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giveaway: Yumi's Odd Oddysey, 3DS eShop platforming goodness

maxcriden

Member
cover_large.jpg


Also known as Sayonara Umihara Kawase, this is the first game in the long-running piscine-themed platformer to come to the West.

Anyway, it's a 2D platformer. With zaniness.

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And criticial acclaim! Nintendo Life said in their review, "Aptly named and well worth the wait, Yumi's Odd Odyssey is an absolute joy ... suprisingly demanding ... puzzle-platforming fans, don't let this one get away." The game normally retails for $20 and from what I can ascertain, it takes up 1,032 blocks.

large.jpg


I love 2D platformers and this one hasn't been getting nearly enough attention on GAF. So with that in mind, I have three NA codes to give away.

To enter the contest, I'm going to change it up a bit from the recent haiku contests. If you want to enter to win a copy of the game, simply tell us a story about an under-appreciated game you have played on a handheld system. Preferably a 2D platformer, but I'd be glad to hear about any game, especially one that has typically flown under even GAF's radar. Screenshots and OST samples are welcome. Your entry doesn't have to be War and Peace, but a few sentences would go a long way to showing off the forsaken gem you're telling us about!

I'll choose a winner in a few days or so, once we have some good entries! Also, you can enter as many times as you like.

Disclaimer: I do not work for Natsume or any game company. If I'm giving away an eShop or Steam game in a thread like this, the codes are usually provided by the publisher or developer, but I am not being paid or asked to do this.
 

zroid

Banned
I'm going to be upfront and say this isn't a game I've put a whole lot of time into, but I think it fits the bill better than any other and it was pretty good from what I have played.

zNc5IBA.png


Is Starfy the most obscure 2D platformer Nintendo has published in recent memory? Could be. I hadn't heard of the character until Brawl, and I hadn't known of the existence of this DS game in the West until a couple years ago. Being a lover of Nintendo games, platformers, and all things cute, I could hardly resist the opportunity to pick this one up for just a few dollars.

He is kind of like Kirby's esoteric little step-brother, but at least Starfy's not as mad all the time (or so NoA would have us believe).

KSSU_Kirby_Crouch.png


Overall from what I've played The Legendary(?) Starfy is a pretty competent platformer, although it doesn't really do much to elevate or innovate in the way Kirby often does (you're likely to find a treasure trove of borrowed ideas though, implemented relatively well). It is definitely super cute and colourful, the level design is solid, and it manages to strike that same tricky balance as Kirby of not being too challenging, but still engaging and enjoyable.

So I would recommend this one. It's a gem alright, but maybe more of a topaz than a ruby. If you are wont to be charmed, then Starfy and his friends will do that for you with ease. Even if he's not necessarily the coolest mascot in town.


And hey, at least this cute mermaid seems to know him! Not bad, Starfy.

LRl5aN1.png



Don't sleep on it if you can help it.

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Vanillalite

Ask me about the GAF Notebook
Mega Man V for Gameboy

Megamanvbox.jpg


This is the 5th and final entry in the Gameboy Mega Man series not to be confused with the normally cited console enteries. It featured a planetary motiff which really appealed to be as a kid as I love astronomy.

What was great about this game is the previous MM GB games had 4 bosses from the same numbered console entry and 4 from the sequel. Yet this game was totally original. No reused bosses or stages.

In essence it is the only truly new Mega Man game on the original Gameboy. I played a ton of this as a kid. Game is really well done. Felt like it was overlooked cause it was a Gameboy title, the 5th one at that in a series that was a console missmash up until that point, compared to the SNES MM game in X which released around the same time, and there were just to many MM games in general.

It's out on the 3DS VC as of a couple of months ago. If you are a Mega Man fan and haven't played this it's a good 3DS VC pickup!!
 
Bugs Bunny Crazy Castle 3 would be my choice.

cmOfsYQ.jpg


It's more of a moving puzzle game than a platformer, although it's based on platformer elements. Setup is pretty simple; you run around as Bugs, collecting keys so you can unlock the door to the next level, while you're already surrounded by doors.

