In a few months this review will look favorable compared to impressions here I'd bet.
I'm sorry, are you implying that the initial glow of impressions fades over time? Lies. Everyone loves Reach here just as much as they did in week one.
In a few months this review will look favorable compared to impressions here I'd bet.
It's good, apparently, because it follows the mold of the series, which has been a critical darling since day 1, and improves on the formula.What hate?
I want a objective review that goes into detail on why it's good rather than obligatory "dude it's Halo".
apparently. The review reads like a troll review.
These low points are openly exacerbated by the series’ staunch refusal to get with the times when it comes to game mechanics and level design, ignoring obvious enhancements like big-ticket sequences and proper iron-sights mechanics in favor of their age-old addiction to slow, methodical combat in unnecessarily large environments. And while I get that 343i was deathly afraid to come in and mess with the elements most consider Halo canon, it’s a lot to ask of us who play other games in the genre to continue to stomach a core most left behind half a decade ago. Mind you, some folks might find the videogame equivalent of being forced to eat your vegetables a comforting alternative to Microsoft putting a dash of modern in their combat, but when stacked up to Dishonored, Far Cry 3, and Black Ops II, Halo 4’s campaign feels as empty and uninspired as its strong, silent protagonist.
In a few months this review will look favorable compared to impressions here I'd bet.
It's good, apparently, because it follows the mold of the series, which has been a critical darling since day 1, and improves on the formula.
In a few months this review will look favorable compared to impressions here I'd bet.
Hopefully Frank and the crew stay faithful to the series, as they appear to have done with 4. After seeing what they got out of the 360, I can't wait to see what they pull out of the new Xbox. This team alone is reason enough for me to go with the next Xbox.
I dunno, I think tighter corridors, smaller environments, bigger explosion set pieces and iron sights might be the way to go.
I dunno, I think tighter corridors, smaller environments, bigger explosion set pieces and iron sights might be the way to go.
NO
(but ranks sure is the way to go)
I dunno, I think tighter corridors, smaller environments, bigger explosion set pieces and iron sights might be the way to go.
But he makes such a compelling case!
why are you so angry at his opinion to the point that you are digging in his twitter? I personally agree on the uninspired part. Disagree on iron sights of course.
Three words:
Turn based battles.
I dunno, I think tighter corridors, smaller environments, bigger explosion set pieces and iron sights might be the way to go.
I dunno, I think tighter corridors, smaller environments, bigger explosion set pieces and iron sights might be the way to go.
The massive environments and unscripted nature of Halo's combat is what truly makes it great. No one scenario plays out the same every time. Big budget games these days seem to be getting closer and closer to "auto-play", Halo flies in the face of that.
wtf at the spoiler on the egm review
I'm seething with hate right now. This guy seriously wants to ruin everything that is good and holy about Halo.
How does this chucklefuck have an executive editor position.
The review I have been waiting for has arrived.
Yeah, everyone, don't read the summary at the bottom if you want to go in completely untainted.
He has an opinion. Nothing wrong with that.
Story: Thin and poorly-paced. Maybe 3 significant characters in the entire story, all stereotypes, and the only well-done part is the relationship between the male and female leads. Unoriginal plot ripped straight from previous games.
Gameplay: Boring, extremely predictable enemies, and a distinct lack of variety. Extremely linear, and prone to completing objectives in sets of three. Weapon options more limited than previously.
Sounds like a pretty mediocre game, all around. But what I just described isn’t Halo 4, which I have never played (and so can’t comment on), it’s Skyward Sword, which was released a little under a year ago. I wonder what score you gave it?
Oh, right, a 9/10.
I’m all for holding games to a certain standard, but if you don’t hold them to the same standard, there isn’t any point.
While that comparison may be apt in your eyes, I never used any of those words to describe Skyward Sword. If I had i could understand your criticism of my review.
I do try and hold myself to the highest standard I can, and I am sorry you feel differently. Not everyone is going to agree every time and certainly when looking at metacritic, it would seem I am one of the only reviewers to have scored Halo 4 as average.
I’m sorry you didn’t enjoy Skyward Sword, but like me and Halo 4, it would appear you are in the minority, with the game not only holding a 93 on Metacritic, but featuring in Blistered Thumbs 25-in-25 Wii games.
My criticism of your review is that you observed these issues in this game, and completely ignored them when playing Skyward Sword. Or more, that you were willing to overlook them in another game, and still emphasize them here. I consider this a failure of the gaming community in general that people are unable or unwilling to acknowledge these flaws.
You are more than welcome to like or dislike a game to your heart’s content, but making a statement of quality, as a reviewer does, entitles your reader to an informed opinion, grounded in common standards, if not facts. I don’t see that here.
You made a big deal about repetitive enemy behavior here, but not in Skyward Sword, where it was undeniably present.
You emphasized the pacing in this game, and yet have no problem with the hour plus introductory sequence in Skyward Sword.
You call out the poor storytelling and stereotyped characters in this game, but said nothing of the hackneyed tropes of the Zelda cast, or the hours of busy-work between relevant plot points.
Whether you enjoy the game or I don’t is irrelevant. Your inability to consistently apply the same standard is what irritates me.
I'm really surprised the EGM reviewer liked Dishonored.
I want the next halo to be like PGR
Driving around New York City of present day with kudos
Oh and when you get out of the warthog it turns into a side scroller... A clone of Alfred chicken
There will be lower scores. There always is.
I'm sorry, are you implying that the initial glow of impressions fades over time? Lies. Everyone loves Reach here just as much as they did in week one.
I just started reach and skipped ODST. I can't wait until I get my H4 LE
One thing I always want to have in Halo is...Destructible environments...I know is a sin want has this on HALO, but...OK, sorry. ;__;
One thing I always want to have in Halo is...Destructible environments...I know is a sin want has this on HALO, but...OK, sorry. ;__;
Why would that be a sin? It could work pretty well depending on how robust and consistent it is, and how well it's integrated into the sandbox/level design.One thing I always want to have in Halo is...Destructible environments...I know is a sin want has this on HALO, but...OK, sorry. ;__;
Destructible environments are always good.One thing I always want to have in Halo is...Destructible environments...I know is a sin want has this on HALO, but...OK, sorry. ;__;
I just started reach and skipped ODST. I can't wait until I get my H4 LE
ODST had a wonderful ambiance to it.
Thanks for the conversion to the doritos unit. I didn't really understand the scores before.