No major Witcher 3 spoilers but if you wanna go in blind, just skip it and save it for later. They do mention a few specific quests but don't get into them much.
Happy that Brad and Dan loves it. But I wish they played the previous games simply because the connections to the previous games are pretty cool for vets. If you didn't play TW2 at least, a lot of callbacks and jokes are gonna go way over your heads. And there's quite a lot of callbacks as you play more of the main story. The game isn't even subtle about them.
Hearing Destiny-apologist Brad try and defend it just makes me sickgot to the point where I had to skip him defending the loot system and pseudo-acknowledging the need for matchmaking.
I'm actually surprised that no one on the crew went and saw the NFS movie. It's about as close to the game as you could get in movie form. Nothing but car porn and a shitty, far too serious plot.
I'm actually glad they discuss it on the bombcast because I can get whatever updates I need on Destiny without actually booting back in to the game. I kind of share the same opinion as Jeff at this point except that I'm sure Bungie couldn't really do anything to drastically improve the quality of their DLC this late. I am hopeful most of the glaring issues get sorted by their next major expansion.
Wow, when I first heard this I was so into Jeff ripping apart Destiny that I didn't notice. But Patrick Klepek casually just throws in a racial slur into the conversation and no one calls him out on it.
Wow, when I first heard this I was so into Jeff ripping apart Destiny that I didn't notice. But Patrick Klepek casually just throws in a racial slur into the conversation and no one calls him out on it.
Wow, when I first heard this I was so into Jeff ripping apart Destiny that I didn't notice. But Patrick Klepek casually just throws in a racial slur into the conversation and no one calls him out on it.
Wow, when I first heard this I was so into Jeff ripping apart Destiny that I didn't notice. But Patrick Klepek casually just throws in a racial slur into the conversation and no one calls him out on it.
I mean, that is technically an insensitive term, but it's so ingrained into public consciousness that I don't really expect people to be outright offended when it slips out.
I really enjoy the Destiny rants, though I imagine it is frustrating for fans to keep hearing. As someone in agreement with Jeff though(having given up on the game long ago), I don't find it tiring and rather enjoy the continued perspective with updates.
That said, it would be nice to hear a proper counterpoint though. All these rants over the months and Brad sort of steps up but mostly ends up limply agreeing with the core issues. I am still curious myself to hear a proper argument rebuttal from the other side, but this podcast doesn't provide that. Clearly there is a proper debate to be had though it seems.
That said, I still find the no-matchmaking defense completely ridiculous. As if anyone playing Destiny lacks the core human trait to learn from mistakes and react to imposing challenges. Just cannot comprehend how Destiny Raids or certain dungeons could be so complex that the human mind couldn't adapt through visual feedback without direct communication. It's not as if you won't ever get matched with intelligent people randomly through matchmaking, as I regularly do with MMO's, even if you get a few dumbshits on occasion.
Shadow of Mordor won GotY, didn't it? It's not really a year to take seriously overall.
IIRC Jeff mentioned it was a weak year, hence the weak GotY lineup. So it serves more as a testament to how disappointing the year was more than anything.
Gypped. Based on the idea that gypsies (Romani) steal or cheat other people (similar to the phrase "Jewed"). Even if it is ingrained in our culture (like the Seinfeld episode that used the word "indian giver") it's still not a good excuse. I later looked it up and he apologized and said he didn't know it was a slur, and I guess I'll take that on it's face value, but I grew up in Chicago just like him and it's not like there are zero Romani there. So it's strange to me he would be ignorant of the racist connotations. Hopefully the lesson learned is that when using a word negatively to be aware of what you are actually saying.
edit: Actually after looking it seems that he has used the phrase multiple times on the podcast and has been called out on it before, so maybe I shouldn't of taken it on it's face value.
Gypped. Based on the idea that gypsies (Romani) steal or cheat other people (similar to the phrase "Jewed"). Even if it is ingrained in our culture (like the Seinfeld episode that used the word "indian giver") it's still not a good excuse. I later looked it up and he apologized and said he didn't know it was a slur, and I guess I'll take that on it's face value, but I grew up in Chicago just like him and it's not like there are zero Romani there. So it's strange to me he would be ignorant of the racist connotations. Hopefully the lesson learned is that when using a word negatively to be aware of what you are actually saying.
Oh wow, is that the actual origin the word? I had no idea... though it makes a lot of sense, in retrospect.
Is that like a common slur in Europe or something? Because here in North America I'd totally thought it just meant shortchanged, with no further connotations.
Oh wow, is that the actual origin the word? I had no idea... though it makes a lot of sense, in retrospect.
Is that like a common slur in Europe or something? Because here in North America I'd totally thought it just meant shortchanged, with no further connotations.
I can't speak to Europe, but when I was growing up in Chicago in the early 90's, it was used casually just like "indian giver" without a second thought. But people stopped saying it just like they stopped using "gay" as a general way to describe something they didn't like years ago.
They aren't wrong. I like Destiny but what is the end goal? To grind the new content to get new gear.....why? There will be nothing to use it on.
I have fun playing Destiny but there isn't a point to it. I guess if you like the shooting it could be to try to beat the horde mode on harder difficulties.