OWs9zlL.jpg


Now besides the keys that are already out in the open, the rest of the level is taken up by various enemies (Daffy, Tweety, Taz there at the end) who function somewhat like the ghosts from Pac-Man. That is to say, some hunt you while others have a set route. Get hit by one, and you're done for, son! The puzzle part comes in, much like stealth games, where you have to figure out how to maneuver around all the various baddies and still make your quota for keys in a timely manner. It's less methodical than you'd think, especially as the levels go on (and there are A LOT OF THEM).
Just lots of frantic running around, replete with anvils, bombs, and the like. Very in keeping with WB cartoon tradition, and the soundtrack isn't too bad, although a little repetitive.

Have a listen: http://www.youtube.com/watch?v=3NxpsOMR4cg&list=PL416BBF5232A60178&index=5
 

Salsa

Member
oh damnnnnnnn I want this so bad

and I totes have the game

motherfucking GO GO BECKHAM ADVENTURE ON SOCCER ISLAND for the Gameboy Advance (2D platformer)

tumblr_m52us5nXlV1r7u9b0o1_500.gif


250px-Adventure_On_Soccer_Island_Coverart.jpg


I love this game. It's like "you know what was missing from Yoshi's Island? BECKHAM!"

no.. seriously, look at the title screen:

BIv5smM.jpg


look at this realistic representation of this HUNK of a man:

gfs_9546_1_4.jpg


The gameplay basically consisted of beckham running and jumping around while using a soccer ball as a weapon on enemies and as a means to collect coins and different collectables.

pVkh15C.png


there was even an overworld map:

JmYBBHw.png


and at the end of each level you had to shoot the ball into a hoop and get a goal, which was sometimes tricky

RZFhswY.png


AND when you beat the game you unlocked special images like these

k I made that last part up

but seriously this is the definition of a game everyone expected to be terrible ended up being great.

the movement was fast but tight. The enemies were interesting, the graphics were beautiful on that small screen and the music was funky and tropical. You even got extra enjoyment out of the fact that thy built this crazy lore with random characters and monsters that had nothing to do with Beckham being a real person in the real world, but at the same time of course they did. It's like chibi space jam, even tho it never recognizes Beckham as being real or anything more than what is presented in this game.. which is also kinda great.

I actually got it as a gift from my uncle, who lived in spain and germany for a while and just picked it up randomly along with a copy of SM Advance. It was pretty great to find out a few years later that this game is actually well liked on the internet.

It got crazy praise by critics but sadly (tho understandably) it ended up only being released in Europe. It's one of my all time favorite GBA games to be honest, specially cause it reminds me of Soccer Kid for the Amiga
 

eggwolio

Member
I just won a game from you so I'm going to sit this one out, but I wanted to give props to the Gumby game that came out on the GBA. It wasn't particularly challenging but I found it to be a delightful little platformer.
 

Ludist210

Member
For me, it's The Wizard of Oz: Beyond the Yellow Brick Road (RIZ-ZOAWD). This came out on the DS before digital distribution was a thing Nintendo did, so it's somewhat difficult to find. Simplistic in nature, but fun nonetheless.

The best way to describe it...it's a corridor RPG. Maps aren't sprawling, the story isn't grandiose, but it's hard. You control Dorothy with a trackball via the touch screen. Battles are played out in Dragon Quest fashion. Fantastic graphics and music for the DS.

It's not going to win any Game of the Year awards, but it's a fun romp if you like a challenge. Plus it's a looker.
 
79891101001_l.jpg


My vote goes to Henry Hatsworth. One of my favorite OG DS games. Growing up I was a huge fan of Tetris Attack on SNES. I used to play it with my sister all the time. This game combines the puzzle elements of a game like Tetris Attack and mixes it with a really fun, platformer. If you haven't checked it out it strongly gets the Doge Seal of Approval.

B001FS8BDE.02.lg.jpg
 

SodaBeam

Neo Member
That reminds me, Sayonara UmiharaKawase is actually half off on the EU eShop right now (€12) till Thursday, along with Code of Princess (€21). I'd really recommend Sayonara UmiharaKawase, it's a really wonderful and unique game, and incredibly satisfying to play when you get the hang of it... which does take some practice.
 

daydream

Banned
oh damnnnnnnn I want this so bad

and I totes have the game

motherfucking GO GO BECKHAM ADVENTURE ON SOCCER ISLAND for the Gameboy Advance (2D platformer)

First time I've heard of this.

