Sixfortyfive
He who pursues two rabbits gets two rabbits.
With the Wii version of Mario All-Stars on the shelves in most corners of the world now, I figure it would be as good of a time as any to revisit what is possibly the most iconic video game series of all time. Having never played All-Stars before, I'm going to be sitting down with the Wii version over the next couple of weeks or so replaying the series from start to finish, sharing thoughts on the games along the way: old memories, favorite/least favorite elements, some possibly obscure tips and tricks, and whatever else comes to mind. I encourage others to join in and do the same. Doesn't have to be All-Stars; any version of these games (NES, VC, other) would suffice. Feel free to share thoughts on other games in the series (World, Land, YI, etc.) if you like, but I personally have no intention of playing anything besides these 4 NES titles at the moment.
SUPER MARIO BROS (1985)
It is difficult to overstate just how important this video game was and is. Stuff like it just didn't exist, and it struck a sweet spot between accessibility, complexity, and just plain fun that few entries in the medium have done, imo. It's also the first video game that I ever played, when I was 4 years old, and if I think back hard enough I can still remember the absolutely mindblowing experience that was playing TV for the very first time. And also how long it took to train myself into hitting A to jump instead of Up, heh.
I much prefer to judge older games on how they hold up against their modern peers and successors. If a game can only be considered great by ignoring a ton of stuff that bested it, then it's not really great imo. I'm pretty quick to jump on people for viewing things through nostalgia filters, and it's not uncommon for me to come to dislike some games that I adored in my youth for one reason or another. Because of that, I'm generally surprised at how much I still enjoy the original Super Mario Bros. and how favorably I think it compares to several of its imitators and even some of its direct sequels. It can be a little repetitive at times, but busting bricks, stomping on Goombas, kicking shells around, and jumping over chasms at breakneck speeds are just inherently fun things to do and don't really get old. I've also come to appreciate games that give you a limited but fun skillset and challenge you to master said skillset, so the later entries of this series that give you a lot more power-ups and allow for a lot more exploration aren't necessarily better in my eyes, just different. Playing through SMB1 from start to finish without warps is still plenty entertaining for me, and if you've never done so before I really think you ought to give it a shot.
Protip: If you've somehow made it through life without knowing that Super Mario is 10x more fun when you're basically holding down the run button at all times, now you know.
SUPER MARIO BROS 2: FOR SUPER PLAYERS (1986)
aka SUPER MARIO BROS: THE LOST LEVELS (1993)
If SMB2J is known only for one thing, it's the comically exaggerated reputation it holds among gamers as some sort of platform hell experience nearly unrivaled in difficulty and cheapness. I've discussed this at length on the forum before, but to summarize: Every last one of you who believes this either does not remember what truly unfair NES games were like or are too young or underexposed to have experienced them. Most of my thoughts on this game are detailed in the previous link, so I'd rather direct you there than copy/paste that wall of text here.
In short, SMB2J is all about two things: testing and subverting your knowledge of the original Super Mario Bros. It exhibits pretty much everything that made that game great, with a few tweaks and additions. This is the first game in the series to incorporate a high bounce off of enemies you stomp on, but it works a little differently here and is dependent on little besides the angle and velocity you strike the enemy in question. While the game looks and sounds much the same, stage layouts can be a fair bit more complex than the first game at times. Mario and Luigi also have different physics; Mario handles much the same way he did in SMB1, but Luigi can jump higher at the expense of some traction.
And despite my assertion that this game isn't nearly as difficult as the Internet would have you believe, it's at least the most difficult entry in the mainline Mario series. It's also my favorite platformer of all time. Fuck all of those games that give you a ton of power-ups and abilities but never force you to master a single one of them.
SUPER MARIO BROS 2 USA (1988)
Howard Lincoln sucked at Mario 2. He sucked at it so bad, in fact, that he threw a hissy fit and prohibited it from being released on American shores. So Nintendo took some weird Arabian themed platformer, gave it a Mario makeover, and released that over here as Mario 2 instead. The End.
Despite that summary, I still think this game is plenty enjoyable in its own right, and it did introduce a few things that have been cemented into the franchise at large (Peach's unique moveset, various Subcon enemies, etc). I've only played it to completion once or twice though and am not nearly as familiar with it as I am with the others, so I'm actually looking forward to revisiting this game a little more than the other titles in this collection.
If nothing else, we got two "Mario 2s" instead of one, so that's kind of cool I'd say.
SUPER MARIO BROS 3 (1990)
While Nintendo probably could have gotten away with releasing very incremental updates to the original Mario formula with new stages, they seemed to have been wise enough to realize that they'd need something more than that to keep people coming back in droves. And Mario 3 is certainly a hell of a lot more than a fresh coat of paint. The stages are only about half as long as those of its immediate predecessor, but there are twice as many of them, and the locales, obstacles, and tools at Mario's disposal are packed with a ton of variety this time around. No matter what other games in the series may bring to the table from here on out, it seems that either SMB3 or SMW is always going to be held up as the gold standard among longtime fans.
