Except you lost this argument years ago when various GC games mainly RE4 and Rebel Strike demonstrated techniques that could be only be done with something capable of that level.
Go ahead and say what you like the facts are there in the games. No shaders don't exclusively belong to ms not the concept maybe how MS has it own ways but anyone with a texture combiner can make pixel shader based effects that's fact period.
Your right he may not have a clue but that doesn't change what developers have left their info up at a varierty of explanations on several effects and how a cube has or could do them. Be it games or amateur tech demos just to show that cube could do it there is no debate except those who wish to be ignorant or clueless on the subject. Take your pick I don't care you're not posting that bs in a thread like this.
How dare you!
The TEV does not support a shader model FFS! SM 2.0 is DX9!, the TEV is not even close to that level you fool!
MS did term "shader model" so they had a name for a fixed set of features hardware must support!
Just because some effects can be done on it (like DX7 hardware) DOES NOT mean the TEV has programmable shader pipelines or that it has anything to do with shader models!!!!!!!!!!!!!!!