Just ordered a copy, too, lol. Hope it's as fun as you say, Salsa.
 

ash_ag

Member
Not participating in the contest, since I'm not from North America. Nevertheless, I like the thread, and it seems like a good opportunity to mention one of my favourite games on Game Boy Advance.


Flawed as it may be, this little platformer by Game Freak has the makings of a minor masterpiece. It builds around a very, very simple mechanic (drilling!) and masterfully crafts a unique, colourful, clever, and most of all fun gameplay experience. With a really elegant stage design, some amazing boss fights, and its great replayability value, I can only say few games conform with the term "under-appreciated gem" as well as Drill Dozer. It's not a perfect game, but it's one that will rarely displease its player, and one that given more development opportunity can do wonders.


In many ways, it's a perfect Part 1 for an extended series that never came.
Hear that, Game Freak?


Plus, its world and characters are really charming!
 

NewFresh

Member
Avenging Spirit

bmSVmdR.png


First of all it has an amazing name.

The game threw me off completely when I first played it. I grabbed it out of a piggly-wiggly bag full of games my cousin was giving away. I think it belonged to his younger brother, but I thought it looked like it would be some run of the mill platformer and that was what I was itching for. I was really into Halloween Harry at the time and I had hoped it would be like that.

As soon as I possessed my first person I was hooked. It made it so difficult to beat because I enjoyed dying so much just to have the ability to possess different enemies and try out their abilities.

6OmFHSD.png

YOU CAN PLAY AS A KANGAROO

I wish I still had the game, I hear it's worth something these days. And I just found out there was an arcade version! Holy Shit! It's a great game and highly recommended.

DMYGExq.png
 

aechris

Member
I loooved playing Astro Boy: Omega Factor for GBA. I know it has some critical appeal, but I don't think it was that popular and I never hear GAF talk about it.

BMbGjoN.png


Thinking back, it was this game that actually got me into Tezuka. I watched Astro Boy as a kid with no great love, but learning about the Star System through the game then finding out it was an actual thing through his works made me appreciate what it did that much more.

A9mDjJg.jpg


Went looking around, found I loved most of what the man put out! Looking at my bookshelf now I am surprised that in retrospect, this game started it all. :)

FLTqsSYl.jpg


Fun game, made by Treasure. I know that usually means everybody's played it, but I feel like this one somewhat went under the radar.

Bonus: Two others I spent a ridiculous amount of time with that aren't 2D platformers: Mitchell's Polarium (DS) and Kururin Paradise (GBA).

This is a great thread! There are so many great games in here I haven't thought of in years!
 
I was gonna say Henry Hatsworth ,but BroggieDoge beat me to the punch. However I will back up that suggestion since it really is a fun game.

Since my first suggestion was taken I will list my next top one, which being Monster Tale for the DS.

Monster_Tale_Coverart.png




Monster Tale is about a girl named Ellie and her pet monster Chomp and their adventure throughout monster world. They fight to bring it back from the evil Kid-Kings. Chomp can evolve into 30 different forms , in which doing so you need to use the touch screen to able to evolve him. It's rather fun collecting all forms and watching Chomp grow and change. Levels are cut up into multiple rooms so there's a lot to explore. So with action , room exportation and a bit of pokemon evolving monster, Monster Tale is a great fun underrated title.

38-noscale.jpg




one of my favorite tracks

https://www.youtube.com/watch?v=ZE4DSrJKZ9E&index=11&list=PLARMHHWtl7hmjM3-0K9wlLOT8KxINa1AQ

Also fun fact the game developers were getting pressure into not having Ellie as the lead since she was a young female. However Ellie stayed.
 
I'm not here for the giveaway since I'm PAL, but I also thought of Monster Tale ^
Quite a fun lil' game. Recommendable.

That Astro Boy game for GBA is also amazing.
 

Yanksfan

Member
Not participating in the contest, since I'm not from North America. Nevertheless, I like the thread, and it seems like a good opportunity to mention one of my favourite games on Game Boy Advance.



