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Games that outdid the games that inspired them

I'm sorry Dead Space has nothing on RE4. It's hardly a horror game, sorry throwing boring skin blops at me does not count as horror. The game is a cakewalk demanding little from the player. It lacks the tension of RE4 as the emboss are mostly slow and take little to dispatch of. The right shot and it's done. For the most part standing in place and walking backwards is the tactic. Yeah nowhere near as tense as RE4 or even coming close to the sense of urgency it has. DS2 is just pretty forgettable.
 
No one has mentioned Half Life? They took a genre that was all about gore and blasting mutha's and created an fps with one of the best campaign's ever to grace the genre.
 
dragonflys545 said:
Infamous > Prototype

I think the game you are looking to compare Infamous to is CrackDown not Prototype. Crackdown did it first and Prototype came out around the same time as Infamous.
I'd have to say Crackdown did some things better than Infamous, while Infamous did a couple things better than CrackDown.
 
Saints Row 2 > GTA:SA > GTA4

Just Cause 2 is kinda different, it's a huge playground and you have a magic arm and wings. The open world engine is much better than any I've played so far. Smooth framerate, and the best in graphics.
 
Deadstar said:
No one has mentioned Half Life? They took a genre that was all about gore and blasting mutha's and created an fps with one of the best campaign's ever to grace the genre.
Half life inspired. It's only inspiration was the wellspring of godly ideas.

Oh sorry, I guess I messed up.

Half Life > Wellspring of godly ideas
 
Deadstar said:
No one has mentioned Half Life? They took a genre that was all about gore and blasting mutha's and created an fps with one of the best campaign's ever to grace the genre.
But what's the direct inspiration? It was pretty left field at the time I believe.

EDIT: I guess things like System Shock and Strife were hinting at that direction in some ways. It's better than both of those.
 
kai3345 said:
Bloodlines > Deus Ex

It's really not.

Well the story telling aspect part is, but the combat (which wasn't even very good in Deus Ex) is a good deal worse. The controls are kind of wonky, too.

I absolutely love both games, though. I can't wait for Human Revolution.
 
Void Insanity said:
No, for two reasons.

1 - NGB came first.
2 - Bayonetta > NGB

NGB > Shinobi 3D, not Bayonetta.


Ok this is even dumber than NGB beating Bayonetta. No, just no.
He was rating them.

Bayonetta is not even on the same plane of existence as the combat depth of DMC & NG. Action games of this type are more then combos and difficulty. Bayonetta is the safe version of complex action games. It will be enjoyed by a larger audience as a result so it makes sense...but it's depth is aesthetic compared to NG/DMC. With Bayonetta I saw proof that in order to make these types of games have a larger appeal, you have to ditch the depth. Even if you add the same deep features of past titles, it won't overcome the core that you altered. Also, QTE + forced first playthrough on the laughably easy "normal" mode = total fail. And it wasn't like hard mode was much better. I cleared both those play-throughs in a dozen hours with only deaths from lame QTE. That was the end of that.
 
sn00zer said:
Some other games I can think of that did this was Okami...in that it out Zelda'd Zelda
I shake my head every time I see this. It's so incredibly wrong.

Okami is a fun, stylish Zelda clone. But everything that makes Zelda games so great - especially the complex, ingenious dungeon design - was absent from Okami.
 
Void Insanity said:
No, for two reasons.

1 - NGB came first.
2 - Bayonetta > NGB

NGB > Shinobi 3D, not Bayonetta.


Ok this is even dumber than NGB beating Bayonetta. No, just no.

No, you have an opinion, the wrong kind.


Sonic Colors > Mario Galaxy.
 
HYDE said:
I think the game you are looking to compare Infamous to is CrackDown not Prototype. Crackdown did it first and Prototype came out around the same time as Infamous.
I'd have to say Crackdown did some things better than Infamous, while Infamous did a couple things better than CrackDown.

