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Game Informer May: Mass Effect 3 [Update: Details In OP]

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Lyphen said:
What ammo?

And yes, Mass Effect's inventory, frequent loading and combat was total shit on 360. It was improved on PC.

Ammo as in 57 different types of ammo and 64 types of scopes and 35 heat sinks and yadda yadda yadda.
 
kitzkozan said:
Those pics aren't helping in convincing me. I'm sorry to say, Bioware is nowhere close to having the best artists in the videogame industry. I played ME recently and the world building is mediocre at best. Sterile, bland and empty areas for the most part.
Ughhh, I hate this attitude that there must be something ADD videogamey happening in all places at all times.

The 'emptiness' and the lack of constant action creates an atmosphere of alien places and wonder.
 
DennisK4 said:
Mass Effect was a modern masterpiece of epic proportions with fantastic techno-optimist sci-fi visual design.

Hahaha! That's a perfect caricature of ME fanboyism. Hmmm, I think history will be kind to ME simply out of dislike of ME2.
 
Just saw Ashley's new look, and needless to say this is all the motivation I need to replay through ME2 again this summer now that I have all of the DLC too. Stupid Miranda...
 
gdt5016 said:
Absofuckinglutely.

The Mako, the inventory, the ammo, combat, etc, alllllllllllllllllllllllllll that stuff was hated. Soon as ME2 is out, that nostalgia kicks in.

Now, I know some people liked that stuff (I clearly remember it), but it's still there.

I remember it, but thought that instead of stripping it all away they should taken the time to work out the kinks and refine those aspects of the game.

Most of them must surely have been easy fixes. Stop the player from picking up more than one of the same ammo type/mods, allow that ammo type to be distributed to all team mates from one menu, same with armour. Improve the mako controls and improve the combat.

All they bothered doing was improving the combat and for some inexplicable reason, they turned the game into a linear, corridor shooter.
 
gdt5016 said:
Absofuckinglutely.

The Mako, the inventory, the ammo, combat, etc, alllllllllllllllllllllllllll that stuff was hated. Soon as ME2 is out, that nostalgia kicks in.

Now, I know some people liked that stuff (I clearly remember it), but it's still there.

I think ME1 had a silent block in the same way ME2 does. I've never hated the Mako or the combat of ME1.

I think it's why critics of myself complained so often and so loudly about ME2: It's clear that Bioware subscribes to the theory that the squeaky wheel gets the grease.
 
Riposte said:
Hahaha! That's a perfect caricature of ME fanboyism. Hmmm, I think history will be kind to ME simply out of dislike of ME2.
Hahaha!

Is your comment for real or some kind of bizarre satire?
 
gdt5016 said:
I actually kinda liked the way the Mako handled! All those planet missions were boring as sin, but I liked the feel of the Mako. Didn't miss it too much though.

I enjoyed the Mako too, but only when exploring worlds. It was crazy fun just climbing mountains.
 
DennisK4 said:
Hahaha!

Is your comment for real or some kind of bizarre satire?

How do you feel about Dragon Age 2's repeat maps for quests? It isn't positive right? ME1 had about... two maps total for quests.
 
Liara, Ashley/Kaiden, Garrus, Wrex, Mordin, Legion, and that Sanders dude. Nice lineup. Disappointed by the lack of Miranda but I love all of these characters (well except the new one). Finally they got rid of Tali. About time! Space bigot is now pretty hot too. The plot already appears to be a hot mess with the whole reapers flying back and forth, the illusive man trying to kill Shepard after wasting billions on his revival and the attack happening at the same time as Shepard's trial but I will be there day 1.
 
DennisK4 said:
Absolutely not.

Mass Effect was a modern masterpiece of epic proportions with fantastic techno-optimist sci-fi visual design.

Mass Effect 2 was OK.


Every thread you talk out 'yer arse.



kitzkozan said:
Those pics aren't helping in convincing me. I'm sorry to say, Bioware is nowhere close to having the best artists in the videogame industry. I played ME recently and the world building is mediocre at best. Sterile, bland and empty areas for the most part.


Mounds of polygonal green shit with a couple of bushes sticking out, ramdonly placed in a puddle of water is a masterpiece of visual design apparently.
 
Eh, I only enjoyed using the Mako during planets that were much more easier to navigate as well as the main quest.

However, some planets were just a complete pain to navigate. What was the planet with the huge ragged mountains? Nodacrux? It drove me insane.

Edit: Didn't take long for the thread to descend into a Bioware / Mass Effect 1 & 2 bitch thread. Every fucking Mass Effect thread.
 
fizzelopeguss said:
Every thread you talk out 'yer arse.