Flawed as it may be, this little platformer by Game Freak has the makings of a minor masterpiece. It builds around a very, very simple mechanic (drilling!) and masterfully crafts a unique, colourful, clever, and most of all fun gameplay experience. With a really elegant stage design, some amazing boss fights, and its great replayability value, I can only say few games conform with the term "under-appreciated gem" as well as Drill Dozer. It's not a perfect game, but it's one that will rarely displease its player, and one that given more development opportunity can do wonders.



In many ways, it's a perfect Part 1 for an extended series that never came.
Hear that, Game Freak?



Plus, its world and characters are really charming!

This is what I came to post. Glad to see it get some love though. :D
 

maxcriden

Member
I've got a copy of Drill Dozer but last time I tried to play it my wife said the rumble pack was too loud (she was studying, I'm just a shiftless layabout on weeknights).
 

genjiZERO

Member
So I'm probably going to lose because I don't have a handheld game nor a platformer to talk about, but I used to love to play this add game called Landmaker in the arcade at my university. It was an old Taito game, and the reason I played it was because it only cost a quarter and was easy enough that I could stretch that quarter. The game seemed to be based on Chinese mythology, but I've never been able to tell for sure. Anyway, the game was a puzzle-attack game similar to Puzzle Bobble. The difference was that the board was set up in a triangular fashion and as you added the same coloured blocks those blocks would become giant buildings which would attack the other player when you broke them. I found it therapeutic because I was going through a tough times then, and it allowed me to escape my worries for a few minutes.

Here's a video of the gameplay: https://www.youtube.com/watch?v=_pRiY6jIGVw
 

Gaogaogao

Member
james bond 007 for Gameboy. its kind of like a 2d Zelda, with the 2 item buttons and everything. need to talk to people to trade items and not get lost. shoot dudes and kick/ punch/ block. read tips in Nintendo power and everything to get through it. after I beat it I used the blackjack code to play the minigame outside of the casino.

a more popular game but one I loved was the donkey kong land series, because I never had a snes. the music is really good.

also, mission impossible for Gameboy color was memorable mainly for the remote control app via ir blaster.

I have fond memories of friends bringing over their other handhelds I never owned. a sega game gear with mortal kombat, a sega nomad, and a neogeo pocket color. someday, I should buy all of those.
 

Baust

Member
I've grown to be quite fond of Treasure's games. To me, it all started with this:

Itobandito-GunstarSuperHeroesVideoGameTakeOut928.jpg


I hadn't played the original Gunstar Heroes at the time, but I knew going into Gunstar Super Heroes that I was going to be in for some fast paced run and gun gameplay.

Aside from giving the player plenty of weapons to play with, the game mixes up the gameplay to ensure the game never gets old.

Sometimes you'll be playing a board game, or flying a helicopter, or collecting chicks for points. It's strange at times, but that's part of its charm.

For those that played the original game, there's throwbacks to stages from it here and there, too.


It's got some strange bosses too, but for those who haven't played the game, I won't spoil that for you.

If you've played a Treasure game before, you know that they're pretty well known for their boss fights, and this doesn't disappoint on that front.


Replay value is king here. There's two playable characters and plenty of stages to play, as well as multiple difficulty modes.

Oh, and each difficulty mode with each character has a different ending! You'll definitely want to replay this more than once.


On the technical side, it pushes the GBA to its limit. It's got some voice clips here and there, Mode 7, scaling and rotation effects, and bright, rich animated sprites.

Gunstar Super Heroes plays like a charm, and keeps you coming back for more. It's introduced me to Treasure's wonderful library, so I owe a lot to it.

A lot of people talk about how much they love Gunstar Heroes, but it's rare to hear about Gunstar Super Heroes.

The music's not the highlight of the game, but there's some good tracks:

Stage 0
Fate
Skyship

Go check it out!
 

Celine

Member
Trip World

Trip_world_boxart.png


Developed by Sunsoft who was behind another cult classic like Mr Gimmick for NES, Trip World is more an experience than a game.
In Trip World in fact there are sprites which are being used only one time, just to give an idea of ecosystem.
Indeed the game main goal is to depict a beautiful 2D world which is enjoyable to traverse (the platforming in itself isn't anything special).
This game has some of the best pixel art ever produced for Game Boy, it's truly astonishing and the music is also top notch (listen to the playlist below).

