Ghost said:who the hell is Prince Arrington?
Your God.
Ghost said:who the hell is Prince Arrington?
Citizen K said:Split-screen co-op. Yay or nay?
Did the earlier games have split screen co-op?
Brimstone said:
Citizen K said:Split-screen co-op. Yay or nay?
Did the earlier games have split screen co-op?
Rawker said:two different engines? clueless!
Bebpo said:Might be a stupid question, but is the game still going to make the March release date?
Bebpo said:Might be a stupid question, but is the game still going to make the March release date?
Kabuki Waq said:Blim said some Ubi guy told him MArch 10 would be the date.
Brimstone said:
Brimstone said:Team Xbox is hosting it now. They have it in 640 x 360 and 1920 x 1080 resolutions.
http://features.teamxbox.com/xbox/1468/Ghost-Recon-Advanced-Warfighter-Dev-Diaries-Part-2/p1/
It's not speculation, it's a fact. SP and MP use completely separate engines, and only share the HUD and some art assets.Kleegamefan said:Actually, it seems like there are two different teams involved with GRAW 360...
One team (Montpellier team from Tiwak) is working on the 1 player game in France and another team (Red Storm) is working on the multiplayer game in the United States.......there is some speculation each part of the game (Single and Multiplayer) is using a seprate engine (Yeti and....something else) specifically designed for the needs of that part of the game but nothing is confirmed as of yet...
It does seem to be almost two seperate games in one, though....
Blimblim said:It's not speculation, it's a fact. SP and MP use completely separate engines, and only share the HUD and some art assets.
From what I've seen, the single player engine is much more advanced than the MP one. HDR, realtime shadowing, you name it.Bebpo said:So which is the better engine? ;P
Blimblim said:From what I've seen, the single player engine is much more advanced than the MP one. HDR, realtime shadowing, you name it.
dorio said:I'm not buying the fact that they scanned that soldier's suit by putting tiny little dots over it. There are actually scanners that do that with much better accuracy and judging by the in game model I don't see how they got that placing decals on a suit.
That makes sense. Thanks.Jerkface said:They only scanned the proportions I believe, then they build the model around those dots.