AbandonedTrolley
Member
Beril, have this on my android phone, is PlayStation Mobile considered a viable platform?
The graphics are wondrous, especially in 3D. The style is sort of like a sketch, almost in the Squigglevision animation style of Dr. Katz or Home Movies. Characters animate wonderfully, and the variety of locales is nice. The backgrounds are all the same color, though, and it is occasionally unclear where a platform is. The game is also gentle with its respawns; you restart quickly and the levels are short, making the lack of checkpoints tolerable.
Gunman Clive is a brief experience, but still one well worth experiencing if youre looking for a fine $2 platformer on your 3DS. The stellar game design is emboldened by the three different characters you can play as. From start to finish, Gunman Clive is a fantastic platformer, good enough that it is worth playing multiple times to play as every character.
Review went up on IGN!!
Hopefully it will add more sales to this well deserved game.
SCORE 8.7
http://www.ign.com/articles/2013/02/22/gunman-clive-3ds-review
Review went up on IGN!!
Hopefully it will add more sales to this well deserved game.
SCORE 8.7
http://www.ign.com/articles/2013/02/22/gunman-clive-3ds-review
Wow I didn't really expect IGN to do a review, much less give it such a great score
Bumping this thread for a question. How much coverage has this game been receiving? It seems someone at Nintendo (well NoA at least) is really promoting this game. Looking at one of the promotions the game is getting this week, "Media Darlings" (it was called something like that), seems to indicate the game is a critically acclaimed success and has been one of the 3DS' most public games. Really glad for its success. It's truly well-deserved.
Gunman Clive is becoming a sleeper hit! So glad about that.
Now I can finally say that Gunman Clive was one of my favourite games last year; not my favourite one, but a game that really brings good memories when I think about that. Also because it was the first game I played in my hometown when I came back for Christmas after a really tough periods of exams and stress. So now when I just hear the main theme, well, I feel warm
The music was ace - reminded me a bit of Jonas Tunander's cover versions at times. Beril - I don't recall from the credits, but were you responsible for the music as well or was it contracted out?
Yeah a game benefits from actual buttons. Who knew?
Bumping this thread for a question. How much coverage has this game been receiving? It seems someone at Nintendo (well NoA at least) is really promoting this game. Looking at one of the promotions the game is getting this week, "Media Darlings" (it was called something like that), seems to indicate the game is a critically acclaimed success and has been one of the 3DS' most public games. Really glad for its success. It's truly well-deserved.
You're saying this game doesn't play better with actual buttons and a d-pad? As an owner of both iOS and 3DS versions I'm speaking from experience. I played it maybe once on my iPhone and while I appreciated it, I didn't like how it controlled and didn't play it again. Playing the 3DS version was much more enjoyable to me. Is it such a ridiculous notion that a game like this can be more well-received on a platform that allows you to use buttons and a d-pad to control it?Clearly the majority of millions of iOS and Android owners were waiting for the day when Gunman Clive came to the 3DS eShop before purchasing it there.
Love how Beril starts an interesting thread a month ago about his personal indie game and shares with us data and breaks it down and includes accompanying graphs of which many people find in this thread interesting and you narrow it down to the sole fact that it's because the 3DS has buttons.
Bravo, sir, bravo.
You're saying this game doesn't play better with actual buttons and a d-pad? As an owner of both iOS and 3DS versions I'm speaking from experience. Is it such a ridiculous notion that a game like this can be more well-received on a platform that allows you to use buttons and a d-pad to control it?
I think this game would be near perfect if the character speed would be gently increased by 10%~15%. Can we haz update plox?
I think this game would be near perfect if the character speed would be gently increased by 10%~15%. Can we haz update plox?
The eShop has a fairly limited selection of quality titles, which means the same few games are featured whenever they do a special section/feature on "fan favourites!" or "critically acclaimed!" or whatever. I'm sure Gunman Clive will be featured in every one of these promotions in the near future, not just because it's a good game that's selling well but because there simply aren't a whole lot of alternatives. Big fish, small pond, you know how it goes.
No? Where did I say that? I'm attacking your argument, not your opinion. A 2D platformer is going to control better on a system that has a directional pad and physical buttons over one with a virtual layout, that's not being disputed. The notion that you're going "oh well duh it sells better on 3DS phones and tablets don't have buttons" is both short-sighted and false as there are plenty of games on iOS that use virtual controls that sell well despite there being options to play on systems with superior controls. The Grand Theft Auto games, Scribblenauts, Tetris, even Minecraft are all examples of this.
That was my sole criticism of the game, I wish the characters were just slightly faster but I assumed it was due to a design thing. If Beril could weigh in or comment on this it'd be cool.
I kindof agree that it could have been a tiny bit faster; the controls are based on an old prototype I made years ago which in turn lifted a lot of parameters directly from Bionic Commando Rearmed IIRC. I thought about speeding him up a bit, but decided against it to keep it managable with touch controls. I guess I could have sped him up in the 3DS version but that would have required a lot of tweaking and possibly changes to the level design, and it would have felt a bit wierd after growing accustomed to the game.
My brother did the music
-What hidden part of the eShop is GTA available on?No? Where did I say that? I'm attacking your argument, not your opinion. A 2D platformer is going to control better on a system that has a directional pad and physical buttons over one with a virtual layout, that's not being disputed. The notion that you're going "oh well duh it sells better on 3DS phones and tablets don't have buttons" is both short-sighted and false as there are plenty of games on iOS that use virtual controls that sell well despite there being options to play on systems with superior controls. The Grand Theft Auto games, Scribblenauts, Tetris, even Minecraft are all examples of this.
I kindof agree that it could have been a tiny bit faster; the controls are based on an old prototype I made years ago which in turn lifted a lot of parameters directly from Bionic Commando Rearmed IIRC. I thought about speeding him up a bit, but decided against it to keep it managable with touch controls. I guess I could have sped him up in the 3DS version but that would have required a lot of tweaking and possibly changes to the level design, and it would have felt a bit wierd after growing accustomed to the game.
-What hidden part of the eShop is GTA available on?
-Scribblenauts on iOS is $0.99, on eShop it's $39.99 so there's that
-Tetris is not a 2D platformer and can be controlled just fine with touch controls
-Minecraft is not on the eShop and the iOS version is a gimped "Pocket Edition" which sells for $7
Gunman Clive benefits greatly from having a d-pad and buttons, more so than most games available on iOS and it also has the whole big fish/little pond thing going for it in eShop.
Ahh, gotcha, I see your point with the game being designed for touch controls at first. It's not a huge complaint or anything but often I just wish I ran faster to not miss moving platforms and what not.
Moving forward with your next game(s), if you plan on putting them on multiple DD services will you tailor the experiences to the platform (i.e. touch controls vs physical buttons)?