I love hearing "Oh god, they are making a single sequel to Mario 3D Land! Nintendo is milking the shit out of it! Oh man there's no innovation there, just Multiplayer and level design! Why couldn't they have just made Mario Galaxy 3, with one new power up and level design improvements! Ohhhh the lack of innovation!"
You guys are fucking morons.
Metroid AR App for the eshop.
According to Miyamoto and Nintendo, having clear pipes is a new gameplay experience and warrants a sequel to 3D land.
Well said. I don't see why it's so outlandish that Nintendo would want to appeal to a broader range of people in an effort to boost console sales.
But we still have, obviously, the Galaxy series, and there's a possibility that in the future we may look to explore what else we can do with the Galaxy series. For us, it was really about trying to find the right 3D Mario space in which we're going to allow the widest audience to play.
So do they have 3 Mario series now?
NSMB
3D Land/World
Galaxy
The main issue is that NSMBU has clearly shown that this kind of "broad appeal" doesn't work as a system seller. There's a high attach rate, but clearly it hasn't moved enough consoles anyway. They'll likely just hit a wall again by going in the same direction with 3d Mario, unless the multiplayer explodes in popularity.
My only problem with this thinking is that it starts to get convoluted with each iteration.
The item I liked most in Zelda Skyward Sword was the one that morphed the world into the past. It was smart and fresh.
But introducing it in Zelda was not smart. They were forced to limit it to just one dungeon and had to come up with a weak plotline to justify it being in Zelda.
It would have been smarter to just make a whole new IP that focus on that gameplay style.
StarFox(still hope platinum games gets to do it), F-Zero,metroid, StarTropics, Stunt Race Fx, wave race, 1080º.........so many wasted opportunities...
As someone with a degree in computing and internet technology, your first thought would be that you'd have to send and receive every single update of every single Pikmin in the game? Really?
They need to produce games for this system until 2017. Is anyone seriously expecting that they will put out all the franchises in the first 2 years?
My only problem with this thinking is that it starts to get convoluted with each iteration.
The item I liked most in Zelda Skyward Sword was the one that morphed the world into the past. It was smart and fresh.
But introducing it in Zelda was not smart. They were forced to limit it to just one dungeon and had to come up with a weak plotline to justify it being in Zelda.
It would have been smarter to just make a whole new IP that focus on that gameplay style.
I don't think it's reasonable to expect another major IP from Miyamoto. He's old and probably satisfied with what he's done for the industry. There's no reason for him to make up another franchise from scratch instead of using one of the many IPs he helped creating.
What Nintendo is missing, however, is a young follow-up to Miyamoto with strong ideas that have the potential to rival Miyamoto's franchise in popularity. Being dependent on the same franchises for forever is not really future-proof in the long run. Instead of resting on Mario's success they also have to deliver what might become the next Mario.
Not all, but the more 'hardcore' games earlier on for the hardcore userbase to enjoy since they bought their system at a high price.
Galaxy is a hardcore series now :'(
Well we've actually made a number of different improvements. I think the previous game, the length and the player pacing of it was something we thought we could improve on. For example, this time we've added an additional sail, that allows the boat to travel faster this time than it did in the original GameCube game. And when you're dropping your crane down in the ocean to hunt for sunken treasure, the length of the chain on the crane is shorter so you spend less time on that. So it basically helps to speed up the gameplay a little bit. So the pacing has really been improved upon.
According to Miyamoto and Nintendo, having clear pipes is a new gameplay experience and warrants a sequel to 3D land.
I love hearing "Oh god, they are making a single sequel to Mario 3D Land! Nintendo is milking the shit out of it! Oh man there's no innovation there, just Multiplayer and level design! Why couldn't they have just made Mario Galaxy 3, with one new power up and level design improvements! Ohhhh the lack of innovation!"
You guys are fucking morons.
Seems to me like he might've just been honest when he probably shouldn't have.
Yes, let's just use one feature, not the new suits which change how you play levels, and the fact it's multiplayer...yep it's all about the clear pipes (which do actually provide altered gameplay)
Tracking hundreds of Pikmin all moving in realtime, and sending this and receiving it at the same time is CPU intensive.
Hell, on Halo Wars, the 360 slows down and has lag when you have 40 hornets attacking a base. Let alone 200. As a person with a degree in computing technology, and internet technology, I can tell you outright that this is definitely an issue that exists.
I'm not sure you people all understand. There's a split screen multiplayer mode on the GAMECUBE (and presumably this as well. ) Unless the WiiU has a cpu that is worse than the GC and can't budget sending online instructions, its absolute total BULLSHIT.I always though Pikmin was quite CPU intensive with all the pikmin the players can have - rather than the environment, which would stay the same in mp really.
