Instead, they continue to stubbornly trek down this "unique" path that the market has clearly spoken out against
Never heard of Wii and Nintendo DS?
Instead, they continue to stubbornly trek down this "unique" path that the market has clearly spoken out against
Seems like 3D Land and 3D World are attempts to get more of the fans of 2D Mario into 3D Mario, recognizing that the side scrollers still sell a lot more. It really sounds like what a lot of game designers did in the early PS1 days -- basically make games that still feel like 2D games but are rendered in polygons. And back then a certain subgroup of the casual audience did drop out of gaming once dual analog camera control came into play.
And for the new IP thing, I wouldn't want NIntendo to come out with a new IP just for the sake of having a new IP. I'd want it to be a new gameplay type that feels fresh and completely different form what they've established already.
I admit that their approach is a hazy line. Mario Kart could've been a new IP. Smash Bros. could've been a new IP. Kid Icarus Uprising could've been a new IP. Kirby's Canvas Curse could've been a new IP.
And technically, Nintendo DID make successful new IPs last gen in the form of the Wii series, Nintendogs and Brain Age, just for a different audience. You could even count Harmo Knight and Pushmo as new IPs, they just aren't as well-known because they're digital-only. Would you buy Crashmo as a packaged Wii U game if it came with 600 puzzles?
Never heard of Wii and Nintendo DS?
I can give them Kid Icarus Uprising because it seems a sincere attempt to flesh out the Kid Icarus world and make it robust.
Harmo Knight could easily be expanded into a full-fledged console platformer, just with a wider variety of music and game mechanics.
And Pikmin 3 being so close reminds me of how carefully Nintendo crafts IP - ten+ years out and Pikmin is a fascinating world that begs exploration, with really appealing characters and scenario. Sometimes I wonder how many prototype IPs get tested inside Nintendo but are killed off - not because Nintendo never investigates them. But they want to try so hard to make sure they're not a waste.
But maybe that's why games like Harmo Knight, Crashmo, and Dillion are getting made for the eshop. Small scale, safe test bed, no money to lose on retail product.
Well let's be real: they made another KI because fans bitched for it.
I really am tired of Nintendo continuing to try and make 3D Mario some billion selling franchise. How the hell are you not happy with making hundreds of millions per entry? Oh well Super Mario Galaxy only sold 10 million copies how abysmal....Get over it Nintendo, 3D Mario will never sell CoD numbers. I'm having strong fears that the entire game of 3D World will be as dumbed down as the first half of 3D Land. Nintendo obviously still has so much talent, probably the greatest collection of talent in one place in the industry, yet it feels as if they are circling the wagons at this point
As far as online games, I'm convinced that Nintendo, like the rest of the Japanese gaming industry, doesn't give a fuck about online.
Once again, splitscreen and co-op and all that eats into the GPU of that system. Fair do's on CPU getting working on prediction engine stuff on the CPU, but the GPU just needs to show one screen now instead of the splitscreen 2.
So in actuality, Miyamoto's comment on creating a "natural world" makes even less sense as an excuse for no online. The people working on tightening up level 2's graphics are not the people building your online engine. Seemingly Nintendo only has the Mario Kart team for online stuff, since Smash is outsourced through Namco now, and... well I *THINK* X will have online mutliplayer, doesn't it?
Haha! Yeah I was thinking the same thing when I read that.
Galaxy and 3D World are both so linear, if they are gonna do 2 3D Mario series I'd rather one of them be more like Mario 64 style.
Some, but not most.Well, other than Mario 64's huge hubworld, the levels were just as linear as Galaxy's, no? At least, that's what I remember.
Well, other than Mario 64's huge hubworld, the levels were just as linear as Galaxy's, no? At least, that's what I remember.
How can people continue to defend Nintendo when their laziness/cheapness is now bleeding into their gameplay?
CPU bounded Pikmin, wtf? Compromising on games when they could have been prevented is never a good idea.
I really am tired of Nintendo continuing to try and make 3D Mario some billion selling franchise. How the hell are you not happy with making hundreds of millions per entry? Oh well Super Mario Galaxy only sold 10 million copies how abysmal....Get over it Nintendo, 3D Mario will never sell CoD numbers. I'm having strong fears that the entire game of 3D World will be as dumbed down as the first half of 3D Land. Nintendo obviously still has so much talent, probably the greatest collection of talent in one place in the industry, yet it feels as if they are circling the wagons at this point
But now they didn't keep up with it for the new hardware where we could have gotten online instead.Pikmin as a concept was always CPU bound.
