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Full Sonic Wii demo level footage (WOW)

I think the closest we've gotten to the Genesis games in 3D are the Sonic/Shadow levels in SA2... and honestly, this doesn't look much different from that.

"Exploration" in Genesis Sonics basically boils down to keeping on the high road. It's really a minor element at best, certainly ranking below speed/performace.
 
My advice would be not to get overly worked up over the Wii sonic game, since it was not fun at all at E3. Instead, go get Sonic Rush for the DS. That game is excellent.
 
Yeah the game looks like a poor mans Sonic Adventure. I was much more impressed by Sonic Adventure when I first saw it.
 
Man reading all the people hating on this game and saying it can't compare to the Adventure games....@.@

What did Sega do to you poor souls?

Was it Big the Cat?
180px-Bigthecat.jpg

Was it the hedgehog with angst(and guns)?
shadowthWithGun.png

Or did you really just lose it after the SUV?
sonic-the-hedgehog-20060510003740756.jpg
 
SaggyMonkey said:
My advice would be not to get overly worked up over the Wii sonic game, since it was not fun at all at E3. Instead, go get Sonic Rush for the DS. That game is excellent.
how's Sonic Rush different from Sonic Wii? Sonic Rush point was just to go from beginning to end of the level as fast as can, without taking many hits and having the many rings as possible.
 
I think Wildfire looks great.
It reminds me of the half pipe special stages in Sonic 2, only fleshed out right into a game. I LOVED those stages, and always wanted them to return again properly. This looks totally fun.
 
you have to wonder where this game can go - after the demo level - if its all based on an arabian nights setting.

otherwise it looks pretty good.
 
Looked like mindless fun to me (except the last part), definately looked a bit lonely but I'm impressed by the graphics. It's about time they retired the Dreamcast Sonic engine. They milked that sucker for an entire generation. :)

Funny, parts of the video made me think of NiGHTS.
 
I don't see why Sega can't get this right. All they need to do is give us 20 levels like the Sonic levels back in Sonic Adventure and boom, there's your next gen Sonic game. Is that so hard?
 
Setting aside the fact that some games (like Sonic Adventure 1) have free roaming overworlds, there are basically three types of 3D platformer action stages:

The "rigid rails"
A) Crash Bandicoot
B) Bug (for Saturn)

These games most closely resemble the standard 2D platformer. There is a very specific rail and you can move along and can only deviate from that rail to the left or right a small amount. You can't leave the rail. At best, you can move back along the rail.

The "loose rails"
A) Sonic Adventure (Sonic/Tails stages)
B) Sly Cooper 1
C) Mario 64

In this system, there is still a predetermined path for you to follow to reach the end but how you get there is sometimes up to you. At any time, you can "jump the rails" and find shortcuts although doing some might result in your jumping off the edge to yoru death.

The "free roaming"
A) Sonic Adventure (Knuckles/Amy)
B) Sly Cooper 2 & 3
C) Jak & Daxter

In this system there is no rail. There are usually hints to the general direction you should head but nothing keeps you from sticking to that path and you can even sometimes complete the stages by going in a totally different direction/order.

Sonic Wild Fire falls into the "rigid rails" category. You can't leave the rail if even if you wanted to kill yourself.
 
Budokai, we're talking about the Sonic/Shadow levels of the Adventure games.

Error2k4 said:
how's Sonic Rush different from Sonic Wii? Sonic Rush point was just to go from beginning to end of the level as fast as can, without taking many hits and having the many rings as possible.

Sonic Rush itself is not of the same style as the Genesis Sonics. Most people recognize that. But Sonic Rush wouldn't be comparable to this game unless the game held Right for you and there were no secret areas or different paths through a level.
 
Error2k4 said:
how's Sonic Rush different from Sonic Wii? Sonic Rush point was just to go from beginning to end of the level as fast as can, without taking many hits and having the many rings as possible.

ah it's looks someone only played the first Zones, play more you will see that you need to be on your toes and the danger level gets ramped up, fast paced platofrming where you need to be alert on the reflexes or you die.
Sonic Rush's difficulty ramps up well from later stages, I recommend giving it a serious try instead of just playing the first Zone over and over.
 
I wish they would just do a 2D sidescroller Sonic with a crazy 3D look. ala Viewtiful Joe but next genified.
 
