Yep, pretty much the same as the C=64/Apple // versions, although the C=64 version was my favorite due to the great voice samples and the quality of the music.tanod said:Master System. Unless that version is the same,
Yep, pretty much the same as the C=64/Apple // versions, although the C=64 version was my favorite due to the great voice samples and the quality of the music.tanod said:Master System. Unless that version is the same,
JDSN said:Whats that thing from Gears of War doing in there?
Wiimote = Point, Shoot and jump. Motions are used to pull the ghost towards the trap.
Nunchuck = motions used to throw the trap, Z = uses the trap
Booser said:Perfect. Kinda like the shield ripping in MP3 you should have to tug back and forth on the remote as the ghosts tries to break out of the stream.
This could be awesome. All eyes seem to be on the Wii version. DONT FUCK IT UP OR MY CHILDHOOD WILL KILL YOU!!!!
Nunchuck = motions used to throw the trap, Z = uses the trap,
They didn't. Bleem! won, but went down the tubes due to the court fees doing so. Maybe you're thinking of Connectix Virtual Game Station, but Sony didn't win that suit, either; they bought the company.tanod said:Just like Sony got to take all of the Bleem! code when they won their lawsuit against that emulation company.
bold part: Yes, like in Luigi's Mansion.
G-Fex said:hopefully no QTEs please
True that.JoshuaJSlone said:If almost every Star Wars game can squeeze in a Death Star bit, it's only fair Ghostbusters games can squeeze in a Stay Puft scene.
I played GhostBusters 2 for the NES.GDGF said:Fuck yeah this is awesome! I've been wanting a Wii Ghostbusters game since the system was announced. Red Fly has a shit ton of talent, so I don't see them fucking this up. It's all good.
What are your favorite Ghostbusters games, BTW?
Mine are the Genesis game, arcade game, Sega Master System game (in that order)
pubba said:
Well, I wouldn't say he retired per se. His wife died from cancer and he just went off to raise his kids.Lonestar said:I think Rick Moranis retired from acting. Think his wife died was the reason why he did.
And the ability to activate them by putting your foot on the Wii Balance Board.Taker666 said:I may have to kill someone if the Wii version doesn't include-
1st person ghost busting mode
Ghost traps thrown out with a nunchuk flip
Harold Ramis is actually quite prolific but more as a director/producer than an actor. He just recently directed three episodes of The Office.vectorman06 said:I thought the actor who played as Egon was dead, good to see him alive. What about the actor who played Luis and the one who played Jean?
ckohler said:Harold Ramis is actually quite prolific but more as a director/producer than an actor. He just recently directed three episodes of The Office.
And even chubby he has that geeky lovable charm.ckohler said:Harold Ramis is actually quite prolific but more as a director/producer than an actor. He just recently directed three episodes of The Office.
JoshuaJSlone said:They didn't. Bleem! won, but went down the tubes due to the court fees doing so. Maybe you're thinking of Connectix Virtual Game Station, but Sony didn't win that suit, either; they bought the company.
.rogue_pigeon said:My bet is that the new bad guy/girl/thing will prove how bad ass it is/they are by resurrecting all the monsters they've fought in the past as mini bosses.
Why did they model a Central Park West type building and not have it across the street from Central Park?SPEA said:http://kotaku.com/gaming/ghostbusters/ghostbusters-screen-co+op--mp-info-322990.php
Got some MORE Ghostbusters news. Sure you can handle it. Vivendi have confirmed to Variety writer Ben Fritz that the games will feature both multiplayer and co-op. Co-op? Be still, my beating heart. Also, up *there*, you'll find a screenshot we managed to get hold of earlier today (click for a bigger version). It's picture tells a thousand words. Most of them being childish squeals. Now if you'll excuse us, we've got to go practice some official, canonical, co-op one-liners. Something about two in the box, and we being fast.
JDSN said:Whats that thing from Gears of War doing in there?
MassiveAttack said:I'd rather see ZootFly develop the game instead of Terminal Reality.
ckohler said:Harold Ramis is actually quite prolific but more as a director/producer than an actor. He just recently directed three episodes of The Office.
