I need to do the same. Also Bangai-O on May 4th.Dash Kappei said:Strania actually released two weeks ago?! O_0
Holy shiiiiiit :grabs points:
adversesolutions said:
Changes
1 The training mode has been adjusted to allow gamers to select specific areas within a stage.
2 The training mode has been adjusted to allow gamers to select specific areas within a stage.
3 An option to change the screen mode has been added to the Options section of the menu. Support for 4:3 format has been added.
4 The maximum number of armor that can be selected within the Options section has been increased from 5 to 9.
5 The length of the Demo Play video has been shortened to 90 seconds. It previously showed game play through an entire stage.
6 The player's offensive power for physical attacks (actually hitting enemy characters with the mecha) has been reduced by half.
7 The power of the "Bomb" weapon has been slightly weakened, but has been adjusted to include a napalm burst that erases enemy fire upon collision.
8 The "Missle" weapon has been adjusted to shoot a greater number of missles in one burst, the power of each slightly weakened to conform with the higher volume.
9 English translations have been added to the weapon leveling panel (appears when a player increases the level of a given weapon). The translated graphics will appear for all users that do not have their language set to Japanese.
10 The color of the cross that shows the center of a player's collision detection has been changed (from green to orange).
11 Users that play the trial version then immediately purchase the full game will be able to create save data for the portion played in the trial. Upon purchasing the full game, such users will be directed to the Title Screen where save data can be created.
12 The maximum volume that can be selected for sound settings has been reduced from 25 to 15.
Bug Fixes
1 Fixed bug that stopped or froze the game in Stage 6.
2 Fixed bug in which the game freezed when users accessed the leaderboard.
3 Fixed bug in which scores achieved in Hard and Expert difficulty settings were not accurately recorded.
4 Fixed bug in which the boss of Level 5 would not appear during online play over LIVE.
5 Fixed bug in which users were awarded the achievement for clearing the game without continuing despite using one or more continues during online multiplayer.
Unless they shipped a very small amount of them, the LE is sold out in every site I checked. I also noticed the normal edition is sold out in some places._dementia said:Did Momoru-kun PS3 bomb? I'm hearing stories of 3k first week sales.
_dementia said:Did Momoru-kun PS3 bomb? I'm hearing stories of 3k first week sales.
G. Revolution said:Thanks for the comments and the kind words in the review. We
appreciate that the reviewer was open to discovering the good
qualities of the game despite, as he mentioned, that he or she is not
particularly fond of the game.
We will have a title update soon that will fix existing bugs and also
help explain some of the scoring confusion that the reviewer mentioned
in the post (weapon leveling will be shown in English, for example).
Further explanation will be posted on our Facebook page.
_dementia said:Did Momoru-kun PS3 bomb? I'm hearing stories of 3k first week sales.
adversesolutions said:
Dash Kappei said:What are your scores, guys?
adversesolutions said:Yes it did.
Doesn't help that Gulchi hasn't commented on the freezing issues for a month.
Although I really enjoyed the game, it's hard to recommend with all the problems it has.
Corto said:I'm not very far into the game but I didn't have a problem with the game yet... Is there a specific part of the game that freezes?
There are several issues that have prevented our ability to expand and we are still a small company. So we certainly are not satisfied.
Up until now, we have created games from the stance that they are games we wanted to make. In the future, we may have to adjust our perspective.
We had considered it in the past, but the timing was not right so we decided to shelf the ideas. Now that we have finished Strania, it would not be strange if we gave those titles some reconsideration (laughs).
It seems that only the games on which a lot of money has been spent in creation, ones that can offer rich content, are the ones that are successful. Certainly we can understand that more casual games can be sold over the PlayStation Network. However, there is nothing casual about the process it takes to get a game distributed on that service.
To say that Xbox Live Arcade is The Last Paradise, however, would be an exaggeration, as the service has a few problems of its own.
At this point, we do not have plans for additional content, but if sales of the game and the DLC are good, then there is a possibility for something to happen.
We were incorrect in evaluating the needs of the consumer. Many of the consumers who purchased the game would have found the DLC package that we prepared unnecessary.
We would have preferred to make a sequel, but that did not happen for various reasons. Eventually, Gulti and Cyber Front, the publisher of the PS3 version, suggested to make a PS3 version that, even if it was not a true sequel to the original game, included a new mode.