Crackdown was not the first that did it... It was Hulk's Ultimate Destruction the same people who did Prototype.
 
vanquish is good but its so different from gears.

ya they share third person cover based shooting but a million games do this now.

gears is more than single player its co-op, multiplayer, horde mode. people are just bandwagon hating on gears imo.
 
I'd argue that Banjo-Kazooie out did Mario 64. I mean, both are great games, but I just think Banjo takes everything Mario 64 did and did it better. Mario Sunshine comes close, too.


I thought RE4 was way better than Dead Space. I like both of them, but..ehh. RE4 is just awesome in about every way.
 
Hyuga said:
Well, he is totally right.
Okami is king!

came here to post this. implying that okami isnt better than zelda is simply asinine. It does everything zelda does better and with more style. The only real problem with okami is that it has 0 replay value if you get all the beads the first time through. Getting the goddess charm makes you literally unbeatable so it takes the fun out of the progression
 
godhandiscen said:
SOTN > Super Metroid, This.

hell no. sotn was awesome but super metroid was still better. sotn didnt really have much of a story, super metriod evoked emotion, especially the ending when metroid sacrifices himself you felt that emotion, that was something you really didnt experience in console games before. you actually felt the need to avenge his death with that triumphant music in the background.

areas like the ghost ship and soundtrack fit so perfectly game had an eeriness and beauty which is still remarkable 10+ years later.

sotn was a huge game, the music was great but it never really coalesces into an experience like super metroid.
 
Correctomundo said:
The Resident Evil 4 love on display here is most disturbing. Tense? In what universe?

The first big fight in the village? In any universe.

There were definitely more scenes like that, but I think the early village fight is the best example.
 
Wow this thread really became a pissing match for everyone's favorite games. Even if inspiration is loosely implied, at best.
 
And now for a few oldies :
Galaga > Space Invaders
Popcorn > Arkanoid
Flashback > (Prince of Persia + Out of this world)
 
Rahxephon91 said:
I'm sorry Dead Space has nothing on RE4. It's hardly a horror game, sorry throwing boring skin blops at me does not count as horror. The game is a cakewalk demanding little from the player. It lacks the tension of RE4 as the emboss are mostly slow and take little to dispatch of. The right shot and it's done. For the most part standing in place and walking backwards is the tactic. Yeah nowhere near as tense as RE4 or even coming close to the sense of urgency it has. DS2 is just pretty forgettable.
I'm doing a DS run on hard and it's pretty brutal. RE4 felt like a straight up action game on the default difficulty. There was ammo everywhere.

Something about DS just creeps me the hell out. Maybe it's the lack of humanity and the vast emptiness of space.
 
DR2K said:
No, you have an opinion, the wrong kind.


Sonic Colors > Mario Galaxy.

Bayonetta is much better than Ninja Gaiden, but that's neither here nor there. Bayonetta is inspired by DMC which is inspired by castlevania and resident evil. There's no inspiration going from Ninja Gaiden to Bayonetta.
 
HYDE said:
I think the game you are looking to compare Infamous to is CrackDown not Prototype. Crackdown did it first and Prototype came out around the same time as Infamous.
I'd have to say Crackdown did some things better than Infamous, while Infamous did a couple things better than CrackDown.

lol indeed. how would infamous be inspired by prototype when it came out at the same time. people are kinda misconstruing the point of the topic they are literally just saying they like game1 better than game2 and losing sight.


Rahxephon91 said:
DS2 is just pretty forgettable.

you know i share the same sentiments, DS2 the production values are off the charts, an extremely well made and polished game but ya i also felt it was pretty forgettable for some reason unlike the first one.
 
Zefah said:
The first big fight in the village? In any universe.

There were definitely more scenes like that, but I think the early village fight is the best example.

Really? Because I simply climbed up to the roof and picked off everyone that came at me. Granted, the village was the only really good part of the game, as I found it descended in quality the further along it went, but I can't think of a part I found tense by any stretch. Ammo was plentiful, weapons were overpowered, enemies were slow and displayed none of the promised A.I. improvements...

I just came away severely disappointed.
 
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