Wolfgang Jr
Banned
Wow, the New Zealand accent is truly fucked.
yeah it would be nice if this could be played without vr equipment.
They also don't have a starting price of $1000+ for both a headset and good hardware so it's not really the same.Super MarioGalaxyOdyssey/Pokemon Sword and Shield, Whats the difference? You still need to splash out on a Nintendo switch to play them.
Now you're speaking for all fans and what they want and assume anything new half-life could have been a "conclusion"? How's that what is vs what isn't? And how was I the one to bring money into it? You kept responding to excitement with "they just wanna sell you stuff". Selling is about money. even if you wanna convert it to just "sell you VR" as a concept that's still about money, I don't see them giving Index away for free anywhere just to make the technology more widespread. Again even fans conflate things between what we would have seen in a HL2: Episode 3 and an actual HL3. And fans usually don't want what they think they want anyway. Earlier you said they should have used a new IP to not struggle with people's expectations with Half-Life, ie have it easier, now you say a new IP would have been harder to do so they took the easy way out and made Half-Life, get real, you're grasping at this or that bit of an interview and ignoring other bits as just marketing talk to "sell you things" as if the whole interview isn't just PR anyway but somehow things that shouldn't have still rolled out of their tongues and you caught a glimpse of the real truth behind all this or something and can freely ignore the rest of the interview because it's just bs trying to sell you things. That's called confirmation bias, sorry to break it to you.
They've had several years to be passionate about concluding the Episodic trilogy, yet it never happened. You watched exactly the same video as I did and the key narrative was all about making a AAA VR Title to promote a technology they have a market stakehold in. HL happened to be the existing IP they found most viable to achieve that, nothing more nothing less.
"I wish for a new Half-Life game."
It's exactly the same, what if I can't afford 300 for a switch or don't want to upgrade my WiiU to play Mario Odyssey? 300 or 1000 makes no difference if you can't afford it or do not want to pay extra to play new games.They also don't have a starting price of $1000+ for both a headset and good hardware so it's not really the same.
But yes some games will only work in VR and that's okay too.
We don't know that. While it starts as a prequel it seems that it might be more than that and at least also takes place during the events of the previous episodes.Half-Life fans have been clamouring for a sequel to HL2:EP2 for over a decade now only to be met by radio silence by Valve (who have doggedly refused to discuss EP3 MIA status even with the gaming press). Yet when they do decide to announce a further game, not only does it carry an additional price tag for engagement in terms of a peripheral, but it's not even a sequel to boot.
In all honesty, HL2 doesn't hold up very well.i guess it's about time i play the exisiting Half Life games
seriously though i didn't buy a headset just for Alyx. i just think it's cool and i've always wanted one. i have some money in the bank so why not treat myself. i'll probably pick up Alyx though
We don't know that. While it starts as a prequel it seems that it might be more than that and at least also takes place during the events of the previous episodes.
Clues point to Half-Life: Alyx being more than than just a prequel
"Close your eyes, honey!" has people curiouswww.polygon.com
Maybe it even shows us what happens next? I mean right now we have seen like a minute of game footage..
It's about the hitches you have to go through. $300 for one console instead of 3 is very affordable, but when you need both the headset and a capable PC...It's exactly the same, what if I can't afford 300 for a switch or don't want to upgrade my WiiU to play Mario Odyssey? 300 or 1000 makes no difference if you can't afford it or do not want to pay extra to play new games.
I feel for people who are upset and want to play, I have been there too but it happens in all walks of life.
The entry fee is steep today, but I think Valve is trying to play the long game with this one. As the price for VR headsets comes down and PC parts that can run this become the baseline, there will be at least one narrative killer app for people to play that says VR is more that just a party trick platform.It's about the hitches you have to go through. $300 for one console instead of 3 is very affordable, but when you need both the headset and a capable PC...
IDK, I think the price makes a difference. The entry fee is steep.
My brother doesn't have a job and can't afford a switch, so to him 300 is as out of reach as a 500 PC and a 300 headset, which is probably around base price for a full VR set up. If you do your research or go second hand you could get it cheaper.It's about the hitches you have to go through. $300 for one console instead of 3 is very affordable, but when you need both the headset and a capable PC...
IDK, I think the price makes a difference. The entry fee is steep.
Bad troll.VR was a failure in gaming, it's a niche. VR limits the game mechanics. You can't play for long. VR is good for interactive movies, not for playing. This is a tech demo to sell the VR software, only dumb fanboys will buy this.
I really hope you get the medical help you need.VR was a failure in gaming, it's a niche. VR limits the game mechanics. You can't play for long. VR is good for interactive movies, not for playing. This is a tech demo to sell the VR software, only dumb fanboys will buy this.
VR limits the game mechanics.
Wish I could play it. One day, perhaps, but right now I can't justify building a pro VR entertainment room anytime in the coming years with all the family purchases and home upgrades on our list.
You walk around with an analog stick (or choose to use teleportation or dash locomotion), it would not be very interesting to have them zoom in on a guy's thumb in a video to show this.
How is handling a gun or grabbing objects with your hands almost as in real life with a little extra abstraction or simplification for the sake of fun and ease of use (vs pressing E to have them float in mid air or drag crosshair/camera with a mouse) a Wii mini game?