This game probably deserves a longer summary, but I'm kind of sick of typing up this OP at this point and would rather start playing. I'll try to have some SMB1 posts up by tomorrow.
Get to it, GAF!
SUPER MARIO BROS (1985)
![smb1.png](http://www.sixfortyfive.com/temp/smb1.png)
It is difficult to overstate just how important this video game was and is. Stuff like it just didn't exist, and it struck a sweet spot between accessibility, complexity, and just plain fun that few entries in the medium have done, imo. It's also the first video game that I ever played, when I was 4 years old, and if I think back hard enough I can still remember the absolutely mindblowing experience that was playing TV for the very first time. And also how long it took to train myself into hitting A to jump instead of Up, heh.
I much prefer to judge older games on how they hold up against their modern peers and successors. If a game can only be considered great by ignoring a ton of stuff that bested it, then it's not really great imo. I'm pretty quick to jump on people for viewing things through nostalgia filters, and it's not uncommon for me to come to dislike some games that I adored in my youth for one reason or another. Because of that, I'm generally surprised at how much I still enjoy the original Super Mario Bros. and how favorably I think it compares to several of its imitators and even some of its direct sequels. It can be a little repetitive at times, but busting bricks, stomping on Goombas, kicking shells around, and jumping over chasms at breakneck speeds are just inherently fun things to do and don't really get old. I've also come to appreciate games that give you a limited but fun skillset and challenge you to master said skillset, so the later entries of this series that give you a lot more power-ups and allow for a lot more exploration aren't necessarily better in my eyes, just different. Playing through SMB1 from start to finish without warps is still plenty entertaining for me, and if you've never done so before I really think you ought to give it a shot.
Protip: If you've somehow made it through life without knowing that Super Mario is 10x more fun when you're basically holding down the run button at all times, now you know.
SUPER MARIO BROS 2: FOR SUPER PLAYERS (1986)
aka SUPER MARIO BROS: THE LOST LEVELS (1993)
![smb2j.png](http://www.sixfortyfive.com/temp/smb2j.png)
If SMB2J is known only for one thing, it's the comically exaggerated reputation it holds among gamers as some sort of platform hell experience nearly unrivaled in difficulty and cheapness. I've discussed this at length on the forum before, but to summarize: Every last one of you who believes this either does not remember what truly unfair NES games were like or are too young or underexposed to have experienced them. Most of my thoughts on this game are detailed in the previous link, so I'd rather direct you there than copy/paste that wall of text here.
In short, SMB2J is all about two things: testing and subverting your knowledge of the original Super Mario Bros. It exhibits pretty much everything that made that game great, with a few tweaks and additions. This is the first game in the series to incorporate a high bounce off of enemies you stomp on, but it works a little differently here and is dependent on little besides the angle and velocity you strike the enemy in question. While the game looks and sounds much the same, stage layouts can be a fair bit more complex than the first game at times. Mario and Luigi also have different physics; Mario handles much the same way he did in SMB1, but Luigi can jump higher at the expense of some traction.
And despite my assertion that this game isn't nearly as difficult as the Internet would have you believe, it's at least the most difficult entry in the mainline Mario series. It's also my favorite platformer of all time. Fuck all of those games that give you a ton of power-ups and abilities but never force you to master a single one of them.
SUPER MARIO BROS 2 USA (1988)
![smb2.jpg](http://www.sixfortyfive.com/temp/smb2.jpg)
Howard Lincoln sucked at Mario 2. He sucked at it so bad, in fact, that he threw a hissy fit and prohibited it from being released on American shores. So Nintendo took some weird Arabian themed platformer, gave it a Mario makeover, and released that over here as Mario 2 instead. The End.
Despite that summary, I still think this game is plenty enjoyable in its own right, and it did introduce a few things that have been cemented into the franchise at large (Peach's unique moveset, various Subcon enemies, etc). I've only played it to completion once or twice though and am not nearly as familiar with it as I am with the others, so I'm actually looking forward to revisiting this game a little more than the other titles in this collection.
If nothing else, we got two "Mario 2s" instead of one, so that's kind of cool I'd say.
SUPER MARIO BROS 3 (1990)
![smb3.jpg](http://www.sixfortyfive.com/temp/smb3.jpg)
While Nintendo probably could have gotten away with releasing very incremental updates to the original Mario formula with new stages, they seemed to have been wise enough to realize that they'd need something more than that to keep people coming back in droves. And Mario 3 is certainly a hell of a lot more than a fresh coat of paint. The stages are only about half as long as those of its immediate predecessor, but there are twice as many of them, and the locales, obstacles, and tools at Mario's disposal are packed with a ton of variety this time around. No matter what other games in the series may bring to the table from here on out, it seems that either SMB3 or SMW is always going to be held up as the gold standard among longtime fans.
This game probably deserves a longer summary, but I'm kind of sick of typing up this OP at this point and would rather start playing. I'll try to have some SMB1 posts up by tomorrow.
Get to it, GAF!