Mounds of polygonal green shit with a couple of bushes sticking out, ramdonly placed in a puddle of water is a masterpiece of visual design apparently.
Can't say I have noticed you before and I now see why. Apparently you are a shit poster who contribute nothing.
 
Can anyone tell me what happens in Arrival that puts Shepard on trial?

If Cerberus is after him and the government is after him, who's actually funding him?
 
Lakitu said:
Edit: Didn't take long for the thread to descend into a Bioware / Mass Effect 1 & 2 bitch thread. Every fucking Mass Effect thread.

To be fair, now we actually have real info on ME3.
 
Riposte said:
How do you feel about Dragon Age 2's repeat maps for quests? It isn't positive right? ME1 had about... two maps total for quests.

Mass Effect had unique worlds/environments for all it's main story quests. DA2 had the same environments for everything.
 
Deadly said:
Can anyone tell me what happens in Arrival that puts Shepard on trial?

If Cerberus is after him and the government is after him, who's actually funding him?


ARRIVAL SPOILERS:
Shepard is responsible for the deaths of 300,000 Batarians.
 
Ashley is back? HELL YES!

But no Miranda or Thane announced so far though... :(
And why would Cerberus be after Shepard? o.O
 
Deadly said:
Can anyone tell me what happens in Arrival that puts Shepard on trial?

If Cerberus is after him and the government is after him, who's actually funding him?

You are forced to kill 300.000 batarians in order to destroy a relay that would have allowed the reapers to reach the Universe in hours.

Liara is probably the one paying the bills now that she's the Shadow Broker.
 
Mako combat was never all that exciting(simplistic as hell and controlled quite poorly). Neither was the Hammerhead for that matter. However I can understand the appreciation of exploring (empty, ghostly) planets. Kind of like getting lost looking at the stars. Got bored it by the end of the game though.
 
gdt5016 said:
To be fair, now we actually have real info on ME3.
And the info should be reason for cautious optimism.

More RPG elements and customization pus they are sure to retain the improved gunplay from ME2.
 
Kyaw said:
Ashley is back? HELL YES!

But no Miranda or Thane announced so far though... :(
And why would Cerberus be after Shepard? o.O


Bioware : IN OUR CANNON STORY YOU BLEW UP HIS COLLECTOR BASE IN ME 2.
 
Confidence Man said:
Mass Effect had unique worlds/environments for all it's main story quests. DA2 had the same environments for everything.
Yes this. And the quest worlds had some visual diversity.
 
DennisK4 said:
Yes this. And the quest world had some visual diversity.

Hardly! The slight visual diversity didn't make up for the non-main story maps being mostly identical and simplistic. How is that not a gigantic flaw when side-quests make up a huge piece of the content? If you really want to talk about visual diversity then ME2 is going to win every time.
 
brandonh83 said:
Good riddance to Jack, but hopefully Miranda plays some kind of decent role.

I think an epic fight between Miranda and Ashley is in the cards.

Mass Effect Threesome.
 
gdt5016 said:
Absofuckinglutely.

The Mako, the inventory, the ammo, combat, etc, alllllllllllllllllllllllllll that stuff was hated. Soon as ME2 is out, that nostalgia kicks in.

Now, I know some people liked that stuff (I clearly remember it), but it's still there.

I don't know about others, but I would've been ok if they simply fixed the Makos controls, and made a few more assets to create generic side mission locales. Mass effect 1 had like 2 different "dungeons" if you will for it's side missions.

I think most of the hate for ME2 actually stems from Biowares overreaction to criticism on ME1. That and the total deconstruction of fiction that happened in ME2. (spacesuits? who the fuck needs those? Give me a breathing mask and I'll be ok in Space)

I can't say that I'm psyched for ME3. If anything, after ME2 i am doubting that I'll get ME3 at launch.
 
Patryn said:
I think ME1 had a silent block in the same way ME2 does. I've never hated the Mako or the combat of ME1.

I think it's why critics of myself complained so often and so loudly about ME2: It's clear that Bioware subscribes to the theory that the squeaky wheel gets the grease.

I swear there's still a bit of revisionist history going on. People seem to act like Mass Effect's worlds were perfect, and everywhere you visit in Mass Effect 2 was shit. Subjectivity and all, but in terms of location and art variety ME2 takes a giant steaming shit all over ME1. The mood sure changed, not necessarily for the better, but there are absolutely more places to visit, more things to see, and a greater variety in world arts.

On one hand I really miss that Mass Effect 2 had no magical, wonderous alien worlds like Ilos or Virmire, or the lonely uncharted planets for that matter. I miss the feeling of looking up at the empty starry sky, no enemies around, no gunfire, no anything.

