So we have both been playing Gears with friends for 6 years now.. I am familiar with the game, I own the LE's, I have read the books, I have watched every interview Cliffy B has ever done. I have been playing Epic Games since Unreal 1 on PC, and have played every one of them since. This really shouldn't be about "which is the bigger fan".
And you say that these features are a novelty without having used them yourself.
Kinect integration in Skyrim cuts SECONDS off of each and every item use, map traversal, spell etc you want to use. When you play a game for hundreds of ours, that adds up. It speeds up gameplay a considerable amount, and had absolutely ZERO effect on game development.
I am not saying Gears, Mass Effect 3, or Skyrim should be played with just Kinect, that is just silly. I am saying they are augmented with Kinect, for which there is no denying. They are objectively improved with the integration. That is not an opinion, it is fact.
Now if Epic decided to add a few voice commands to Gears, how on Earth would that effect you or anyone else that does not have/want a Kinect.
The answer is very simple, it would not.
But for the 19 million people that own a Kinect, it would improve the experience.
This is a very simple concept. Does the fact that they took the time to add captions to the game upset you? Or odd control schemes that a miniscule amount of Gears players actually use? No? Then why does Kinect integration freak you out so much? Because you're "Hardcore" and "Kinect is Teh Cazuaalll"? Get over it.
So a $150 peripheral is worth having so you can utilize alternative methods to control a game? It's worth it because when you add those fractions of seconds you saved, together, you end up saving more time than you really thought? Come on. You're reaching.
Fine, voice commands and such might be alright for Gears. Still I think it's kind of a waste. Full Kinect controls would be terrible. I think we can both agree on that.
The intrinsic nature and vibe of Kinect just doesn't fit Gears. Yeah, it sort of is a casual vs hardcore thing. I was trying to avoid that, or at the very least, make it less juvenile. Kinect is fine for games that aren't meant to be taken seriously or for games where precise input isn't required. Gears, at least to me, is the complete opposite of a game that would benefit or even be Kinect compatible. Then again, we have games like Mass Effect and Ghost Recon that have it. But do you really think they're better or rather, those games would be worse with it? That's a rhetorical question. I already know your answer.
I think you're underestimating the amount of time and work it takes to implement and test (emphasis on the latter) such a feature. I'd rather have a dev perfect standard features than to add a bunch of interesting, yet faulty and buggy ones. And let's be honest, there isn't enough time or money to make everything good. Sacrifices have to be made and corners have to be cut. Surely there are bigger things to worry about than a few, tiny Kinect features. Still, at the end of the day, it's still something that doesn't really cater to the competitive fan base (of course, many exist, outside the confines of the "core" audience) and something that could, very likely take away from other features that could have been polished.