There were parts like the Bowser stages, but Mario 64 was more about having wide open levels that let people figure out their own way of doing things without as much guidance.
I still fail to see how taking a format you have tried once and was successful with on a handheld, fleshing out to a full 4 player console experience...
I hope that mario world game for the WII U will be good, but you feel like most fans arent anticipating this game like when the first trailer of Super mario galaxy 1 was announced. Nintendo should have listened to its fans and created a third Galaxy game.
They did this exact same thing with New Super Mario Bros DS to Wii.
But now they didn't keep up with it for the new hardware where we could have gotten online instead.
It also makes me question if the missing animations also had to do with the CPU as someone pointed out before.
And it was fucking awesome. Seriously NSMBWii is a great game.
Much better than the DS NSMB
They did this exact same thing with New Super Mario Bros DS to Wii.
Does it run at 60fps?The multiplayer is local only. We wanted to make it online, but partly, one of the reasons we didn't is we really wanted to use the full CPU power to really create this natural world.
And? We can go back and find similar evolutionary links between most any sequel ever.
Even with a processor 20 times faster, and 4 times the cores, I'm pretty sure they would prefer to use the full processor power to create a lively, believable world. You know, make the game worth playing.
That's some premium grade Bullshit on wanting to use full CPU power for Pikmin thus no online multi. I mean WOW.
But we still have, obviously, the Galaxy series, and there's a possibility that in the future we may look to explore what else we can do with the Galaxy series. For us, it was really about trying to find the right 3D Mario space in which we're going to allow the widest audience to play.
coming from miyamoto who likes to speak in riddles and mysteries this pretty much confirms that they've got something else cookin'. super mario universe, luigi galaxy, etc. i'm glad he said something now so it's not a year of people arguing over whether or not 3d world is the legit console Mario game or not, it's obviously its own thing now.
the other thing that is important about the cooperative play in this game is that it's important for the players to really be able to communicate. So that's why local play is much better
No online on Pikmin 3 due to CPU usage?
What the flying fuck?
If it's just galaxy it will be pretty redundant with 3d world though.
Also this interview really hurt my interest in Pikmin 3. It's waggle-intensive? So that means it won't support off-tv play? Meh.
That IP answer is sort of nonsense. Thinking of "new gameplay ideas" first is a good thing, but thinking "what character is suited to this gameplay" as in just going through the Nintendo rolodex and picking one of their old (usually overused) characters is not enough. He's discounting the role new characters, environments, and presentation adds to the experience. That answer reads more like Nintendo just not wanting to invest in new characters because it takes more work to create and market than falling back on established IPs
Reading what he says about the present and future of Mario 3D, my dream of a sequel to Super Mario 64 is less likely than ever.
I think it's bullshit for the overwhelming majority of Nintendo's games anyway. It's going to be hard to convince me that, say, Mario Kart 8 was conceived as a game concept and it was only part way through prototyping that someone suggested "hey, you know this kind of seems like a Mario Kart game here".
Cringe worthy. Milk those characters like there's no tomorrow Nintendo.
i think you're reading into it a bit far. they obviously make sequels and i don't think they pretend a whole lot that they don't make sequels for their games. this would be new game type experiments that he'd be talking about here, the spin-offs, whatever you call them. fortune street, wii sports, link's crossbow training, mario tennis, star fox adventures, smash brothers, etc etc
The multiplayer is local only. We wanted to make it online, but partly, one of the reasons we didn't is we really wanted to use the full CPU power to really create this natural world. But also, the other thing that is important about the cooperative play in this game is that it's important for the players to really be able to communicate. So that's why local play is much better, because of the speed and the patience in which you're communicating about going after the apple or the other different items, and trying to approach the level in that sense.
Metroid doesn't get enough respect, its not a B-franchise Nintendo. >_> Makes me really annoyed.
The days of Prime wonderfulness and the yaaay Metroid GBA games seem so long ago now.
In terms of sales, it's more like a C-franchise...
Really? I would say it is a B-franchise since the series is able to sell a million units worldwide consistently. Other M botched that for being a terrible game.