The level of choice is much more varied and impactful. The NPCs all run on a schedule, some of them affecting the availability of quests. Your reputation can have a bearing on how NPCs will interact with you during quests. It’s awfully buggy, but Kingdom Come Deliverance is quite obviously the deeper and more interactive RPG of the two.
You have hundred times more options with character building/progression in Cyberpunk: KCD is pretty much just built around melee.
I think the point is that Cyberpunk, a game made 30 years later, is much of sn improvement in its systems. Hell, Deus Ex is an immersive sim, while Cyberpunk is....a barebones cRPG?
In what sense ( barebones crpg)?
Granted I'm not too far in the game, but rpg aspect is better than in most( and I've played pretty much any of note) and massive improvement over Witcher:
- 3 character backgrounds, with short intros for each...most rpgs have none
- You also sometimes get unique dialogue options when interacting with npcs
- pretty solid character customization system ( old Fallout, Deus Ex, KCD..have none)
- female/male options and to small degree it affects how npcs respond ( in most rpg, there is almost none)
- stats that sometimes offer dialogue options, passive benefits, and limit skill growth
- stats also limit what weapons you can use
- skills that affect interaction with world ( opening doors, rewiring tech, etc).
- for combat skills they also improve/change some animations
- ton of perk options, and perk system in general is far better than in similar games
- additional perks you gain from leveling up same skills
- street cred/reputation system that unlocks quests and different gear
- additional leveling system with cyberware that also has it's own customization system ( with mods)
- open mission design with narrative choices and player agency
- customizable gear through upgrade and mods
Only thing I have yet to see is how narrative choices play out: but hell, if it's anything like in Witcher, it's better than in most