Ignis Fatuus
Banned
make? you meant "double" or "triple", right?
I would be very impressed if they could double their goal. I would be utterly shocked if they manage to triple it.
make? you meant "double" or "triple", right?
Update #1 is up: Answers to questions - Do you have a publisher? How big is Crate? How far along is Grim Dawn?
http://www.kickstarter.com/projects/crateentertainment/grim-dawn/posts/210357
I completely sympathize with their point about being criticized for having worked on the game unpaid until now, but they sound a bit salty here:Update #1 is up: Answers to questions - Do you have a publisher? How big is Crate? How far along is Grim Dawn?
http://www.kickstarter.com/projects/crateentertainment/grim-dawn/posts/210357
For the record, The Banner Saga was already being made by three guys in a garage who poured their life savings into the project. So they shouldn't act like they're alone, nor should people single them out for criticism.So, I don't think it is fair for people to say a project that isn't started, because no one was willing to put in any work on it without full funding first, is more worthy than a project that people had the dedication to start themselves without money. I'm not knocking on any of the other projects, I can appreciate that those other studios have employees to support and maybe can't afford to invest free time into a new project but I also don't think we should be penalized because we did.
I would be very impressed if they could double their goal. I would be utterly shocked if they manage to triple it.
Looks like the odds are good that they'll make their goal.
It doesn't really matter whether they hit their goal or not though, right? The game was being made anyway, and will continue to be made regardless of what happens in this Kickstarter.
The goal is pretty modest so it'll absolutely hit that, it's just unclear how much higher they can go.Yeah I'm not sure if they will hit the markt too, but I hope they will.
TQ stomps all over D2 in alot of ways but it fails in 3 ways.
1) No randomized areas
2) Shit loot
3) Way too long (I guess to make up for the no randomized areas)
What do you mean? It is a veritable archetype of an aRPG. Maybe you are confusing those japanese action games as RPGs?
TQ only really failed spectacularly in one way: No equivalent of Battle.net.
http://www.rockpapershotgun.com/2011/08/03/titanic-quest-crate-speak-about-grim-dawn/RPS: Were you happy with Titan Quest? Was there anything about it you wished you could have done but couldnt?
[...]
I could go on and on but the last, most significant thing to me was the lack of secure multiplayer. THQ just didnt want to invest the money for that. The previous two issues are things weve greatly improved upon for Grim Dawn but secure multiplayer is still something that eludes us due to the cost for now If the game is successful enough, this is something we will be keen to develop in the future.
1: This is a huge plus
2: Loot was fine
3: Length was good
No, it's a lie.but that is a cake!!
What is shady is that they dont have a publisher and are just a handful of dudes and they have tiers for boxed AMD collector's boxed editions. What the fuck kind of Indie dev promises that sort of thing and how do they plan on delivering when they end up only getting a few hundred people wanting boxed versions?
1) No it isn't, why would you even think this? Ramdomized areas give heaps of replayability to games in this genre. Do you think Diablo would be as popular as it is if it had the same fixed dungeons each time? Another reason why Dungeon Siege 3 doesn't get a replay from me.
2) Loot wasn't fine, 99% of the items where white and yellows. All the armour looked the same. All of it. Funny enough another reason why Dungeon Siege 3 fails aswell.
3) Lets agree to disagree.
Again i don't hate TQ, i'm just pointing out its major flaws. I am very excited for Grim Dawn.
by the way
can you buy the game now through their site and get access to the alpha?
hope this kickstarter makes it
Non-randomized levels led to better level design. Randomized levels are not inherently good. Diablo did a good job with them. TQ did a much better job without them. The replayability in TQ came from its incredible skill system not patchwork level design.
120k, seems to have slown down a lot. I haven't pledged a cent, but I hope they make it none the less.
Non-randomized levels led to better level design. Randomized levels are not inherently good. Diablo did a good job with them. TQ did a much better job without them. The replayability in TQ came from its incredible skill system not patchwork level design.
It's slowed down. But one of the dev said they plan on doing a AMA (Ask Me Anything) reddit sometime next week. Should help like it did with Leisure Suit, when they did an AMA.
lots of bitching about D3 on the backers chat...
rightfully so
Am i allowed to like both?
However, most of content development can be laterally expanded with the help of more developers and art outsourcing, without impact the release date. At $450k, we could bring on an additional designer, an artist and increase our outsourcing budget for equipment
There halfway there now to meet their funding goal. Though there aiming for it to end pass 450k as mention in the latest updates.