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Halo 4 Wish List

Proelite

Member
An enemy type that looks like the Navi from Avatar please.

Mechs, dropships, etc that looks like their counterparts from Avatar.

Turn Halo visually on next gen Xbox into Avatar on consoles, they would sell so many consoles and copies of the game.

Pay all previewers to include this tagline:

"This looks like Avatar running in real time."
 

wwm0nkey

Member
Proelite said:
An enemy type that looks like the Navi from Avatar please.

Mechs, dropships, etc that looks like their counterparts from Avatar.


Turn Halo visually on next gen Xbox into Avatar on consoles, they would sell so many consoles and copies of the game.
leave, leave now and never come back
 

Homeboyd

Member
I would like some sort of accounting software I could use in-game for my armory purchases. Something I could use to budget out my expenses with my net profit over the course of certain time periods. For instance, if I want to purchase that sweet GUNGNIR helmet and it costs 250,000 cR, I would like to be able to place that into a budget and calculate how long it will take me to earn the credits if I also plan on buying the sweet Mark V rt shoulder pad for 80,000 cR assuming I am at my current rank earning an average cR of "x" per game. I would also like to be able to create spreadsheets and detailed cost benefit analysis reports on all of these expenditures to compare how other players react to my sweet purchases and determine whether the cost justifies the fear it strikes into my enemies.

Bungie really dropped the ball on this feature and I feel like it is owed to me.
 

Proelite

Member
wwm0nkey said:
leave, leave now and never come back

So you don't want Halo to look like avatar in real time?

They'll sell so many copies of the game and so many next gen xboxes. It shouldn't impact the gameplay at all.

Following back on what I posted earlier in the thread about dropping AAs:

I've given it much thought and felt that dropping AAs in favor of secondary fire on weapons it the way to go.

The problem with AAs is that you can't be too creative with them or else balance is ruined. There isn't a heavy visual identifier to both the user and others what AA are you using.

Putting secondary fires on guns is great because:
It makes weapons feel more fun to use,
People can tell by what weapon you have, the ability you have. Vice versa, people can tell what weapon you have by the ability you're using.
 

wwm0nkey

Member
Proelite said:
So you don't want Halo to look like avatar in real time?

They'll sell so many copies of the game and so many next gen xboxes. It shouldn't impact the gameplay at all.
I would be fine with the visuals being stunning but I want NOTHING from the Avatar universe in my Halo.
 

Proelite

Member
wwm0nkey said:
I would be fine with the visuals being stunning but I want NOTHING from the Avatar universe in my Halo.

I think a blue skinned humanoid would fit nicely into the Halo universe, and as would a bipedal mech. Falcons and dropships already look similar to their countertypes in Avatar.

/shrug.
 

wwm0nkey

Member
Proelite said:
I think a blue skinned humanoid would fit nicely into the Halo universe, and as would a bipedal mech. Falcons and dropships already look similar to their countertypes in Avatar.

/shrug.
No it would not fit nicely into the halo universe at all, the only blue people I want to see are A.Is
 

Proelite

Member
wwm0nkey said:
No it would not fit nicely into the halo universe at all, the only blue people I want to see are A.Is

We already have blue Elites. It's certainly within the art style have a blue skinned alien humanoid.
 

Proelite

Member
wwm0nkey said:
SOME of their armor is blue, they themselves are not blue.

What about multicasted aliens that have different skin color based on their caste.

One of which is blue.

It'll be a nice way to introduce a caste war, and some good lore.
 

wwm0nkey

Member
Proelite said:
What about multicasted aliens that have different skin color based on their caste.

One of which is blue.
Well first off the only remotly humanoid race besides the humans where the forrunners.

Any other type of alien? Sure whatever.
 

Proelite

Member
wwm0nkey said:
Well first off the only remotly humanoid race besides the humans where the forrunners.

Any other type of alien? Sure whatever.

You act like they won't recon the hell out of the lore in the next Halos. They probably can make it better by doing so.
 

Tadale

Member
I want Halo 4 to be a major departure – they have the opportunity to do something completely new, and I hope they take it. Completely new enemies, completely new story, new weapons, vehicles, technology. We don't have to have Warthogs and Covenant just because that's what Bungie's games had, it should be its own thing.

I'm afraid that they're going to be forced to stick to old Halo staples to prove that they can do what Bungie does, and I don't know if I want another ten years of that.
 
Tadale said:
I want Halo 4 to be a major departure – they have the opportunity to do something completely new, and I hope they take it. Completely new enemies, completely new story, new weapons, vehicles, technology. We don't have to have Warthogs and Covenant just because that's what Bungie's games had, it should be it's own thing.

I'm afraid that they're going to be forced to stick to old Halo staples to prove that they can do what Bungie does, and I don't know if I want another ten years of that.
Are you Ryan Payton?
 

Proelite

Member
wwm0nkey said:
the galaxy was entire wiped clean when the Halo arrays went off.