In one word: cult classic.

Trip World is available on 3DS Virtual Console.

Images:


Music:
https://www.youtube.com/watch?v=qjeegy-jvGM&list=PL939FB4B1F1A6EE11

Yacopu (protagonist) art

7-6.11.jpg
 

ash_ag

Member
I've got a copy of Drill Dozer but last time I tried to play it my wife said the rumble pack was too loud (she was studying, I'm just a shiftless layabout on weeknights).

Definitely play with the rumble on if you can, as it really adds to the experience. I believe the game is also Game Boy Player-optimised -- one of the few GBA games (the only one that I know of) at that -- so, if you have a GameCube and a GB Player, you could test if the Cube controller works better for you (it's definitely less noisy! :D).

I'll definitely play a Hard Mode playthrough on Game Boy Player sometime. Never used it too much, and this'll be a good excuse. :p
 

Hugstable

Banned
Oh yay this is easy for me. One of my favorite Handheld games of all time will be always be Astro Boy Omega Factor!

jZC134G.png


It was a Game Boy Advance game made by Treasure really late into the GBA's life, and despite being a licensed game and being released alongside a much crappier PS2 title, Astro Boy on the GBA was just a pure delight to play and the game screams "TREASURE" in every second of it's gameplay. The bosses are the most amazing part each made me trip out that it was taking place on the GBA screen.

ul1w3dR.jpg


The game even has a very special secret for those who complete the game and it really increases the replay value. The upgrade system is also well integrated with the collectible characters that you can save, and it's awesome because each upgrade point you spend really shows in your character and his power, as well as the number of boosts etc. If you are a Treasure game or Platformer fan you really owe it to yourself to play this gem. The boss fights in this game are not too be missed. The story itself surprised me as well as I didn't expect much in that department, but it brought out one hell of a story that stretched across even more than just one single playthrough.

mcoV0Ie.gif



EDIT: Holy crap I'm not the first that have played this game. Aechris I love you for loving this game. More people need to experience the joy of Astro Boy GBA!
 

SOLDIER

Member
I could name a few under-appreciated 2D games, but does it specifically have to be on a handheld? What if it's available on a handheld but I played it on something else?

Also when is the deadline for this?
 

maxcriden

Member
Definitely play with the rumble on if you can, as it really adds to the experience. I believe the game is also Game Boy Player-optimised -- one of the few GBA games (the only one that I know of) at that -- so, if you have a GameCube and a GB Player, you could test if the Cube controller works better for you (it's definitely less noisy! :D).

I'll definitely play a Hard Mode playthrough on Game Boy Player sometime. Never used it too much, and this'll be a good excuse. :p

Oh, thanks for the tip! My only GCN is the one inside of my Wii, but I'll be sure to play it with rumble on regardless. Now that classes are back in full swing for my wife, I have plenty of lonely evenings to play it, a bitter pill because I'd rather be spending time with her, but I'll make the most of it. :)

I could name a few under-appreciated 2D games, but does it specifically have to be on a handheld? What if it's available on a handheld but I played it on something else?

Also when is the deadline for this?

Let's say three days from now at a minimum, could go a bit longer depending. The game would have to be available on a handheld for purposes of the contest, but it's okay if you played it on a different console, as long as it's essentially the same on a handheld.
 
It was the summer of 1995. I went to stay with my Dad in a Sacramento suburb with his new family. I was an angsty 16 year old who didn't want anything to do with anything except sit in my room with my Sega CD and play whatever I found interesting from the local Blockbuster.
I was just discovering anime (at the time I referred to it as Japanamation*shudder) so when I saw this sitting on the shelf I knew that the next 3 days I would only leave my room briefly to use the restroom and/or grab some food.
th


The rest of the summer would be filled with other great Sega CD experiences like Lunar SSS and Panic! but this one is the title that always resonated with me and solidified my belief at the time that the cartridge was dead. All hail the wonder of CD technology. From the platforming, to the light RPG elements to the animated cut scenes, nothing at the time was oozing this much personality on a console.
 

cj_iwakura

Member
Prinny. I love the game so much, I did an article on it.

http://www.hardcoregaming101.net/prinny/prinny.htm


IMO, the perfect platformer. Simple mechanics, brutal difficulty, but always rewarding. If you mess up, it's your fault.

prinny1-9a.jpg


Get better, master it, lay waste to everything. The game also registers an absurd amount of button presses. The faster you mash, the faster he slices... dood.

prinny2-8.png


As a bonus, the game is also hilarious and has six(!) variations of each of the first six levels. And DLC on top of that.

prinny1-2.jpg


(Sadly, the sequel is not half as good.)
 
