• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Gamecube magic: Wind Waker Tech analysis.

TheD

The Detective
Except you lost this argument years ago when various GC games mainly RE4 and Rebel Strike demonstrated techniques that could be only be done with something capable of that level.

Go ahead and say what you like the facts are there in the games. No shaders don't exclusively belong to ms not the concept maybe how MS has it own ways but anyone with a texture combiner can make pixel shader based effects that's fact period.

Your right he may not have a clue but that doesn't change what developers have left their info up at a varierty of explanations on several effects and how a cube has or could do them. Be it games or amateur tech demos just to show that cube could do it there is no debate except those who wish to be ignorant or clueless on the subject. Take your pick I don't care you're not posting that bs in a thread like this.

How dare you!

The TEV does not support a shader model FFS! SM 2.0 is DX9!, the TEV is not even close to that level you fool!

MS did term "shader model" so they had a name for a fixed set of features hardware must support!

Just because some effects can be done on it (like DX7 hardware) DOES NOT mean the TEV has programmable shader pipelines or that it has anything to do with shader models!!!!!!!!!!!!!!!
 

pottuvoi

Banned
The lighting trick seems like pretty straight forward.

- render spheres where.
- forward facing polygons mask stencil.
- backward facing polygons unmask stencil.
- write yellowish transparent surface on pixels which still have mask.

If you do not have stencil and have enough color range on your image.
You can just add color with front faces and sub is with negative of the color with back faces. (ie. +2 brightness and -2 brightness.)
 

GCX

Member
WW still has the best explosion and smoke effects. Like the article says, it's simply a perfect cartoon smoke cloud.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
I thought everyone knew about the dynamic footsteps and lightsource touxhes in this game. Tesselation, no matter how crude however, was the big "whaaaa" for me.

Also this game is the epitome of art design marred to technical prowess.

I think tessellation is being used in a different way, not the fancy modern graphical thing.
 

Tain

Member
Pretty surprised he thought Uncharted was the first to have the IK feet thing. It existed as early as '96 with Virtua Fighter 3.

In fact, if I remember right, it even existed in Virtua Fighter 2. The mind-blowing part about it existing in Virtua Fighter 2 is that all the arenas are completely flat. The only situation you could possibly see it in, if I'm remembering right, is when you win by ring out yet are outside of the ring yourself and your character's win pose causes them to have one foot up in the ring.
 

LCGeek

formerly sane
How dare you!

The TEV does not support a shader model FFS! SM 2.0 is DX9!, the TEV is not even close to that level you tard!

MS did term "shader model" so they had a name for a fixed set of features hardware must support!

Just because some effects can be done on it (like DX7 hardware) DOES NOT mean the TEV has programmable shader pipelines or that it has anything to do with shader models!!!!!!!!!!!!!!!

Not gonna tell what you change specifcally but don't make things personal or use certain words admins love new people who use certain words that really don't be need to be used.

Also I'm not gonna argue with someone who doesn't know that texture combiner can be used for pixel shading effects. Never said it used the Sm model either I said devs on another forum equated the effects it were doing to something in the SM at the Sm2 level its right there in the post you keep arguing about. Check the post and read before you go responding like a chicken with your head cut off.
 
Nintendo has built a pretty vast library of reusable code that you see in a lot of their games. It's fun because you'll see a new graphics technique appear in a Zelda, then you'll see it show up in the next Mario, and then a technique in that Mario will appear in the next Zelda, and so forth.

One of the main examples I always think of is the head and eye-tracking that Link and Mario do, as well as things like the dynamic-synchronized music libraries.
 
I wish they would rerelease this on the Wii or 3DS. I have no idea where my copy is and would love to play it again.

New copies are going for $150+. A little more than I want to spend. I guess used copies aren't too much.
 

SMT

this show is not Breaking Bad why is it not Breaking Bad? it should be Breaking Bad dammit Breaking Bad
Not really on-topic, but having played SS, and gone back a little, WW is really not the cohesive aesthetic I thought it was at the time. That screen is a good example, the town texture work makes Link look really out of place.

I think it's my hate goggles, but I see Windwaker as a god-like video game.
I don't even want to mention the other 'thing'.

Urk...

I would even play Windwaker (Wandwanker) in string infrastructure.
 

Anth0ny

Member
I need an HD remake for Wii U, Nintendo. Charge me $15. Charge me $60. Charge me $100. I don't care. I needs it.

The most beautiful game ever made. If any game ever deserved an HD remake, it's this one.
 

1-UP

Banned
The best Zelda game ever continues to impress.
aa78i3q.png
 

brobban

Member
I wonder what this would look like with normal maps and tessellation using the same amount of polygons.

If you talk about dynamic tessellation (aka how it's applied in modern DX11 games), then tessellation is actually adding more polygons. So it wouldn't be the same amount.

Every object in every game built on polygons is tessellated. The question is just how much..
 

stuart

Banned
I miss the good ole days when Nintendo actually gave a shit about technology.

Um what? The Wii's motion controls and the DS touchscreen have redefined modern gaming with the other companies following suit. Whether you like it or not is another matter.

The 3DS is also the first console to feature 3D graphics in every game.
 

choodi

Banned
I miss the good ole days when Nintendo actually gave a shit about technology.