Otherwise it seems like an awesome series for the 3DS also.
A brand new one would be fantastic for me.
Too bad that almost no one wanted a fucking Galaxy 3 but instead everyone expected an entire new Mario, get your factoids straight next time before naming everyones morons.
I'm not sure you people all understand. There's a split screen multiplayer mode on the GAMECUBE (and presumably this as well. ) Unless the WiiU has a cpu that is worse than the GC and can't budget sending online instructions, its absolute total BULLSHIT.
Have you played Pikmin? Yes, it really would have to be sent
I'm not sure you people all understand. There's a split screen multiplayer mode on the GAMECUBE (and presumably this as well. ) Unless the WiiU has a cpu that is worse than the GC and can't budget sending online instructions, its absolute total BULLSHIT.
Are you sure? It seemed like the majority on this board wanted a Galaxy 3.
I still feel Super Mario Universe was such a huge opportunity.
By the way this interview doesn't do anything else than reinforce my sentiment where Miyamoto should retire ASAP.
Over 3d World? Of course i would have preferred too but everyone was expecting and wanted a new thing.
As someone with a degree in computing and internet technology, your first thought would be that you'd have to send and receive every single update of every single Pikmin in the game? Really?
By the way this interview doesn't do anything else than reinforce my sentiment where Miyamoto should retire ASAP.
This. Perhaps he shouldn't give interviews anymore as it shows how out of touch the NCL management is.
Those weak CPU rumors are proving to be more and more true.
I think you may be the one not understanding?
How do you engineer your software to compensate for the latency from a hundred Pikmin being transferred online to four different machines at all times? You either have the lag or you divert processing power to compensate for it, no? It's not like the internet is magic, how does it work?
If the console is doing splitscreen multiplayer (note I havent said anything about 4 player, even 2 player online would be a feat!), the CPU is calculating all that shit on your screen, for those people. Take those people away off that screen, now its online. Sending the information of what that other player is doing as well as receiving in kind and running that through the CPU is something a 2012 console should be more than capable of. If its not, the entire hardware department needs firing into the sun.
Pikmin is also not some 120fps fighting game where "its impossible to play online". This is just the same old Nintendo liexcuse bullshit as there was with NSMB Wii/U/2 and of course the same that there will be for 3D World.
If the console is doing splitscreen multiplayer (note I havent said anything about 4 player, even 2 player online would be a feat!), the CPU is calculating all that shit on your screen, for those people. Take those people away off that screen, now its online. Sending the information of what that other player is doing as well as receiving in kind and running that through the CPU is something a 2012 console should be more than capable of. If its not, the entire hardware department needs firing into the sun.
Pikmin is also not some 120fps fighting game where "its impossible to play online". This is just the same old Nintendo liexcuse bullshit as there was with NSMB Wii/U/2 and of course the same that there will be for 3D World.
Yes he has a bit of a point that communication is important, but it's not like the Wii U in incapable of voice chat.The multiplayer is local only. We wanted to make it online, but partly, one of the reasons we didn't is we really wanted to use the full CPU power to really create this natural world.
What is new to you? This game seems pretty new and it is loads of fun to play(I played it at the Best Buy experience thingy). Does "NEW" trump fun?
This is a culmination of all of the Marios.
if you aren't doing that you're doing prediction on them, which, again, yeah is going to add more work to the CPU.
a flock of pikmin is not like a unit. it's a mix of lots of different little dudes with different abilities. if you lose the last of a specific type, because it wasn't tracking them all individually, you'd be frustrated no?
It is not that easy, it really isn't. Other RTS games struggle with such things, as I mentioned in regards to Halo Wars. It's not just the processing of it, it's the transmitting and receiving of the data and translating it across two or more consoles, with latency.
The only way it could feasibly be done is by severely reducing the amount of Pikmin you can use. In doing so, it gimps the game.
Seem to remember there was plenty of fun to be had with Pikmin 2's multiplayer which had... what.... 50 Pikmin team counts?
How is 3dworld new when 3dland has been available for 2 years?
New is what SM64 has been confronted to World or how Galaxy has been confronted to 64...
Certainly it's not when you pick the same game add a couple of power ups and mantain the same exact gameplay and look (in case you don't get it i'm talking about NSMB series and at this point the 3d"something" series)
Oh and please, this is nothing like the culmination of all of the Mario games it lacks fundamental characteristics of some of the crucial mario games like the openness of the worlds and incredibly easy and tight controls, at best is a mix of controls of 2d games which translate awfully in a 3d world and look of Galaxy without the "organic planet" theme.