dirigibility? Either thats autocorrect in action or you are making a very nuanced point.BUT they need to fix the janky movement and the awful dirigibility, it's really bad, like watch_dogs tier.
Thanks , settings?
Requested an invite to the GAF Task Force
Requested an invite to the GAF Task Force
Oooooh. How do I do this? Also...switch shoulders how?
So is it a fun time in a good way or bad? Can't play online till later tonightOk played some co-op and holy hell this game is rough and janky and kind of incredible because of that. It's just endlessly hilarious to do stuff in because of the jank. And also how self serious the game is, it's fun to break that self seriousness through utter stupidity.
So is it a fun time in a good way or bad? Can't play online till later tonight
Ok played some co-op and holy hell this game is rough and janky and kind of incredible because of that. It's just endlessly hilarious to do stuff in because of the jank. And also how self serious the game is, it's fun to break that self seriousness through utter stupidity.
So is it a fun time in a good way or bad? Can't play online till later tonight
Seems like everyone knows where you are when somebody goes on alert. God that shit is terrible.
I sent my friend a code through the site. He gets an email and clicks the link, which brings him to a page where he has to input a code. But he never got a code, just the link. Any ideas?
What jank there is outside of veeery weird vehicle behavior? Skyrim horses, but on wheels.
Seems like everyone knows where you are when somebody goes on alert. God that shit is terrible.
Any videos that might show this in action? Seems to be a few posts here about the AI always magically knowing where you are once they've been alerted.No they don't, there is clear delay as alerted reports to rest. Even one being alerted may not know your accurate location. Also you can loose them and flank pursuers.
AI has its obvious flaws, but guards aren't hive mind where everyone knows instantly what anyone else does or sees.
Any videos that might show this in action? Seems to be a few posts here about the AI always magically knowing where you are once they've been alerted.
Yeah when I was just messing with settings and locked/unlocked FPS and all that I noticed that the distance is really beautiful sometimes, also character reacts to sunlightThis game is pretty rad. I can totally understand most of the complaints in this thread, but for me it delivers almost everything I hoped for and I'm trying to RP as much as possible.
Stuff like this:
I could sprint there or grab a bike and ride there and have my team magically spawn out of my ass when I get off the bike. But instead I decided to walk there, along the edge of the border, over the mountainside. My squad walking with me while the sun slowly sets behind the mountain. It looked awesome. It didn't even take long but this is stuff I with MGSV did better and I'm glad the game delivers.
It's just cool to take a chopper somewhere, drop like 600 meters away from a target area and move your way up there. Scouting the surroundings, observing enemy patterns. I like how most enemies also don't really seem to have a set patrol pattern, a lot seems pretty randomized [within margin of course], which is neat.
I'm having a ton of fun just randomly moving through the area, seeking out weapon parts or rebel supplies.
[IMG]http://abload.de/img/ghostreconwildlands-cd7r41.png[/IMG]
[IMG]http://abload.de/img/ghostreconwildlands-cvnomc.png[/IMG]
Yeah, there are "alerted" and "in-combat/spotted" modes for the AI.No they don't, there is clear delay as alerted reports to rest. Even one being alerted may not know your accurate location. Also you can loose them and flank pursuers.
AI has its obvious flaws, but guards aren't hive mind where everyone knows instantly what anyone else does or sees.
After trying to drive for a few KM I felt sick, can't play it.
No they don't, there is clear delay as alerted reports to rest. Even one being alerted may not know your accurate location. Also you can loose them and flank pursuers.
AI has its obvious flaws, but guards aren't hive mind where everyone knows instantly what anyone else does or sees.
This is a total mess. Unless this is deeply unrepresentative of the game, Ubisoft desperately need to delay this title. Even if I neglect every bug - and I saw some real corkers - the gameplay just feels bad.
The driving is absolutely terrible I really thought we'd got past the point that driving physics could feel that bad in a AAA game.
The gunplay feels terrible due to the awful controls/sensitivity/autoaim.
The AI feels bottom of the barrel, going from all being blind as bats to all being able to see through the back of their heads.
The entire structure of the game just screams Ubibloat Open World.
I hope the other zones are more populated than this beta zone. This is just a huge empty zone.....
Pretty much what I think. I was day one before the beta but now I dont think I'll buy it at all. It just doesnt feel even remotely good to play.
Is there any way to let an AI squadmate drive or fly anywhere after setting a waypoint? I want to ride shotgun and watch the view instead of control the vehicle all the time.
Pro-tip: you can drive up mountains vertically. The physics are crazy unrealistic.
Alternatively when going downhill just drive off the cliff. Nothing will happen when you land at the bottom.
Yep, I've done that too several times.
I tried Co-Op earlier. My team were all different ends of the map triggering different missions so I could hear the audio for their missions when I wasn't near them. When I started teleporting to them, they were playing it as a first person shooter, throwing grenades etc.
How does that code begging thread have like 20 pages and this only five?
Alternatively when going downhill just drive off the cliff. Nothing will happen when you land at the bottom.