AdmiralViscen said:
Sonic Rush itself is not of the same style as the Genesis Sonics. Most people recognize that. But Sonic Rush wouldn't be comparable to this game unless the game held Right for you and there were no secret areas or different paths through a level.
so you already played through Sonic Wii and there is no secret levels or differents paths? nice to know ;)

gutter_trash said:
ah it's looks someone only played the first Zones, play more you will see that you need to be on your toes and the danger level gets ramped up, fast paced platofrming where you need to be alert on the reflexes or you die.
Sonic Rush's difficulty ramps up well from later stages, I recommend giving it a serious try instead of just playing the first Zone over and over.
eh? I bought and play through the whole game nice try and if by difficulty you mean bottomless pits and cheap deaths well yeah you could say "difficulty" definitely ramped up.
 
Error2k4 said:
so you already played through Sonic Wii and there is no secret levels or differents paths? nice to know ;)

I've played exactly as much of it as the people who are saying it's better than the Adventure games.

If they don't let you control exactly where Sonic goes, then this can't be a close realization of the Genesis games. Those games didn't hold Right for you.
 
I'm still rying to figure out what's wrong with a Sonic game on rails. IMO it's something that probably should've ben done a long time ago, if only for experimentation's sake.

Besides, I'm sure there'll be more to this game than was shown at E3. Same with the next-gen Sonic.
 
Error2k4 said:
so you already played through Sonic Wii and there is no secret levels or differents paths? nice to know ;)


eh? I bought and play through the whole game nice try and if by difficulty you mean bottomless pits and cheap deaths well yeah you could say "difficulty" definitely ramped up.

you can't just point right and expect to go through all the time,, you're false advertising and joining the hate wagon. In the water level you can't do that, in the casino level you can't do ,, and in the sky level you can't do that.. you just die.

in Sonic Rush you had to the fast paced platofrming feats that are common in 2D Sonic,, later levels get dangerous

you call it cheap deaths,, a death is a death, fall in the pit you lose a life, old school

as for exploration, what do you want? hidden treasures or RPG NPCs selling you weed?
Branching off Low Roads or High Roads choices is what 2D Sonic always had.
 
Systems_id said:
I don't see why Sega can't get this right. All they need to do is give us 20 levels like the Sonic levels back in Sonic Adventure and boom, there's your next gen Sonic game. Is that so hard?

The problem are the idiots still buying the crummy Sonics in the millions. There was hope on DC: Sonic Shuffle was a bomb and SA2 was not as well received as SA1 (though the demise of DC is partly to blame too).

Once the series moved to NGC, all the Sonic games are selling. Even the old ports. I think Shadow didn't do too well on all the platforms, but the only lesson Sega might have learn from this is to stick to Sonic himself as the main star.

With Wii launch fever, it seems many people are willing to give Wild Fire a go, simply because the aesthetics are *closer* to what Sonic supposedly looks like. It sounds like the free pass people gave to the port of SA2 in the long post-launch drought of the NGC. Some things never change.

I have better hope Sega can fix Sonic on a non-Nintendo console since the high sales are not as much of a given. It's still no guarantee though.
 
Why not give Sonic a 3D camera and keep him at maximum speed, no problems right? Or maybe make a spinoff with guns and cars that he could drive? Or wait, why not convolute things and have you control like four characters at once on the fly in shoddy levels! Oh wait....its all been done. SONIC WILD FIRE SAVES THE FUCKING DAY
 
Kevtones said:
Why not give Sonic a 3D camera and keep him at maximum speed, no problems right? Or maybe make a spinoff with guns and cars that he could drive? Or wait, why not convolute things and have you control like four characters at once on the fly in shoddy levels! Oh wait....its all been done. SONIC WILD FIRE SAVES THE FUCKING DAY

By simplifying Sonic gameplay to the level of a FMV game.

Genius!
 
Error2k4 said:
how's Sonic Rush different from Sonic Wii? Sonic Rush point was just to go from beginning to end of the level as fast as can, without taking many hits and having the many rings as possible.

quite simply, Sonic Rush is good, Sonic Wii is not.
 
SaggyMonkey said:
quite simply, Sonic Rush is good, Sonic Wii is not.

You mean the demo level. I'm not confortable making sweeping judgements based on 1 level. The game appears to be very early and it certainly controlled well enough to be fun if there are more complex (perhaps multi tiered/path) levels.
 
Kevtones said:
WHERE CAN I BUY A WII AND SONIC WILD FIRE OMG EARLY LAUNCH SATURNTON?!?!?!?!!?

...what? Are you trying to be funny or sarcastic? Neither are working.

I like the direction of the PS3 Sonic in terms of his gameplay and surrondings, not the story or shadows gamplay ack.
 
the sonic adventure style of gameplay is WAY better than this. I havent read thru all 4 pages but has anyone mentioned that this looks more like SONIC R than anything else?
 
AdmiralViscen said:
Budokai, we're talking about the Sonic/Shadow levels of the Adventure games.



