Wheel is harder to play with than the pad, overly sensitive at this stage but then it really depends on the car.
how's the ffb and what wheel did you use?
Wheel is harder to play with than the pad, overly sensitive at this stage but then it really depends on the car.
New videos for Brands Hatch and Cote d'Azur have been added: http://www.teamvvv.com/en/news/comments/Grid-2-Uncovered-videos-reveal-Cote-dAzur-and-Brands-Hatch
New videos for Brands Hatch and Cote d'Azur have been added: http://www.teamvvv.com/en/news/comments/Grid-2-Uncovered-videos-reveal-Cote-dAzur-and-Brands-Hatch
Please tell me they're playing on easy mode.
Those cars have way too much grip, he breaks late in some corners with no lock ups, AI cars touching the grass with out spinning out. The second video he barely ever uses the brake. >.>
In terms of A.I. probably medium difficulty.
Cars don't use assists, but if you play Grid 1 you get the idea.
Grid in a nutshell right there.
It's very much a PGR of circuit racing to a high degree, maybe more arcade then that.
wow at that grid launch speed, 0 to 60 in a second?
VVV you should respond to this thread mate. Seems you've brewed up some controversy:
http://community.codemasters.com/t5...ds-slower-with-a-wheel-than-a-pad/td-p/242714
Grid 2 PS3 Preview Gameplay Selection from Alan aka VVV Mars VG: http://www.youtube.com/watch?v=spnqj2xKbO0
I really can't believe that they took the cockpit view out. Their reasoning is even stranger.
Any possibility of the in-car view getting patched in?
Why, why this game?
I don't know what kind of gamer they are trying to attract. It doesn't do anything good and it's more of the same uninspired Grid game.
Arcade racers are in a tough spot. There really isn't much of a market for them, and to go into the sim crowd is just too difficult.
I guess they just thought Toca didn't had any future... such a shame.
This looks like Shift 2: dubstep edition.
I knew before I clicked that it would be muscle cars. Is there a big market for racing games in the deep south?
Wtf no cockpit view? I was so pumped for this game too.
I knew before I clicked that it would be muscle cars. Is there a big market for racing games in the deep south?
Have you seen any other videos? They have a full EU video and a focus on M3s video.
But its cool blinders and such.
Anyone know what online is like? I'm interested in private match options.
Plenty of options for a private lobby. Some of the options you'll have are as follows:
- Session visibility (open / closed)
- End Race Timer (how long after the first car finishes does the event finish)
- GRID order (Previous race / event standings / event standings reversed / random / XP)
- Collisions (on/off)
- Damage (visual / full / off)
- Flashback (how many are allowed)
- Force manual gears
- Impact ratings (our new matchmaking system that helps distinguise between clean and rough drivers)
- Race type
- Vehicle tier
- Number of Rounds
- AI drivers (what difficulty they are)
no cockpit no buy!
Yeah, whats the trade-off here? I could probably deal with removing cockpit views if it enabled the game to offer something substantial and cool in it's place, but I haven't seen what that could be for this game.I'd exchange cockpit view for... let's say, tons of tracks, like Toca 2 & 3 had. But knowing the actual Codemasters, that won't happen.
How many tracks are there in this?
Better visual effects, they said.Yeah, whats the trade-off here? I could probably deal with removing cockpit views if it enabled the game to offer something substantial and cool in it's place, but I haven't seen what that could be for this game.
How many tracks are there in this?
A lot i hope. They didn't have to render any of the interior of the cars so that gave them a lot more time and resources, right?
I have a feeling that you'll be disapointed.
Im already disappointed. I have to use the fucking hood view Christ.