Hello people!
this is brandon sheffield, by the way...
[...]
Second, the point of this article was not at all that next-gen is pointless, and I would hope that anyone reading it would see that...if not, well, maybe that's my fault.
The point was rather that we often talk about the day when we will reach the point when graphics don't matter from the perspective of selling a game. My point was that for the average consumer, we may well have reached that point already. Of course next-gen games will keep coming out, this appeals very much to a certain element of the hardcore
[...]
Except in certain cases, like racing games or maybe exploration games that need sweeping vistas, most of the time the graphics don't actually enhance gameplay. Sometimes they do, but by and large, what makes a good game is the way it plays, as hauton says. So my point is that if we're already there, then we can sort of stop talking about the graphics plateau, because it's basically been reached for most consumers.
Sure, MGS4 sold more than MGS3 - but it had a whole lot more push behind it than MGS3 ever did, since sony had a whole lot invested in that. I mean it was bundled with some systems, after all!
[...]
The point above the point (I am trying to avoid saying meta like a douchebag...but hey, I just did!) is to get developers to think about this, not to declare the death of next-gen.
[...]
"It turns out that the average consumer of today does not necessarily want a Ferrari hooked up to his or her entertainment system ... The average consumer is content with the Toyota Corolla of gaming systems, and for that reason, I propose that the war of bigger and badder graphics can safely end, and we can finally focus on pushing gameplay to the fore."
I said the war can end. The cock waving can end. Graphics as the *reason* for buying a game can end. That's not heralding the end of next-gen, it's just saying that it's no longer the deciding factor, ala Mode 7 versus Blast Processing.
[...]