Oh yay this is easy for me. One of my favorite Handheld games of all time will be always be Astro Boy Omega Factor!

jZC134G.png


It was a Game Boy Advance game made by Treasure really late into the GBA's life, and despite being a licensed game and being released alongside a much crappier PS2 title, Astro Boy on the GBA was just a pure delight to play and the game screams "TREASURE" in every second of it's gameplay. The bosses are the most amazing part each made me trip out that it was taking place on the GBA screen.

ul1w3dR.jpg


The game even has a very special secret for those who complete the game and it really increases the replay value. The upgrade system is also well integrated with the collectible characters that you can save, and it's awesome because each upgrade point you spend really shows in your character and his power, as well as the number of boosts etc. If you are a Treasure game or Platformer fan you really owe it to yourself to play this gem. The boss fights in this game are not too be missed. The story itself surprised me as well as I didn't expect much in that department, but it brought out one hell of a story that stretched across even more than just one single playthrough.

mcoV0Ie.gif



EDIT: Holy crap I'm not the first that have played this game. Aechris I love you for loving this game. More people need to experience the joy of Astro Boy GBA!

I already have the game, but goddamn, 2 people already posted what i would have posted if i didn't. Play this game, it's by and far the best game on the GBA.
 
Prinny. I love the game so much, I did an article on it.

http://www.hardcoregaming101.net/prinny/prinny.htm



IMO, the perfect platformer. Simple mechanics, brutal difficulty, but always rewarding. If you mess up, it's your fault.

prinny1-9a.jpg


Get better, master it, lay waste to everything. The game also registers an absurd amount of button presses. The faster you mash, the faster he slices... dood.

prinny2-8.png


As a bonus, the game is also hilarious and has six(!) variations of each of the first six levels. And DLC on top of that.

prinny1-2.jpg


(Sadly, the sequel is not half as good.)

I still regard the boss as the hardest I've ever faced on a platformer. Maybe a tie with Rayman Origins. I had to replay the Prinny boss dozens of times, each playthrough becoming more and more frustrated until I almost thew my PSP in disgust (and I'm not the throw type guy).
 

Aku-Audi

Member
Soukou Kihei Gun Ground on the DS.

WMuqanh.jpg


It's not the most earth shattering release on the DS, but it is modeled after my favorite game of all time, Assault Suit Valken on the SFC, and at that it does a very good job. Good animations, heavy mechs and catchy tunes. Any game that goes by the Valken mold creates a fire in my loins that cannot easily be put out.

UNkIB82.jpg
azK7gN9.jpg
ByUre2c.jpg
 

zulux21

Member
Prinny. I love the game so much, I did an article on it.

http://www.hardcoregaming101.net/prinny/prinny.htm



IMO, the perfect platformer. Simple mechanics, brutal difficulty, but always rewarding. If you mess up, it's your fault.

http://www.hardcoregaming101.net/prinny/prinny1-9a.jpg[img]

Get better, master it, lay waste to everything. The game also registers an absurd amount of button presses. The faster you mash, the faster he slices... dood.

[img]http://www.hardcoregaming101.net/prinny/prinny2-8.png[img]

As a bonus, the game is also hilarious and has six(!) variations of each of the first six levels. And DLC on top of that.

[img]http://www.hardcoregaming101.net/prinny/prinny1-2.jpg[/mg]

(Sadly, the sequel is not half as good.)[/QUOTE]

Man I was gonna enter but alas my game is taken as you ask me for an overlooked handheld platformer and the only answer I would give is Prinny can I really be a hero, If you play it expect to die... a lot. It's a bit of a trail and error game (most of the time it comes down to your skill though), but for a company that doesn't normally make platformers it's plain amazing @_@
 

Vandole

Member
0123.jpg


I have to throw in a vote for Lady Sia. It was an early action platformer for the GBA, and came out just a few months after the system's launch. Subsequently it was forgotten about as better platformers came out, but this one was always a personal favorite. The gameplay was very reminiscent of a lot of action adventure arcade games of the early 90's like Willow, Cadash with a little more emphasis on jumping. Good action, lots of variety, and the game gets bonus points for having a strong female protagonist who as a bonus, totally "hulks" out.

