Please explain to Se stakeholders the choice to put it on a new hw instead of ps3
Maybe they really can't finish the game without Sony's help. Lol.
Please explain to Se stakeholders the choice to put it on a new hw instead of ps3
Could help drive Japanese PS4 adoption.
And why does SE care for Japanese PS4 adoption?
Please don't be Playstation exclusive. There's nothing to gain for us consumers and it would rule out all chance of a PC version.
And why does SE care for Japanese PS4 adoption?
The same reason they would hope for a healthy console in any market? Something about companies and making money.
Probably because they invested a ton of money in the last 2 years into developing a next generation graphics engine for their Japanese development staff which they've been promoting everywhere. Considering MS is non-existent in the Japanese market, if the PS4 fails... that's going to be a pretty bad investment for S-E!
Luminous Studio is a highly scalable engine, and isn't just for PS4. If PS4 bombs, and nextbox sails, SE will easily move it there.
Luminous Studio is a highly scalable engine, and isn't just for PS4. If PS4 bombs, and nextbox sails, SE will easily move it there.
there is always Wii U lol.Probably because they invested a ton of money in the last 2 years into developing a next generation graphics engine for their Japanese development staff which they've been promoting everywhere. Considering MS is non-existent in the Japanese market, if the PS4 fails... that's going to be a pretty bad investment for S-E!
there is always Wii U lol.
serious question btw.. does Luminous support Nintendo's Wii U? Didn't read anything about Wii U support of SE's next generation engine.
If you think it is not in S-E's interest to ensure that there is at least one successful next-gen platform in Japan, then I think that's pretty silly. S-E isn't going to go out of their way to help Sony succeed, but if their interests are aligned, it is certainly in S-E's interest.
makes absolutely sense.I'm sure it can "support" the WiiU, but that's really not the point. Companies invest millions into developing cutting edge technology with the expectation that they will benefit from this. The engine being able to support weaker platforms is a secondary function, and if that is all they will use the engine for in the future than they have already wasted all their investment honestly.
there is always Wii U lol.
serious question btw.. does Luminous support Nintendo's Wii U? Didn't read anything about Wii U support of SE's next generation engine.
"In the case of the Luminous Studio, we're probably not going to be bound to any particular platform," he told RPGSite when quizzed on scalability.
He went on to say that the engine caters to "PC already, probably PlayStation 3, Mobile, iPad tablets also browser and cloud as well. Not just next-gen - we can scale," he said.
Read my post again.
You get it when you say "SE isn't going to go out of their way to help Sony succeed". Meaning SE won't move Versus to the PS4 just to move Sony consoles. They already have a healthy console in the PS3. And that's what I was trying to get across to Triple U.
And of course, I don't honestly see Xbox trouncing PS4 in Japan.
Read my post again.
You get it when you say "SE isn't going to go out of their way to help Sony succeed". Meaning SE won't move Versus to the PS4 just to move Sony consoles. They already have a healthy console in the PS3. And that's what I was trying to get across to Triple U.
And of course, I don't honestly see Xbox trouncing PS4 in Japan.
Read my post again.
You get it when you say "SE isn't going to go out of their way to help Sony succeed". Meaning SE won't move Versus to the PS4 just to move Sony consoles. They already have a healthy console in the PS3. And that's what I was trying to get across to Triple U.
And of course, I don't honestly see Xbox trouncing PS4 in Japan.
If we believe that Sony is not helping with Versus in any way whatsoever, then the game will without a doubt be on PS3, maybe 360, and almost certainly cross-gen with next-gen systems as well.
My response to you is why S-E cares about Japanese adoption of the PS4. MS has no hope in Japan, so the faster the PS4 sells in Japan, the larger the audience for S-E's big next-gen titles in the Japanese market. It's not rocket science.
No, but I think what people are implying here is that exposure at the start of a generation is really positive for software sales. Look at games like Resistance, where the sequel's sales were rather unspectacular, but the original did well, selling 3 million-ish copies. Final Fantasy X came out soon after the PS2 did, and is Square's best-selling FF game after 7 and 8, when the magic was truly there.