Just like Master Chief was supposed to be the last Spartan.

Continuity isn't worth the paper it is written on. If you think they won't fuck with it, you're in for a huge surprise.

Halo's recon on tvtropes:
tvtropes said:
Halo series. From the first game we are given: "You are the Master Chief, born for battle, bred for war, you are the last of Spartan-II project. Your brethren have died". First novel clearly shows they were just missing in action in the fog of war, novel three brings them back entirely. The games never reference any of this.
Halo: Reach heavily retcons Eric Nylund's The Fall of Reach, which described the origins and early years of the SPARTAN-II program, as well as the Fall of Reach. In the novel, the Pillar of Autumn is already on its way out of the system when the Covenant attack on August 30, 2552. The ship turns back and the Spartans split up; the Master Chief leading a small team to destroy a ONI Prowler's NAV Computer (In accordance with the Cole Protocol, all vessels are to destroy their navigational databases upon contact with the Covenant, lest they discover the location of Earth.); the rest head to the surface to defend the generators powering the orbital MAC Cannons, the only thing keeping the Covenant from achieving victory. By the time the Chief completes his mission, the generators have fallen, a ground invasion is underway and the Covenant have control of orbit. Left with no alternative, the Chief heads back to the Autumn which flees the system. Rather than plotting a blind path (Again, the Cole Protocol), Cortana uses data from a Forerunner crystal to plot a course to Halo. The first game's plot follows. Halo Reach, meanwhile, has the Covenant raiding the planet as early as July 24, and the rest of their fleet arriving on August 14. The Pillar of Autumn is in drydock on the surface, with the exact location of the Spartans uncertain (an Easter Egg already has the Master Chief in a cryopod). The final mission has Noble Team escort a fragment of Cortana to the Pillar of Autumn, just as it escapes Reach. Rather than indulging her curiosity, Cortana plots a course to Halo on the orders of her creator, Dr. Halsey, who believes the ringworld might hold the key to beating the Covenant. Cue massive Fan Dumb / Fan Wank.
In the beginning, it was established that the all the Forerunners went extinct after activating the Halo Array. It wat later retconned in the Halo Encyclopedia that most of the Forerunner population did die, but there were survivors on the Ark that left the our galaxy.
 

Proelite

Member
Tadale said:
No, but some of the things he had to say really soured by hype levels.

What did he say? I hope he is quitting because they're changing up the formula too much to his liking.
 

Horns

Member
I'd like an option to prioritize weapons. An example of this is when you're online and see a rocket and a few other weapons lying next to each other. You go to pick up the rocket hoping to get one shot off before getting killed and you accidentally pick up the needler instead. You die.

If there was an option to say weapon 1 > weapon 2 > weapon 3 etc in your profile so when there is chaos in small quarters you get the right weapon.
 
Mzo said:
I did totally hate the direction the story took in Halo 2. There was so much potential to the Halo universe right at that point, especially with the amazing ilovebees setup. Those recording backstories were so much better than anything the game eventually came up with. Psychic plant monster, ok. Thanks.

I didn't like the Halo 2 single player game all that much, either. Multi was perfection, though.

I guess bringing in a new team may not be the worst thing. I really think they should've left the Chief behind, but oh well.

That'd be number one on my wish list, then, since there's no stopping this game: an amazing sci-fi story to finally do it justice. Potential just everywhere, lying about, untapped.
I love how you were completely shut down and totally ignored everyone. <3
 

Grisby

Member
Just to have a fun campaign and more Chief/Cortana talkin'.

I had an idea for a departure though that would have been neat. It would have been cool if Halo had taken kind of a Metroid Prime exploration route while still keeping it's famous gunplay intact.

It's my favorite series and somehow I want change while still keeping stuff the same. Ha, fans are difficult.
 
Proelite said:
What did he say? I hope he is quitting because they're changing up the formula too much to his liking.
"The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavor through."
 

Tadale

Member
Proelite said:
What did he say? I hope he is quitting because they're changing up the formula too much to his liking.

"The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavor through."

Seems to imply that what they're making is very similar to the original Halo trilogy.
 

zlatko

Banned
Better forge world where I can make maps that aren't just iron in palette.

Better ranking system. Focus more on wins, not personal points.

Removal of K/D stats for users to see UNTIL they reach an upper tier rank in a game type.

Example of above: Say there are 10 ranks from newbie to MLG pro status. I'd like to see it only in the top 3 rankings you start to see K/D stats. This way people focus on winning, which should be the bigger factor for setting your rank. At a certain point, say rank 5, it then starts to account your own personal stats as well as still the focus on winning. Keep winning, and do your part for the team, and you start clawing up more. The more fine tuned the better.
 

Proelite

Member
Tadale said:
"The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavor through."

Seems to imply that what they're making is very similar to the original Halo trilogy.