LadySia3.jpg


sia_6-214218_320w.gif


hqdefault.jpg
 
When I was a kid, my brother had a Gameboy and, like any little brother in the world, I was out of my mind with jealousy and rage. I needed a Gameboy, too. Yes, I could play his, yes, we'd share games, but I needed it in ways one can not actually describe that exist solely in the mind of children with sibling envy.

So one day, as I am recovering from a bender of crying and yelling about the greatest injustice that has ever occurred, my aunt took me to KB Toys. She intended to remedy the wrongs that were thrust upon my young life with not only my own Gameboy (a given, in my mind), but a game my brother did not own. This was above and beyond the call of duty and it suddenly made my Gameboy unique from my brother's, the perfect ammunition in the ongoing warfare of I-own-more-than-you-do.

After looking at all the games on the back shelf, I notice a box that seemed almost kind of familiar.

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And I thought to myself, I know Dracula. I actually played Castlevania 1 and 2 when I was even younger (and getting Simon's Quest was probably the most harrowing odyssey of my young life centered solely around calling the store every day if they got copies in), so I kind of loosely had some association with Dracula in my head. Plus, I was a child, and "Kid" versions of things were always great and spoke to me on seemingly profound levels, so I had to pick that. "Oh, that's new," the store clerk said. It was new, but now it was mine.

I ripped up the boxes like they were opposing armies standing between me and total control in the car ride home. Gameboy? Awesome. Game? The coolest. Batteries? Hell yeah, motherfucker. I inserted those batteries, saw the Gameboy logo cascade down the screen with this satisfying ding, and then...the car stopped. We were home. Shit, we did live really close to the mall. Okay! Not an issue! I will just go in to my room and play it. I rush inside, jump over the front steps like an Olympic runner, and then felt my hands as empty as they were twitchy when I realized my mother had pulled the Gameboy from them as deftly as a pickpocket. "I can't let you play games in the house when you can just take them in to your room and play all day."

This...was a cogent argument since I had planned to do this from the beginning. But it also limited my chances to dive deep in to Kid Dracula and my mother would simply not accept this logic despite all of my protestations. So Kid Dracula had been locked away behind the conditions of car trips and possible weekends. I also reasoned, years later, this was one way to make sure I don't eat through batteries as if I myself were battery-powered, but I didn't really consider that at the time. So I sat on pins and needles waiting for the next car trip when I can triumphantly pull the Gameboy out. Or until I could find where my mom hid it, either one would do.

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It turned out the car trip came first and the Gameboy with the Kid Dracula cart inside was presented to me as my prize for enduring the tedium of sitting in the middle seat of the minivan. I flipped the switch at the top of the system, started the game, and suddenly realized I was way over my head. There were things here! Castlevania-like things but with transformations and bats and multi-stage bosses and DIALOGUE and what is going on here.

For the next year of car trips - to Texas, to Memphis, to Atlanta, to Arkansas - Kid Dracula and I battled against the dark hordes of Garamoth. We beat the Young, Adult, and Geriatric Ghosts, shot down enemies coming from off-screen before they could even appear within the Gameboy's green borders because I knew where they were coming from, I rode the roller coaster with no fear of surprise.

Then I met Garamoth.

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Garamoth comes after a level I called "The Factory," because my knowledge of video games knew that any level with moving parts was called a factory, whether they were or not. It was this long level with shooting lava, falling debris, platforms that shot up from the ground, and ceilings that fell on you with no mercy (to you or the framerate). At the end of this gauntlet of death and spikes and anti-gravity tunnels, you meet Garamoth and, unlike his Symphony of the Night rematch, he is not a complete pushover that dies if you look at him the wrong way.