Enough with the anti-Nintendo bullshit.

You have just been presented with evidence that Nintendo are well ahead of the curve when it comes to technology and you still have this stupid fucking attitude.

Just because they don't go down the path of brute force hardware technology, doesn't mean that they don't give a shit about technology.

The NES and SNES were "the good ole days" of Nintendo and neither one used what could even remotely be termed cutting edge hardware.

Clearly you are 15 years old, or just don't understand Nintendo's approach to hardware and technology.
 

xJavonta

Banned
I miss the good ole days when Nintendo actually gave a shit about technology.

Um what? The Wii's motion controls and the DS touchscreen have redefined modern gaming with the other companies following suit. Whether you like it or not is another matter.

The 3DS is also the first console to feature 3D graphics in every game.

Enough with the anti-Nintendo bullshit.

You have just been presented with evidence that Nintendo are well ahead of the curve when it comes to technology and you still have this stupid fucking attitude.

Just because they don't go down the path of brute force hardware technology, doesn't mean that they don't give a shit about technology.

The NES and SNES were "the good ole days" of Nintendo and neither one used what could even remotely be termed cutting edge hardware.

Clearly you are 15 years old, or just don't understand Nintendo's approach to hardware and technology.
I think he means from a graphical standpoint. When it comes down to revolutionizing the way games are played, Nintendo is the leader.
 

Fezan

Member
Liked to read the article though didn't understood much.

There was also one for shadow of colossus which i found out be very impressive
 

xJavonta

Banned
Um, Mario Galaxy anyone. Fantastic graphical technology
I agree, all the first party Wii titles look excellent. But only when played on Dolphin in my experience. Playing them on my TV (which isn't even that large, its' a 32" 720p LCD) all Wii games look like crap.

then again, I am a PC gamer so most console games look like garbage to me.
 

Keikaku

Member
That looks like a lot of work just for shadows, mixing shadows painted on textures and vertex lighting.
Texture shadowing doesn't cost anything on top of the textures themselves and, from my understanding, vertex lighting is pretty cheap too. All in all, it's a very reasonable way to achieve the look.

While everyones in a jolly Wind Waker mood, other than the graphics, i have to say the music was just as exceptional if not more. I think tracks like this one prove that non melodic based game music can be as classic as the melody driven OSTs of the 8 and 16bit days. Or at least be as well made.
Dragon Roost Island, Outset Island and the Credits Theme were my favorites. Great soundtrack!
 
I replayed this game this summer, and it blows me away how good it looks even now in 2012. It's a gorgeous game, the art direction is phenomenal. It looks better than most PS360 games. Even if it's not in HD, the visuals are pretty crisp, and unlike most "HD games" there is some nice AA and the framerate is very stable. I hope that Nintendo won't forget that art-style, the DS Zelda games weren't that sexy, but imagine a game using this art style on Wii U or 3DS, it would be glorious!
 

zoukka

Member
No other game has blown me away visually as much as WW did. They truly achieved something nobody else has never done.
 

DonMigs85

Member
One thing I didn't like about the visuals is the weird vertical lines that appear against darker backgrounds or solid textures. The flaw also appears in Twilight Princess, Skyward Sword and Mario Sunshine. I suspect it's a quirk of the game engine or the GCN/Wii's dithered color output.

Best pic I found that illustrates the issue
http://img822.imageshack.us/img822/9149/img2213m.jpg

img2213m.jpg
 

Margalis

Banned
Stuff like this is why when people say "Nintendo is going to have a hard time on next-gen systems because they don't understand modern tech" I always laugh.

Being able to do the kind of stuff Nintendo does on their systems mean understanding older tech AND modern tech.
 

DonMigs85

Member
Stuff like this is why when people say "Nintendo is going to have a hard time on next-gen systems because they don't understand modern tech" I always laugh.

Being able to do the kind of stuff Nintendo does on their systems mean understanding older tech AND modern tech.

Yeah, nobody can beat Nintendo (and the Rare of old) when it came to extracting maximum performance from their hardware and squeezing games into limited storage.
 

Chev

Member
Wind Waker's water used tessellation? Holy shit. I didn't even know that existed back then.

Crash team Racing on PS1 used tesselation. It's not at all a recent technology, it's specific hardware dedicated to tesselation that's the relatively recent new thing.
 
How dare you!

The TEV does not support a shader model FFS! SM 2.0 is DX9!, the TEV is not even close to that level you fool!

MS did term "shader model" so they had a name for a fixed set of features hardware must support!

Just because some effects can be done on it (like DX7 hardware) DOES NOT mean the TEV has programmable shader pipelines or that it has anything to do with shader models!!!!!!!!!!!!!!!

You should probably calm down and stop with the insults.
 

mrklaw

MrArseFace
How dare you!

The TEV does not support a shader model FFS! SM 2.0 is DX9!, the TEV is not even close to that level you fool!

MS did term "shader model" so they had a name for a fixed set of features hardware must support!

Just because some effects can be done on it (like DX7 hardware) DOES NOT mean the TEV has programmable shader pipelines or that it has anything to do with shader models!!!!!!!!!!!!!!!

Equivalent to. Shader model type effects. Getting the same/similar end results doesn't mean you need exactly the same architectural approach. Calm down
 
Top Bottom