On the other hand I thought Noveria and Therum were completely forgettable and by the worst parts of the game, which is saying something considering they're part of the main plot, and I wouldn't hesistate to trade them for Illium, Omega, Tuchanka, Haestrom, Freedom's Progress, or tthe Collector ships, plus many other ME2 locals. I really cannot press the point of how much I hated Noveria. I remember that through each playthrough of ME1, I couldnt help but feel it was rushed, bland, and about as uncreated as it got.

But I'm also one of the few who didn't want to revisit the Citadel in ME2, so I dont really expect people to agree with me.

DennisK4 said:
Yes this. And the quest worlds had some visual diversity.

There was greater visual diversity throughout ME2's campaign than ME1.
 
Vamphuntr said:
Bioware : IN OUR CANNON STORY YOU BLEW UP HIS COLLECTOR BASE IN ME 2.

I actually didnt! :o

Thought shit might be useful in time. But probably gonna get my ass kicked as reapers come through there >.>

IMO, neither ME games had distinctive and memorable environments. But if i have to judge both games, ME1 had more likeable airy and open worlds whereas ME2 is just corridor fest. I did enjoy the revamped Citadel of ME2 though.
 
EatChildren said:
I swear there's still a bit of revisionist history going on. People seem to act like Mass Effect's worlds were perfect, and everywhere you visit in Mass Effect 2 was shit. Subjectivity and all, but in terms of location and art variety ME2 takes a giant steaming shit all over ME1. The mood sure changed, not necessarily for the better, but there are absolutely more places to visit, more things to see, and a greater variety in world arts.

On one hand I really miss that Mass Effect 2 had no magical, wonderous alien worlds like Ilos or Virmire, or the lonely uncharted planets for that matter. I miss the feeling of looking up at the empty starry sky, no enemies around, no gunfire, no anything.

On the other hand I thought Noveria and Therum were completely forgettable and by the worst parts of the game, which is saying something considering they're part of the main plot, and I wouldn't hesistate to trade them for Illium, Omega, Tuchanka, Haestrom, Freedom's Progress, or tthe Collector ships, plus many other ME2 locals. I really cannot press the point of how much I hated Noveria. I remember that through each playthrough of ME1, I couldnt help but feel it was rushed, bland, and about as uncreated as it got.

But I'm also one of the few who didn't want to revisit the Citadel in ME2, so I dont really expect people to agree with me.



There was greater visual diversity throughout ME2's campaign than ME1.

But even Noveria had the crazy Mako ride up to the top of the mountain, giving the whole place a much more open feeling. ME2 you always felt boxed in.
 
DennisK4 said:
Can't say I have noticed you before and I now see why. Apparently you are a shit poster who contribute nothing.

Don't cry and sulk because not everyone likes your crap screenshots of the most dull location in mass effect.
 
I feel like I am in the Twilight Zone.

Mass Effect threads have at their core a massive black hole sucking everyone in....
 
you know, your choice of lover says a lot about you. let's just say you miranda and ashley lovers should be ashamed.


ashamed!
 
fizzelopeguss said:
Don't cry and sulk because not everyone likes your crap screenshots of the most dull location in mass effect.
Don't post if you have nothing to contribute to a thread except personal attacks.
 
I kept the base to for my canon shep.
Don't think it really matters though, cerberus gets the reaper tech anyhow, according to retrebution.
 
Gravijah said:
you know, your choice of lover says a lot about you. let's just say you miranda and ashley lovers should be ashamed.


ashamed!

Bah not as much as those fapping to a that thing with chicken feet living in that purple space suit.
 
DennisK4 said:
Don't post if you have nothing to contribute to a thread except personal attacks.

Your posts really don't look much different my friend.

Kyaw said:
IMO, neither ME games had distinctive and memorable environments.

Uhhhhhh. Maybe you just have bad memory? ME gets a lot of acclaim for them.

boris feinbrand said:
I don't know about others, but I would've been ok if they simply fixed the Makos controls,

I don't comprehend how shooting things with the Mako could be fun. I think that's the very worst and most tedious part. The only thing left to do is drive around a dozen or so mostly empty worlds until you've felt like you've seen enough.
 
Patryn said:
But even Noveria had the crazy Mako ride up to the top of the mountain, giving the whole place a much more open feeling. ME2 you always felt boxed in.

Absolutely, and these are the little things I really, really missed in ME2. But the way some people act like there's this blanket objectivity that ME1 had more location variety than ME2 isn't true.
 
Lostconfused said:
Virmire is dull now whaaaaaa?

I really think you need to see Virmire in action, watch the storms off in the distance over the ocean....

Probably the best looking world in all of Mass Effect. I love that drive, especially with that music.
 
Can anyone please share the link of Ashley's pic, i really cant be bothered to go through the previous pages on this laptop...
 
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