Garamoth was my white whale. He was my gaming obsession. He not only killed me, he fed off three or four sets of batteries on his own. Had minivan back-windows opened fully and not just a crack, that Gameboy may have gone out the window in a fit of frustration. Then, in 1994, on a trip to Nashville, I sat in the car while my father went in to Wal-Mart for supplies. I laid down in the middle seat, my legs bending at the knee and dangling off the edge of the couch-like cushions, when the unthinkable happened.

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He died.

Suddenly, it was like I was being lifted up on a chair while people danced and sang and sang in Yiddish. I had jumped head first in to the world of Kid Dracula and emerged on the other side, no longer a Gameboy, but a Gameman. I excitedly told my mother who was resting in the front seat that I finally did it. She replied "That's nice. Now what?"

That was a damn good question. Existential crises are not necessarily the territory of nine year-olds, but suddenly I realized that a world without an unbeaten Garamoth is not one I totally understood. Mind you, I was nine, so I got over it pretty quickly. But you never forget that first real battle with a game that only belongs to you, even if it takes a year of sitting in a car and many, many batteries.
 
My favorite under appreciated handheld platformer has to be henry hatsworth for the ds. Its a very unique game, on the top screen you play as a distinguished gentleman going on adventures. Youu attack with your cane and get a bunch of different upgrades to make your way through the levels. On the bottom screen you play a match three game much like tetris attack. Enemys defeated on the top screen turn into blocks in the puzzle game. Its been awhile since ive played it so the details are a little rough. It is one of the most unique games I have played and recommend it to everyone.
 

Slermy

Member
A lot of good ones posted already, so here are three that haven't been mentioned.

Rainbow Six: Rogue Spear (GBA)
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Picked this one up on a whim, and cart only. Controls took a bit to figure out (imaginative uses with so few buttons) but was surprised at the amount of control there is, and how well the gameplay translates (even sniping!). It's a strictly top-down affair, but extremely tactical and well worth the time put into it. It's pretty challenging though and I never did beat it.

The Pinball of the Dead (GBA)
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This was the first game I grabbed for my GBA. A great mash-up of digital pinball and House of the Dead 2. Same sensibilities as The Typing of the Dead, I had a lot of fun with this one. Music is comprised of classic tunes from The House of the Dead 2 and the tables are littered with zombie fodder to roll over.

Mega Man IV (GB)

Mega Man V was already mentioned, and does get a lot of love, but this guy tends to get passed over. The best of the "recycled" GameBoy games, this one does add a few tricks of its own. I believe it's the first instance of the shop, and it's the ONLY title which adds recoil to a charged mega buster blast. It's such a minor change, but makes a huge difference. It's pretty hilarious to be holding onto a charge while jumping on blocks, only to fire at an enemy and cause yourself to miscalculate your jump. I never once found this frustrating and thought it really illustrated the intense power a charged shot held.

As an honorable mention, the following is not a great game, but has great looking visuals:

Invader (GBA)
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I think it might have been a European only release, this title looks fantastic. Unfortunately, the game isn't quite as fun due to a very limited viewing area (being a vertical shooter on a landscaped oriented screen) and a fairly large hitbox.
 

Karakato_001

Neo Member
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Looney Tunes: Operation Carots

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This game is your typical platformer. You run around the field as either Bugs or Lola collecting carrots and hitting enemies with your mallet. On some occasions you will get powerups that grant you the ability of flight for a limited time or are presented with obstacles that only Bugs or Lola can traverse. After two levels, you face the boss of the world (Sam, Daffy, Taz, Marvin & Fudd) that consists of a chase segment followed by a simple battle.

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So yeah, this game doesn't push new ground in the genre and it really doesn't provide a lot of challenge, but the game plays good, damn good. I played it recently and it still holds up more than the other GB games I've played as a kid. This game had a strong license to back it up and was really polished so I don't know why literally no one I've seen online talked about this. Maybe I have fond memories of this game because it was literally the first game I ever beat. Back when I played games where I couldn't even get past the first few levels, getting to see the credits was something that I've always dreamt of achieving (as a kid). Then finally I did it, I beat the game. I never felt so thrilled in playing something on the gameboy as I did with that game. So yeah, I had alot of memories of the game, but it is still a solid little game to try out just for the fact that you can play as Lola.

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