DrROBschiz
Member
Friend linked me to this earlier, I like it; can easily see where the Dark Souls influence is going.
Ghost Song: Prepare to Dash
Loved the Dark Souls nod and feel they give the NPCs
I hope they build on that!
Friend linked me to this earlier, I like it; can easily see where the Dark Souls influence is going.
Ghost Song: Prepare to Dash
Oh I like that.Friend linked me to this earlier, I like it; can easily see where the Dark Souls influence is going.
Ghost Song: Prepare to Dash
Friend linked me to this earlier, I like it; can easily see where the Dark Souls influence is going.
Ghost Song: Prepare to Dash
I really hope there is one.One question... the scene with the robot. Is there a dish in the game or do you have to kill the robot?
Jesus... 2.03 gave me some Dark Souls vibes.
This seems really really interesting.
One question... the scene with the robot. Is there a dish in the game or do you have to kill the robot?
More importantly, @shahidkamal as he's usually responsible for indie Vita ports.
Also @giocorsi. I tweeted them, hopefully it gets their attention.
I just noticed this thread. You care after all. Thank you all for your inspiring comments. Scene transitions is something I'm thinking about. Also some have pointed out a couple audio blips, and the reverb cutting off on Adam's lines, I'm well aware of those and they'll be fixed. Some of the sounds are more "temp" than others, including the footstep sound which needs some tuning.
short answer:
It is possible to give him what he wants and go by without fighting him.
long answer:
Once upon a time, Adam was owned by a scientist on a research expedition, studing the Roslock bugs. He was asked to stand watch while the group dealt with a captured live specimen. It went wrong, and no one came back for him, and so he stayed.
Over time, he started going mad, and damage to his head while guarding the passage increased his dementia. The dish he wants is Roslock DNA. If it's on you, he'll let you go by.
Information like this is available in game by studying lore items or talking to characters. It's all around the periphery. Ambient lore.
Original Adam sketch:
I really can't wait to explore the lore in this game.I just noticed this thread. You care after all. Thank you all for your inspiring comments. Scene transitions is something I'm thinking about. Also some have pointed out a couple audio blips, and the reverb cutting off on Adam's lines, I'm well aware of those and they'll be fixed. Some of the sounds are more "temp" than others, including the footstep sound which needs some tuning.
short answer:
It is possible to give him what he wants and go by without fighting him.
long answer:
Once upon a time, Adam was owned by a scientist on a research expedition, studing the Roslock bugs. He was asked to stand watch while the group dealt with a captured live specimen. It went wrong, and no one came back for him, and so he stayed.
Over time, he started going mad, and damage to his head while guarding the passage increased his dementia. The dish he wants is Roslock DNA. If it's on you, he'll let you go by.
Information like this is available in game by studying lore items or talking to characters. It's all around the periphery. Ambient lore.
Original Adam sketch:
I just noticed this thread. You care after all. Thank you all for your inspiring comments. Scene transitions is something I'm thinking about. Also some have pointed out a couple audio blips, and the reverb cutting off on Adam's lines, I'm well aware of those and they'll be fixed. Some of the sounds are more "temp" than others, including the footstep sound which needs some tuning.
short answer:
It is possible to give him what he wants and go by without fighting him.
long answer:
Once upon a time, Adam was owned by a scientist on a research expedition, studing the Roslock bugs. He was asked to stand watch while the group dealt with a captured live specimen. It went wrong, and no one came back for him, and so he stayed.
Over time, he started going mad, and damage to his head while guarding the passage increased his dementia. The dish he wants is Roslock DNA. If it's on you, he'll let you go by.
Information like this is available in game by studying lore items or talking to characters. It's all around the periphery. Ambient lore.
Original Adam sketch:
Oh man this looks awesome!
Did the Wii U version got cancelled or something?
I can't believe you guys are port begging even in a thread like this. Knock it off.
That's sad. Reminds me of the female android wandering the desert in Phantasy Star III.I just noticed this thread. You care after all. Thank you all for your inspiring comments. Scene transitions is something I'm thinking about. Also some have pointed out a couple audio blips, and the reverb cutting off on Adam's lines, I'm well aware of those and they'll be fixed. Some of the sounds are more "temp" than others, including the footstep sound which needs some tuning.
short answer:
It is possible to give him what he wants and go by without fighting him.
long answer:
Once upon a time, Adam was owned by a scientist on a research expedition, studing the Roslock bugs. He was asked to stand watch while the group dealt with a captured live specimen. It went wrong, and no one came back for him, and so he stayed.
Over time, he started going mad, and damage to his head while guarding the passage increased his dementia. The dish he wants is Roslock DNA. If it's on you, he'll let you go by.
Information like this is available in game by studying lore items or talking to characters. It's all around the periphery. Ambient lore.
Original Adam sketch:
I'm throwing money at my screen and nothing happens!
WHY? WHYYYYYYYYYYYYYYYY???
Those sounds you are using are placeholders? Sound amazing, keep em.