Aside from the iconic logo that's about as generic as box art gets, looks ready for the bargain bin. Thanks marketing teams and focus groups for being predictably dull and conservative. Agree that just the logo on black makes a more striking impression.
See, when you say "90s art design", I think "commissioned a known fantasy or science-fiction artist to do a hand-drawn cover with personality" - that is, what id did with Doom and Doom 2, hiring the late Don Ivan Punchatz and the not-late Gerald Brom, respectively, or those hand-drawn film posters for, say, Raiders of the Lost Ark or similar. That shit's great; why wouldn't I want that?
Unless you mean things like that weird, impish Mega Man design Capcom was fond of using up until Mega Man 8. 90s box arts did have their downsides, admittedly.
Wrong. I've been a fan since playing the first episode on shareware and I want Doom artwork and design to go back to being heavy metal-as-fuck. Doom3 was an interesting detour for the series but just that, and if they were ever serious about trying to bridge the classic doom gameplay with modern niceties...well, it certainly doesn't show.
This looks like the shooter version of an elder scrolls game. No doubt that means the easily led plebs will eat up this garbage while the rest of us are scratching our heads wondering why anyone would enjoy something so bland and uninteresting.
Marketing Manager: Hey guys, so the Internet has really been ragging on the trend of cover arts featuring blue and orange and white male soldiers on the cover. We need to be edgy and different! Any ideas?
Lee: Yeah what about we do a cover like the original doom with a soldier on a hill shooting monsters, capturing the feel and atmosphere of the game? Maybe a red background time to represent blood, anger and demons.
Marketing Manager: God dammit Lee, get out. Just get the fuck out. That's fucking terrible. Nobody wants to see that artistic shit.
Chad: How about we keep the orange but instead of using blue we use piss yellow? You know, golden shower that shit. Gold is good right? And we put a generic space marine on the cover with a helmet so he isn't just some white guy like other covers.
Marketing Manager: That's fucken brilliant! Well done. This is why we pay you the big bucks, Chad. You see Lee, that's a good idea. Take notes.
i think it's boring other than the juxtaposition of the space marine and the double-barreled shotgun, but box art generally isn't targeted at the kind of person who is connected enough to games as a hobby to post on gaf anyway so i don't get too beat up about it.
Normally I hate box arts like this (I actually stayed away from Dark Souls for a while despite the praise because the box made it look just so terribly uninteresting) but I think it kind of works for a game that says DOOM on the front. Like you know what I mean? It's not really a nuanced series, and this works well in like a self aware kind of way.
My big problem with it, and with the games visuals in general, is that yellow color. Let's see some red on that box. Actually even that color I'm liking the more I look at it. The white title is a nice touch. Just fix that weird helmet. Have the guy be screaming.
They need to get rid of the chin down, eyes up thing. It sorta nose dives into the DOOM font. They should give one the impression that this isn't another generic shooter with pretentious overtones. Who wants to always reference the fall-back guy every single time a video game publisher creates their cover art?