It could benefit both parties, though it'd take some financial assistance on Sony's part (maybe handling a chunk of the development, as rumored). No doubt, it'd still get it's beginning-gen boost if it weren't exclusive, but it may work out in their favor to team up with Sony on this one.
Obviously can't know for sure, but it would seem feasible to me.
Please be excited
Almost certainly cross-gen? No. Only PS3 and maybe Xbox 360.
All I can say is that if I was an investor, I'd want Versus on the PS3 given the high install base. As a gamer and a fan, who wouldn't want their game to look even more awesome on a next gen console?
On the other hand, with FFXIV, operations and development are all funded 100 percent by Square Enix, so as long as we decide to continue backing the project and we don't give up, we can continue to provide things to the players, see what they want, then go back and retry things, redo things. Basically, it comes up to us. We're not at the strings of the investors.
Healthy in what sense ? Market share ? PS3 and X360 are "healthy" because there are no next gen consoles on market yet. When Xbox and PS4 will hit market sales of PS3 and X360 will plumet. If what you say is true then no company would sell their games on x360 or PS3 because they have 150mln PS2 market.
Early gen is best way to create new franchizes if SE will fail to aboard then they will be in bad situation.
Also early gen games don't have much competition so they still can sell a lot.
I really, really hope the rumor that they changed the combat to turn based is a lie.
So, let's move all our work of Versus on PS3 to the PS4.
What? But that's going to cost more money. What's in it for us?
Whole Versus team was put to work on VII remake, duh. They just don't know how to break the news.
Why do people think this will be PS4 exclusive? Aren't SE currently fretting over Tomb Raider's "meager" 3.5 million sales? God knows how much FFvsXIII has cost so far.
I strongly believe that any major franchise title coming out in the next 2 years targeting an audience who would care about high end graphics will more likely be cross-gen than now. We have already seen many signs of this.
That is a little surprising coming from SE, but a little understandable given the project is XIV and that SE want to redeem themselves before fans.This is what Square Enix thinks of their "investors": http://www.gamasutra.com/view/feature/6325/fixing_final_fantasy_xiv_the_.php
japanese development scene is ok:It is going to be crazy as hell if Versus and The Last Guardian end up as PS4 games. The Japanese development scene is in some serious trouble.
Didn't MS pay to help fund it?It still can be PS exclusive if Sony wants it to be enough, no?
What sense ToV 360 exclusivity made for example?
Please be excited.I can't wait for E3 for Nomura to tell us to wait for TGS, at which point he will tell us to wait some more.
Didn't MS pay to help fund it?
I feel like Versus and Last Guardian have to have been a situation similar to the original KojiPro version of Rising. Just a series of barely functioning tech demos and proof of concept reels.My point exactly. Sony can do it too, you know, especially considering that today costs of Versus should be insane, unless they never worked on it in the first place and it was all for trailers and waiting talk.
Sounds like the history of Versus development to me:
- Let's scrap all our work on the world map and make it more like an open world game
- Let's scrap some completed Visualworks CG to make more scenes realtime to make it more seamless
- Let's redo this realtime cutscene in Visualworks CG instead cause it doesn't look good enough
etc (Crystal Tool was crap so we made our own engine kinda)
etc (Luminous Studio looks cool, we're incorporating the lighting system in the game now)
etc (The situation is delicate, please be excited)
Versus is an ongoing money sink and Square Enix is happy to keep it going that way.
So, we know that the game has probably been delayed to the PlayStation 4 despite being announced six months before the PS3 released.
However, can Square Enix manage to delay the re-revealed game all the way to the PlayStation 5?
The thing I hope Square learns from all of this is to avoid revealing a game more than 18 months before its release. The days of "we made a pre-rendered trailer to show you what we intend to do with this game that we haven't even started making yet" need to disappear. If you reveal a game at an E3, it needs to come out before the christmas of the following year.
So, we know that the game has probably been delayed to the PlayStation 4 despite being announced six months before the PS3 released.
However, can Square Enix manage to delay the re-revealed game all the way to the PlayStation 5?
Will Square Enix even last that long if it gets to that point?