Sonic Rush itself is not of the same style as the Genesis Sonics. Most people recognize that. But Sonic Rush wouldn't be comparable to this game unless the game held Right for you and there were no secret areas or different paths through a level.

Your making a big assumption... There probably will be alternate paths and secret routes in the final game... It makes too much sense and it's an obvious thing to do in this kind of game.
 
adventure looks funner.

anybody else think too fast of sonic is not good? its too complex when its too fast you dont know whats goign on to actually play lol
 
That looked "too fast"?

Sonic Rush seems faster than this and I had no problems with that. If you don't like blazing fast then maybe Sonic isn't for you.
 
Biohazard said:
...what? Are you trying to be funny or sarcastic? Neither are working.

I like the direction of the PS3 Sonic in terms of his gameplay and surrondings, not the story or shadows gamplay ack.

What? I was commenting on another foolish poster saying 'Sonic Wild Fire sucks' because he evidently owns a Wii and Sonic Wild Fire to make that declaration. Pay attention before being asshole ;-)
 
Peru said:
The big sites praise the game, so I'll assume they're right until ... we can actually try it out.

Some people here have tried it out too, apparently, and don't think it's so hot.

I still like what I saw though...
 
Krowley said:
Your making a big assumption... There probably will be alternate paths and secret routes in the final game... It makes too much sense and it's an obvious thing to do in this kind of game.

How ironic... :lol
 
WOW: I have to admit that this is the first Wii game to really impress me. It looks much more fun than the PS3/x360 version, but I'm sure that after this really fun level they'll put in some boring ones with Shadow or Knuckles.

Somehow it reminds me of Outrun 2... Don't know exactly why, but I think this would be playable pretty well with a steering wheel.
 
:lol half of GAF must have me on ignore or something because everytime I try to post imprsesions about these games I've tried, no one comments half the time
 
Instigator said:
How ironic... :lol


:lol :lol

true.. but it's better to make a positive assumption on an early game than to pronounce doom IMO.

I'll rephrase... if the designers at sega have any sense at all, the final game will be teeming with alternate paths.
 
John Harker said:
:lol half of GAF must have me on ignore or something because everytime I try to post imprsesions about these games I've tried, no one comments half the time


Heh i went and looked up your comments on this game.. (from this very thread BTW)

John Harker said:
I thought it was more fun to play than PS3 Sonic.

Damn, that game was just broken. The control was terrible.

Wild Fire was more limited, but the sense of speed and the reaction timing needed outweighed, to me, the terrible sensative control and the leatheal camera angle of the PS3 version. That damn game was off so much, it was nearly impossible to just stay on the track - at least Wild Fire didn't have bottomless pits

So a semi positive reaction... That's mostly what i've seen from the gaming media, which is why i'm pretty excited about this. It may end up losing some aspects of 2d sonic, but it sounds like a decent compromise to me.
 
Krowley said:
:lol :lol

true.. but it's better to make a positive assumption on an early game than to pronounce doom IMO.

I'll rephrase... if the designers at sega have any sense at all, the final game will be teeming with alternate paths.

If Sega had any sense, the Sonic franchise wouldn't be a shadow of its former self.

You can make assumptions, but try to base them off on things you can already see/know about the game.

For example, with the overly simplified control scheme, it's doubtful you have anything ressembling the free-roaming Knuckles levels of Sonic Adventure. On the other hand, I don't think you can discount the possibility of shooting stages of some sorts since it can still be on rails and the Wii controller can make aiming easy. So far, only Sonic seems to be in the game so the first assumption is more likely to be true than the second.

Branching paths are possible, but nothing in the demo supports it. Sega's history and alledged logic are not enough to make one believe otherwise. :)
 
Am I the only one that GameTrailers crashes for after watching a complete video? I'm using IE 7 Beta, which may be the problem, but nothing else has ever crashed before until Gametrailers...

I'll watch this video in a bit...
 
johnjohnson said:
WOW: I have to admit that this is the first Wii game to really impress me. It looks much more fun than the PS3/x360 version, but I'm sure that after this really fun level they'll put in some boring ones with Shadow or Knuckles.

Somehow it reminds me of Outrun 2... Don't know exactly why, but I think this would be playable pretty well with a steering wheel.

On the Outrun 2 comparison, it did remind me of that a little bit too; the constant forward motion and limited path does make it seem similar in some ways. Hopefully the Outrun 2 comparison will extend to branching paths in the final game.
 
This video nearly put me to sleep, and that's not a lie. i've been yawning uncontrollably since I watched it.

The camera looks terrible. Way too close to sonic. I did like the camera when it switched to more of an overhead view briefly. Looked good.

The video was just boring as shit though. Terrible.
 
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