Ecto 1 is back, it looks like the one from GB2, with the yellow/black warning stripes, but with less crap on top and it's using the original logo, not the GB2 logo.
- Release is for October 2008.
- You play as the 5th member of the team
- It takes place in 1991 and the city has agreed to fund you but they hire Peck to watch over you to make sure you're not just pulling their strings.
- After you are hired, a new evil hits New York and ghosts start appearing everywhere
- The first mission is to hunt down Slimer in the hotel from the 1st movie, it trains you how to use the proton pack and trap.
- While you play, you hear chatter from the other 4 members over your radio or in person when they're around you.
- The environments are destructible, but don't worry about bill as now that you're funded by the city, they cover the damage.
- You press the d-pad to deploy the trap
- There are different proton beams you can use and some of them act like a fishing mechanic, a pull and tug lasso effect.
- Terminal Reality has developed their own engine to handle the physics, they showed off a demo where they dropped hundreds of ragdoll bodies, boxes, and cars and they all reacted perfectly with no framerate hits.
- They will be able to simulate up to 1,000 objects at once with no framerate hit.
- The entire demo was done on the PS3 to show that they're not having trouble developing for it.
- There is a Slime Gun that shoots out a trail of green slime and you can anchor things to each end of the strand, you can tether ghosts to walls using this for easier trapping.
- One of the levels takes you back to the library from GB1 to re-visit that librarian ghost, or as Ray refers to it as, "the one that got away".
- The Elmer Bernstein score is in tact and while no other songs were confirmed, they have to imagine Ray Parker Jr's song will be included.
- Your AI teammates will perform all sorts of actions without you having to tell them and they can save you by shooting ghosts and deploying traps.
- They said they wanted to keep you as a 5th member of the team so you can hear all the interaction between the other 4 guys with the dialog that Akyroyd and Ramis are writing.
- They want the game to be, "fun, funny, or scary" at all times. In an average hallway, for example, ghosts could smash through a window, pop out from behind a vending machine, or come down from the ceiling.
- Your main hub is of course the Firehouse and you're free to walk around and talk to Janine, play with Egon's new gadgets, perform scientific experiments, etc. And YES you can slide down the firepole!!!!
- The Stay Puft battle is actually EARLY in the game as there's a big reveal bigger evil at play.
chesspieceface said:He also wrote and directed Groundhog Day! Now that would make an interesting game
Sounds awesome, can't wait!Penguin said:From IGN boards.
Ghostbusers AM back, dudes.koam said:Ghostbusters ARE back.
"Wii and PS2 owners will also be able to get in on the fun next Halloween with a cartoon-styled version of Ghostbusters. "The storyline from the next-gen version will be carried out in its entirety in our game, but our primary focus is on multiplayer," says Red Fly's Jeff Mills. "So we'll reproduce everything that you do in the game, but then we'll repurposed the maps for various multiplayer things and introduce new maps for multiplayer scenarios as well." The entire single-player campaign can be tackled by up to four players via splitscreen co-op or a Halo 3 style competitive mode. But the largest difference from the XBox 360 and PS3 versions is found in the adversarial modes where players battle it out in a ghosts versus Ghostbusters free for all. Ghosts will be able to phase through certain points in the walls, floors, and ceiling. And many, like Slimer, have the ability to fly. Ghosts can also sneak up behind players and scare them, temporarily reducing their max health. Busters are equipped with a standard array of proton packs and traps and each one has a different special ability. Ray, for example, will be able to spot where ghosts are going to come through the wall."
Penguin said:More info from the IGN boards.
Now I'm confused cuz this is talking about the Wii/Ps2 stuff so I don't know if not included in 360/ps3 version...
Umm, I think those multiplayer descriptions are about what's in the Wii/PS2 versions. They're the largest differences "from the XBox 360 and PS3 versions."Falagard said:Sounds like the Wii/PS2 version is cartoony, while the PS3/Xbox 360 version has multiplayer vs modes, ghosts versus ghostbusters as well as co-op.
Falagard said:Sounds like the Wii/PS2 version is cartoony, while the PS3/Xbox 360 version has multiplayer vs modes, ghosts versus ghostbusters as well as co-op.