They aren't wrong. I like Destiny but what is the end goal? To grind the new content to get new gear.....why? There will be nothing to use it on.
I have fun playing Destiny but there isn't a point to it. I guess if you like the shooting it could be to try to beat the horde mode on harder difficulties.
I agree that as an American, Eurovision is super interesting to look at from afar, but if it was going on regularly, I wouldn't care just like I've never cared about American Idol.
They aren't wrong. I like Destiny but what is the end goal? To grind the new content to get new gear.....why? There will be nothing to use it on.
I have fun playing Destiny but there isn't a point to it. I guess if you like the shooting it could be to try to beat the horde mode on harder difficulties.
I really enjoy the Destiny rants, though I imagine it is frustrating for fans to keep hearing. As someone in agreement with Jeff though(having given up on the game long ago), I don't find it tiring and rather enjoy the continued perspective with updates.
That said, it would be nice to hear a proper counterpoint though. All these rants over the months and Brad sort of steps up but mostly ends up limply agreeing with the core issues. I am still curious myself to hear a proper argument rebuttal from the other side, but this podcast doesn't provide that. Clearly there is a proper debate to be had though it seems.
That said, I still find the no-matchmaking defense completely ridiculous. As if anyone playing Destiny lacks the core human trait to learn from mistakes and react to imposing challenges. Just cannot comprehend how Destiny Raids or certain dungeons could be so complex that the human mind couldn't adapt through visual feedback without direct communication. It's not as if you won't ever get matched with intelligent people randomly through matchmaking, as I regularly do with MMO's, even if you get a few dumbshits on occasion.
Honestly, I dont think there is a counterpoint. I played the shit out of Destiny myself and everyone I played with is also in that Brad category where they recognize everything thats wrong with the game but they enjoy it enough to keep going. It seems to be more a difference of tolerances.. How much can you take before you quit?
That said, I still find the no-matchmaking defense completely ridiculous. As if anyone playing Destiny lacks the core human trait to learn from mistakes and react to imposing challenges. Just cannot comprehend how Destiny Raids or certain dungeons could be so complex that the human mind couldn't adapt through visual feedback without direct communication. It's not as if you won't ever get matched with intelligent people randomly through matchmaking, as I regularly do with MMO's, even if you get a few dumbshits on occasion.
Just to offer some perspective and not necessarily as a defense (because it's a tired old fight that I don't really want to wade into), the example from this week's lowest challenge mode that Brad gave (a boss flipping shield types mid-fight) as a defense is very tame compared to the other boss mechanics.
The highest tier explained, in spoilers in case people don't want to see it:
You run into a room and the boss spawns, but you can't damage him. You have to go find a specific enemy in the arena and kill it, which grants you a limited-time buff that lets you deal damage to the boss. The timer runs out and you repeat that. When the boss reaches 50% health, he places a debuff on a random player - a 30 second countdown at the end of which, they die. Another player has take the debuff off them (by holding square or X) before the timer expires, and now they have it on themself. The previously debuffed player is immune to the debuff for 40 seconds and cannot take it off of the newly-debuffed player for the duration of that time. In other words, you can't just pass it back and forth between the same two people, it always has to go in a rotation between all three players. This debuff lasts until the boss is dead, which can be a long time depending on how good your team is at burning him down. All the while, adds are spawning into the arena that you have to take care of before you get pinned down and overwhelmed.
The debuff management is important because when the boss health reaches 50%, he spawns objectives (mines that need to be defused within 30 seconds) across the arena, so your party needs to decide how they're going to split up and maintain the debuff rotation between the players (who needs to go get the first objective, how the second and third objectives will be split due to the debuff needing to have a specific two players present in the same area). If the mines aren't defused, the party wipes. He spawns the same objective again at 25% health. If a player dies, they're out of the fight for 30 seconds + whatever time it takes for you to go and revive them, so lone-wolfing it and dying is very often an effective party wipe because you won't be able to take care of the debuff.
There's a lot of communication required - for a shooter (and importantly, for the audience that is going to play a shooter and with the expectations they have of a shooter) it's quite complex, and that's the origin of the decision to make you go in with friends. In an MMO, everyone has a keyboard - you need it to play the game, so they're at least guaranteed to be capable of communicating. Someone can (and often do) unplug or mute their mic once they're loaded in. And there is also something to be said about having a guaranteed commitment level for the players coming into these modes with a full team. People have spent five hours on the last boss - I'm not sure there are many people that will put up with that kind of struggle with a matchmade group. Even then, my understanding of MMO LFG is that they have the LFG tier be of a lower difficulty and have appropriately lower rewards. Which is...exactly what they did with Prison of Elders - the matchmade version has a boss but without the additional layer of mechanical complexity, and the rewards are scaled down.
It's far from an ideal situation given the tools that the game offers to find people to tackle these modes with (none), but you can see why it would be hard to build something that doesn't cause as much frustration as it alleviates.
I can't speak to Europe, but when I was growing up in Chicago in the early 90's, it was used casually just like "indian giver" without a second thought. But people stopped saying it just like they stopped using "gay" as a general way to describe something they didn't like years ago.
I agree that as an American, Eurovision is super interesting to look at from afar, but if it was going on regularly, I wouldn't care just like I've never cared about American Idol.