FirmBizBws
Becomes baffled, curling up into a ball when confronted with three controller options.
The controls for that game are so shitty I gave up after the first beta
The controls for that game are so shitty I gave up after the first beta
Paladins is a really really good game. More people should play it. Its the perfect mix of Overwatch objectives with more moba sensitives on the character builds.
Those damn Gears trollsIs cliffy B gonna get mad on twitter again and blame various forums for its downfall.
I enjoyed what I played of LawBreakers but my god if it didn't just have the most abominable character designs I've seen in a good while.
Add me to the number of people who signed up for the closed beta (PS4),never got in and was unaware that there was an open beta period...
Yeah, literally had no idea. Seems they didn't do nearly well enough of a job to let people know they could play.
I couldn't stand it, for some reason the game felt slow and choppy despite running at a really, really good framerate, it just felt gross.
Yeah he will probably call us all cunts, again.Is cliffy B gonna get mad on twitter again and blame various forums for its downfall.
Yeah he will probably call us all cunts, again.
Isn't he doing Fortnite?The game was aimed at people that wanted realistic gritty Overwatch or something like that according to Cliff himself. As it turns out most of the appeal of Overwatch is in its style and characters more than any where else and people that want gritty have Quake Champions to play which is really nice. I played beta for a bit, I think the game was fine honestly, it's just tight competition in the market I guess even though I thought it was fine I just don't care enough to buy it or play these other hero shooters. I feel you find one game of this style that works for you and stay there, I barely play OW anymore either. So yeah... Cliff should have gone and made a Battle royale, survival game or something like those with the level of polish and effort that has gone into Lawbreakers, they would easily stand out among the jank fest competition then. I'm sure whoever that eventually manages that will hit it big and take most of the audience. It's not hard to beat a game like PUBG at what it's doing. Its ideas are brilliant but the execution still leaves a lot to be desired. You can't compete with Blizzard or even hirez that have firmly established themselves. The game took a very long time to come out too.
Lawbreakers looks like it'll go F2P next year, I might play it then
It was going to be F2P, then it wasn't.Oh it's not F2P, ouch. I thought they had a F2P publisher. Nexon is known for a lot of F2P stuff at least iirc.
Oh it's not F2P, ouch. I thought they had a F2P publisher. Nexon is known for a lot of F2P stuff at least iirc.
At a GDC panel today, Boss Key Productions announced that LawBreakers would not be free to play as originally announced. Members of the panel, which included CEO Cliff Bleszinski and COO Arjan Brussee, explained that the model no longer made sense with the direction they were taking the game. Bleszinski pointed out that they didnt want to go down that road of buying energy, or other sleazy tactics, though did mention that the game could feature skins or similar cosmetic options. Art Director Tramell Isaac said the free to play model made development become about "How do we get money?" instead of "How do we make a great game?" and that it became a "distraction.
Source.
Cliff should do a single-player character action game for PC and consoles, I think he'd have better luck there.
I'm also playing the open beta, and I can appreciate what is doing differently than other games like Overwatch or Paladins, this is fast and chaotic, it's that 'type' of fun. One class can double jump and dash and has the hook to move super fast!, another can fly literally like a jet, another has triple-jump and walljump and slide. Etc. Now add the low grav area of each map. It's a lot of people flying around and shooting and kicking each other and it makes up for a very crazy experience.
That said while it's hectic, other parts of the game don't accompany as much that core of hectiness. Why there is a 8 second respawn delay for an hectic game like this? It should be 2-3 seconds shorter. The art style is also so-so, and it makes hard to identify other characters classes in this fast paced game. Finally, the game modes are... like, there, but they feel an excuse to kill each other.
I think I prefer the teamplay, variety and pace of Paladins, or if I want something faster, the pureness and focus of Quake Champions.
Game need a much better ui and visual indications.
We got spoiled by Blizzard.
Man I used to play the hell out of the demo of that game because I didn't have money for Xbox Live as a kid. I don't play any multiplayer shooters right now but would buy this in an instant if they remastered it or made a sequel.
You know what tho, if you wanna play a final product game then you shouldnt play unfinished betas. Thats why they have a fucking beta. So the finished product gets better.
I'd recommend people check out this video about the mobility and momentum in LawBreakers. Skip to 8:40 for where he talks about the individual characters.
The zero grav areas are easily the best part of the game and when you learn how each character differs and uses their abilities to build up momentum, it's insanely fun to zip around the map.