Here are a couple videos that show people playing various FPS games in VR, it's got nothing to do with Wii mini games (or Wii great games). The 2nd is the one with the most not-just-gun-shooting interactions displayed. But none of it is AAA production value stuff like Alyx.
Also when you watch footage they sadly seem to most often choose the left eye view from the stereoscopic 3D VR as the 2D view so you don't see how they may be properly lining up the rifle sights and scopes to their right eye and such but that's what they do (when not spraying and praying).
This is complete crap. I have not played a roomscale game in ages where I was walking around, most games I play I sit down and move around like you would normally do in a flat screen game with sliding movement so no, you do not have to have a 4m^2 clear space, I dont have that much space anywhere for my main VR, I also sit on my sofa to play Oculus Quest games as its portable. You really should do your research before you pretend to know what your talking about.needing a 4m^2 clear space minimum to even use it
There are a few big titles especially on the Oculus store and PSVR, but I guess you would not know that being someone who likes to throw random "Facts" about VR without knowing if they are true or not.The best part about the game is it has a proper development team behind it with money aiming solely for VR. Closest I can think of was RE7 which was not a VR game.
This is fair.My brother doesn't have a job and can't afford a switch, so to him 300 is as out of reach as a 500 PC and a 300 headset, which is probably around base price for a full VR set up. If you do your research or go second hand you could get it cheaper.
On the other hand Randy Pitchford is bitching about it being an "Index exclusive" yet I'm pretty sure he can afford to buy a headset.
Nintendo gating it's games to Switch is the same, price is factor only if you can't afford it.
I think that's a misrepresentation, some of the Campo Santo people are working on it, but I bet when you see credits they'll be a small part of that list.Just heard this is being made by the Campo Santo guys.
That’s a no-buy from me.
VR games are expanded on micromanagement mechanics. You can pick objects and manipulate them as You wish. There is no reason touch or index controllers couldn't be supported in traditional games.... why not.<-- taking a sip of water while reading on my phone
I still can't forgive Geoff for "By the way VR GOTY winner is Astro Bot KTHXBye" but seems like he's genuinely excited for the game, at least to the point of calling out PC Gamer on their BS.
If you feel you have to get this game why not wait? No one knows how well this game will be recieved, it could be trash. The game is not released for a while and who knows if prices will drop by then. Don't feel pressured into getting a VR headset for one game if you were not sold on it before imo.Ok... at the day of reveal I said, I won’t buy a PC and VR Gear to play this game..
Now, some days later I feel like 2004. I was Console only but I built a PC only for HL2.
To the PC gamers here, how much I must invest for a PC including VR to enjoy Half Life Alyx the most?
Thanks
A) the game is not designed to be played without VR.
B) valve wants to sell headsets. in particular their own Index.
C) someone needs to push VR if it is to succeed.
If you feel you have to get this game why not wait? No one knows how well this game will be recieved, it could be trash. The game is not released for a while and who knows if prices will drop by then. Don't feel pressured into getting a VR headset for one game if you were not sold on it before imo.
Do you know anyone with a PCVR headset or even a PSVR headset to see if its worth the price of admission to you personally?
I agree this is a good compromise going forward for VR imo.I wouldn't be surprised if Valve is looking to make a more affordable VR solution on a par with either the Rift S or Index down the road, and from the setup perspective, I expect them to drop the base stations and adopt Oculus camera system approach.
I agree this is a good compromise going forward for VR imo.
Originally I used the Lighthouse system then moved onto Oculus Rift camera system which it thought was just as good if setup properly with 3 camera's. I was not convinced that the camera system on Windows Mixed Reality headsets was the way forward being an admittedly tracking snob. After getting a Rift S and Oculus quest I love not being tied to Camera's or Lighthouse's which I think is a downside to VR. Oculus Quest is a step towards how I would like to play VR.
Not being forced to play one static area is nice. My PC is in my living room and I have an area set aside for VR where my Oculus camera's are still setup but with the Rift S I can move out of that area and sit on my Sofa to play.
Tracking is not 360 like the Lighthouse but after playing for a few months I feel its pretty impressive and good enough. I have not missed the 360 tracking I used before and appreciate the freedom much more.
And it's not like there aren't and won't be any more games released in the future. When I buy a new system it motivates me in finding more games for that system.i see the "i hope they let us play it without VR" people are out in force.
i get it. they are gonna be locking out a lot of people because of the VR requirement. but the simple facts are:
A) the game is not designed to be played without VR.
B) valve wants to sell headsets. in particular their own Index.
C) someone needs to push VR if it is to succeed.
They are not gonna rework the entire game. they want to sell Index headsets. they want VR to become more popular/accessible.
So basically they are saying:
"You want to play it? Buy a headset. Otherwise keep crying"
It's one of the things that's so hard to convey vr experiences with. It usually looks terrible when watched on a regular 2d screen, either a jittery mess or clunky (floaty hands)."floating hands" is so strange to me
You can do many gestures on oculus too. Thumbs up, pointing finger, both, grip, fist, open hand. Its very intuitive too and the stick is good on that controller."micromanagement" could be good if it contributes to more "verbs". having to rummage and pick up bullets - "resource management" - can be good in the right type of game. I think that level of interactivity also has the potential to get us away from overuse of the "batman vision" so many games use but the substitute has to be interesting in its own right. it really depends on what kind of game it is - like finger tracking seems questionable for this aside from immersion pushing buttons or whatever