That is terrible. We're witnessing of the fall of Halo into irrelevancy.

The only hope is that motion controls on the next Xbox can inject some new life into the gameplay.
 

Domino Theory

Crystal Dynamics
Tadale said:
I want Halo 4 to be a major departure – they have the opportunity to do something completely new, and I hope they take it. Completely new enemies, completely new story, new weapons, vehicles, technology. We don't have to have Warthogs and Covenant just because that's what Bungie's games had, it should be its own thing.

I'm afraid that they're going to be forced to stick to old Halo staples to prove that they can do what Bungie does, and I don't know if I want another ten years of that.

This is pretty much my wishes for Halo 4, but I don't quite agree that they don't need to put something like the Warthog in there.

It's not so much that they want to be like Bungie as it is they just want to leave some of the iconic and staple vehicles, weapons, and so on in the game because they help define Halo at its core.

You wouldn't want a Call of Duty without an M16, a Gears of War without a Lancer, etc.
 

wwm0nkey

Member
Proelite said:
That is terrible. We're witnessing of the fall of Halo into irrelevancy.

The only hope is that motion controls on the next Xbox can inject some new life into the gameplay.
There is just no way you are serious with that last comment.
 

GamerSoul

Member
-I want atleast a 2nd variation of some the available weapons. The differences don't have to be major, I think it will allow more customization and preferances. Now we can have both an upgraded DMR and the BR.

-Leveling Up for assassinations. The more you pull off the faster your assassinations can become. Then we can have true ninjas.
 

daedalius

Member
Proelite said:
That is terrible. We're witnessing of the fall of Halo into irrelevancy.

The only hope is that motion controls on the next Xbox can inject some new life into the gameplay.

Sometimes crazy new things don't really work with what has been established in a franchise or with fan expectations. If he wanted to make it a stealth-action game or something, that wouldn't be Halo.

Fans want new awesome stories and cool new mechanics, but fans usually don't want a complete reversal of what they've loved in the past; they just want it to evolve, not transform.
 

clashfan

Member
Tadale said:
"The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavor through."

Seems to imply that what they're making is very similar to the original Halo trilogy.

Take that with a grain of salt. Nothing against Payton but he left because he didn't like the way things where going but there is plenty of talented people on that team that is still there and like the way things are heading...
 
I want it to be just like Reach. "The definitive FPS experience." I think though that I want more bloom. It really adds skill to the game the way you have to pace your shots. I really cant see how I enjoyed Halo 1 2 and 3 without it!

I also love the more tactical slower movement, maybe slow that down a little. Its a lot more realistic without people able to jump around.

I also really like how anyone can use the sniper rifle now, leads to a lot more epic headshots. Whatever they did the make the Sniper idiot proof in Reach needs to be expanded upon on the Assualt Rifle aswell though, that gun is the iconic Halo weapon and just doesnt get enough love.

Armor Abilities also need to come back, imagine armour lock but with the ability to actually move around while armour locked! I also think it would be sweet to have a tactical nuke AA, get a 25 kill streak and your AA turns into a CoD style nuke symbol which when used wins the game. The ability to use AA's whilst using vehicles needs to happen aswell. Imagine splattering people in a invisible warthog or using armour lock while in a tank. Would be SO fun!

There are SO many more ideas, Reach has really got a lot of stuff that needs to be expanded upon.

EDIT: While we are at it, I love assassinations so much I want them turned into a QTE Event, I also think beatdowns from the front should invoke this assassination qte event.

As long as the gameplay doesnt devolve into the tactless gameplay that existed before bloom and aa's existed I will be happy!
 

Proelite

Member
daedalius said:
Sometimes crazy new things don't really work with what has been established in a franchise or with fan expectations. If he wanted to make it a stealth-action game or something, that wouldn't be Halo.

Fans want new awesome stories and cool new mechanics, but fans usually don't want a complete reversal of what they've loved in the past; they just want it to evolve, not transform.

No matter how will Halo evolve in the upcoming years, it will become outdated. Next generation should be when they start taking risks with the main Halo entries so that there is enough freedom in the mechanics to continuously add new gameplay experiences with every entry. AA was a step in the right direction, but AA ultimately was more of a shoe horn than a legitimate addition. They should also continously flesh out the universe so that spin offs, books, and comics have more lore to work with.
 
Better graphics, 60 fps

I don't mind weapon bloom and armor abilities. Maybe an option to play without them? But for the base game they are fine.
 
An actually ranking system. I need my carrot back. I want to see my 50 again. I haven't even tried to be competitive in Reach because of this. I want it to go back to Halo 3 style man.
 

Orayn

Member
No advantage-granting rewards for your multiplayer rank. Console or not, Halo has been doing it very, very right by keeping the playing field level.
 

Tashi

343i Lead Esports Producer
Ranks in matchmaking need to return. Halo 2 and 3 did OK jobs but they still have plenty of room for improvement.
 
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