Lunatic_Gamer
Gold Member
Senior software engineer Leonard Holman offered us an interesting point of view on the SlipSpace Engine , which is the engine with which Microsoft and 343 Industries have shaped the new chapter of one of the most representative series of the Xbox lineup.
Previously, 343 Industries stated that the SlipSpace Engine allowed the Halo Infinite team to realize aspects of gameplay that previously would have been simply impossible . Also, experimenting with new ideas and additional features turned out to be a much faster operation than in the past.
“SlipSpace really is a mystical beast; it walks this fine line of intimidating futuristic technology married to little gems of classic gameplay and subtly authentic legacy behaviors. I love that the Engineering team has embraced the modern features of the C++ language. It’s an exciting time to be a C++ developer, at least I think so. Every once in a while, you find some real old nuggets of surprising stuff from the original Halo CE code. It’s almost like excavating an old archeological site, trying to figure out what it was doing and if it’s still needed. It happens less often now, but it’s always fun when you find some old glimpse of the past … and either modernize it to take advantage of current tech, or leave it just as you found it.”
Previously, 343 Industries stated that the SlipSpace Engine allowed the Halo Infinite team to realize aspects of gameplay that previously would have been simply impossible . Also, experimenting with new ideas and additional features turned out to be a much faster operation than in the past.
Halo Infinite: The SlipSpace Engine is a ‘mystical beast’, for 343 Industries
While it is true that Halo Infinite immediately set itself the goal of recovering the atmospheres and sensations offered by
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