electroshockwave
Member
I know it's been mentioned multiple times but GTA IV fits this so much. Money is worthless. All I could really spend it on was body armour and ammo before a mission and some clothes. And I didn't need more than a few outfits. Also, it clashes with the story in an annoying way so it seems like the player and Niko have no real reason for doing anything. Niko's always saying that he needs money and that's why he has to kill people and stuff but he's fucking loaded. After the bank heist mission I got a quarter of a million, Niko and Roman have a nice apartment in East Algonquin and Roman's taxi business seems to be doing even better than the first one so why does Niko still need to be a criminal?
The only reason the player actually continues doing the missions is because there's fuck-all else to do and gamers have a drive to complete games. I think Vice City did it best by making the property management gameplay part of the story. I think a lot of the property missions were fun and had some cool side characters. It also made Tommy Vercetti more than just someone's lackey for the entirety of the game. Once you built your empire and Sonny Forelli started attacking you wanted to defend it.
The only reason the player actually continues doing the missions is because there's fuck-all else to do and gamers have a drive to complete games. I think Vice City did it best by making the property management gameplay part of the story. I think a lot of the property missions were fun and had some cool side characters. It also made Tommy Vercetti more than just someone's lackey for the entirety of the game. Once you built your empire and Sonny Forelli started attacking you wanted to defend it.