 demo).
 
I really have to give them points for trying, based on that video.

But, it doesn't look good to me at all - the 3D speed stages in Sonic Adventure, and /especially/ in SA2, make have looked on rails but required a lot of precise timing, skill, and navigation. They were also broken up at just the right time by a touch of platforming here and there - which is what the 2D games were REALLY like. People must just be remembering the 2D games as hitting a zipper and flying through a couple of corkscrews. Sorry guys, 2D Sonic is FAR more than that.

Unfortunately, Wild Fire looks as if they had a good idea, but nobody at Sega can still program a 3D action game worth a damn. Sonic looks super floaty with physics straight out of Sonic R, it looks bad the way you just... stop... when hitting an obstacle, and the most of the demo just looked way dumbed down to me.

Again, they get points for trying, especially with using Wiimote in as simple a way as possible.
 
I played Wildfire, the PS3/360 Sonic, and the PSP Sonic, and out of all of them, Wildfire was by far the best.

The art design on Wildfire, as mentioned before, is excellent... honestly it felt a lot more "Sonic" than running through Ground Zero with Silver. The gameplay is fairly simplistic and easy to pick up, boasting quick reactions more than anything else... the level I played was pretty easy with very few pits to watch out for and several spiked walls/columns that you had to dodge. It was still the most fun I've had with a 3D Sonic since SA2, if not more so. But yes, its definitely heavily on rails... in fact it feels more like the Sonic 2 special stages more than anything else. I'm hoping for a bit more exploration/branching paths in the full version.

The PS3/360 Sonic is abysmal. The control sucks and Sonic doesn't move precisely at all, its hard to get a feel where you're gonna land after a jump, making the jumps/klilling enemies just felt very random to me.

The PSP Sonic has potential but the controls seem to suffer from a bit of lag, from the time you press a button to the time Sonic carries out his actions. Plus I am not sure if I'm too keen on the racing gameplay. This game probably has the most potential out of all the Sonics, if only they'd scrap the vs. racing concept and focus on making a 2.5D Sonic that everybody's been wanting, oh since Adventure...
 
Kaijima said:
I really have to give them points for trying, based on that video.

But, it doesn't look good to me at all - the 3D speed stages in Sonic Adventure, and /especially/ in SA2, make have looked on rails but required a lot of precise timing, skill, and navigation. They were also broken up at just the right time by a touch of platforming here and there - which is what the 2D games were REALLY like. People must just be remembering the 2D games as hitting a zipper and flying through a couple of corkscrews. Sorry guys, 2D Sonic is FAR more than that.

Unfortunately, Wild Fire looks as if they had a good idea, but nobody at Sega can still program a 3D action game worth a damn. Sonic looks super floaty with physics straight out of Sonic R, it looks bad the way you just... stop... when hitting an obstacle, and the most of the demo just looked way dumbed down to me.

Again, they get points for trying, especially with using Wiimote in as simple a way as possible.

Yeah, it's a very dumbed-down Sonic. We've covered this already.

I'm still amused by those who claim this is the closest thing to 2D Sonics. :lol
 
Kaijima said:
I really have to give them points for trying, based on that video.

But, it doesn't look good to me at all - the 3D speed stages in Sonic Adventure, and /especially/ in SA2, make have looked on rails but required a lot of precise timing, skill, and navigation. They were also broken up at just the right time by a touch of platforming here and there - which is what the 2D games were REALLY like. People must just be remembering the 2D games as hitting a zipper and flying through a couple of corkscrews. Sorry guys, 2D Sonic is FAR more than that.

Unfortunately, Wild Fire looks as if they had a good idea, but nobody at Sega can still program a 3D action game worth a damn. Sonic looks super floaty with physics straight out of Sonic R, it looks bad the way you just... stop... when hitting an obstacle, and the most of the demo just looked way dumbed down to me.

Again, they get points for trying, especially with using Wiimote in as simple a way as possible.

QFT

I really can't figure out what the hell is going on at GAF about this game. They've managed to forget what both the 2D and 3D Sonic games are actually like.

We haven't seen an Adventure Field since 1999, people. And the 2D games didn't hold Right on the D-pad for you.
 
Instigator said:
I'm still amused by those who claim this is the closest thing to 2D Sonics. :lol

As am I.

Sonic Adventure One is the cloestest we're going to get, and I think that game was pretty solid sans a few gameplay kinks and camera issues. This one looks fun...for five minutes.
 
:lol Sonic Adventure were fun for exactly that, 5 or 10 minutes those games are shit. everyone of them.

Sonic Adventure is in no way close to the greatness of the genesis 2d Sonic games, ya smoking crack dude.
 
I thought they were rather fun...I will agree though that in Sonic Adventure 2 they really killed the diversity that made Sonic Adventure one fun by over doing it...the first one was great but the second eh.

sonic_screen019.jpg


That is much closer to old Sonic than that.
 
boutrosinit said:
I played it. It's fucking shit.

You just move left and right by tilting the Wii and it's completely unintituitive. You jump and if you hit something, you end up pressing against it till you move.

Sonic 2's bonus stages >>>>> this cack

Have to agree with this one.

Someone mentioned old sonics were just left/right and jump. There were plenty of extra areas to explore. Often there was an expert route that you'd end up on if you timed everything just right.. and there was usually an "oops" route that would allow you to complete the level on a lower (usually slower) path.

Now this new sonic is not just moving sonic left and right in the same manner that you'd make him run in different directions. The level just scrolls on by, and you're just dodging left and right. It reminds me of one of those old carnival arcade games where there's a rolling paper with a road scrolling by, and you just guide a car toy left and right over that path.
 
I just don't think Sonic games work well in free roaming mode. The poor design choices, overuse of urban environments and annoying characters of recent 3-D sonic aside, Sonic games have never been as deep in terms of level exploration as a Mario game and Sega have chosen a more literal translation of the Sonic universe to 3-D as opposed to Nintendo's reinventing the whell with the 3-D Marios.

In terms of literal translations, an on-rails Sonic will work better, just as we've always imagined 2-D Mario games takes place on narrow ledges that might look something like this in 3-D.

e3-2006-super-paper-mario-screens-and-art-20060509032940330.jpg
 
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