Krowley said:Heh i went and looked up your comments on this game.. (from this very thread BTW)
So a semi positive reaction... That's mostly what i've seen from the gaming media, which is why i'm pretty excited about this. It may end up losing some aspects of 2d sonic, but it sounds like a decent compromise to me.
Gantz said:Platformers on rails is the worst design idea ever. It's like Sonic Team doesn't try anymore.
Anyway..we don't know that Wild Fire is going to be as cut and dried as the demo, but we DO know the shite that was the Adventure series, and as others have mentioned, this game already seems truer to Sonic's roots in terms of gameplay than all but a few portions of the Adventure line of Sonic titles. Seems like a good thing to me. If you think the Wii controller would be counterintuitive for this kind of game, then I think you won't like most applications of the controller.
Iceman said:Did anyone actually play Sonic on PS3/X360?
Fight for Freeform said:As a HUGE Sonic fan, I'm appalled at some of the comments.
1) Sonic Adventure games were average, they "sucked" because they didn't control like Sonic on the Genesis (physics were hacked in SA, whereas what made the Genesis games fun were that the physics were "real" and predictable).
2) 2D Sonics were about speed, but also about platforming and taking multiple paths. The later levels always got more complicated and required more platforming skill. Secondly Sonic was also about using gadgets (also for the most part using a realistic physics system) to get through the level. SA titles missed that as well.
3) This game is not Sonic. It's Blue Dude's Running Adventure. Part of the whole physics thing was the ability for Sonic to spin into a ball, allowing you to break his terminal velocity and become a pinball (to put it simply). A Sonic game where he can't roll...is not a Sonic game. Secondly, he can't jump like he usually does. Thirdly, he can't go back, just forward.
I consider it like a diversion game, like Sonic Riders, or Sonic R. That's not a bad thing, and it may turn out to be fun. I'll definately buy it for the Wii.
But it's nothing like the 2D Sonics. Anyone says that again and I'll rape their virginity.
John Harker said:You can go back. I've already said that. You can stop too.
Who said he couldn't walk backwards?
Damn, I'm getting tired of people ignoring my posts, especially when I talk about directly what is being discussed. That's it, no more E3 impressions for anyone!!!! heh
Scullibundo said:DEFINITIVE SONIC ANALYSIS/APPRECIATION/RANT THREAD HERE:
http://www.playnow.com.au/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=3;t=012266
There was no way I was going to type it all out again on this forum.
Scullibundo said:DEFINITIVE SONIC ANALYSIS/APPRECIATION/RANT THREAD HERE:
http://www.playnow.com.au/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=3;t=012266
There was no way I was going to type it all out again on this forum.
Scullibundo said:DEFINITIVE SONIC ANALYSIS/APPRECIATION/RANT THREAD HERE:
http://www.playnow.com.au/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=3;t=012266
There was no way I was going to type it all out again on this forum.
pinkatrophe said:OMG, someone has waaaay too much titme on their hands.
Fight for Freeform said:But it's the very essense of Sonic. What's wrong in explaining it?
Shard said:That goes beyond explaining things, for gods sake he broke out physics charts, he is ready to give a college lecture on Sonic.
Fight for Freeform said:But to say that "it's back to how the 2D Sonics played", or "this just feels like Sonic" is talking out of their ass and has never played a Sonic title in it's entirety (sp?).
QFT.ethelred said:I actually played the demo (I don't think you have). I also loved and played the hell out of all the 2D Sonic games on the Genesis. And yes, this felt like Sonic to me. So suck it.
Jonnyram said:I watched the video for this last night and I thought "Hell, that looks like fun" - the first time I've said that about a Sonic game since '94. The control mechanism reminded me of the special stage in Sonic 2, but with a lot more depth. Also there's no sidekicks? WTF... FUN x 1000000000000!
which they are going to do.VultureDude said:All they need to do is make several converging pathwats per level (several overlaps) and it'll be true 3D sonic.
ethelred said:I actually played the demo (I don't think you have). I also loved and played the hell out of all the 2D Sonic games on the Genesis. And yes, this felt like Sonic to me. So suck it.
John Harker said:You can go back. I've already said that. You can stop too.
Who said he couldn't walk backwards?
Damn, I'm getting tired of people ignoring my posts, especially when I talk about directly what is being discussed. That's it, no more E3 impressions for anyone!!!! heh
ethelred said:I actually played the demo (I don't think you have). I also loved and played the hell out of all the 2D Sonic games on the Genesis. And yes, this felt like Sonic to me. So suck it.
Drinky Crow said:looks almost as good as a ps2 game
Scalemail Ted said:A big step up considering many of the sonic games from this gen have looked like dreamcast games.![]()
No shit. I'm convinced Sega has been using the Dreamcast Sonic Adventure Engine for the last 7 or 8 years, which is absurd.Scalemail Ted said:A big step up considering many of the sonic games from this gen have looked like dreamcast games.![]()
AndoCalrissian said:No shit. I'm convinced Sega has been using the Dreamcast Sonic Adventure Engine for the last 7 or 8 years, which is absurd.
Fight for Freeform said:Sonic Heroes was done on Renderware, which allowed for easy portability between all platforms.