There's no way Bungie could expect decent community content integration without offloading some of the burden to the community. I've said it before, but the way they plan to integrate the content is almost as important as the tools that they give the community. With the possibility of integration into MM creators have more incentive to create quality maps.GhaleonEB said:On that note, I'm quite in the vehicle for community rating and testing that will funnel community maps into Matchmaking. I'm hoping that's touched on tonight, and not just the functionality of Forge.
Slightly related, but FC2 did a really smart thing by having two author notes on a map as opposed to H3's single author tag. With FC2, if you started a fresh map, you'd be recognized as the map's "Original Author" and there was also a line for simply "Author." If someone were to download/steal your map, you'd still be recognized as the original author while their name would fall under "Author." While whatever you make within Halo is free to be used and edited by anything, this gives a little more reassurance to the creator that their work will be recognized.
That's another important thing about community maps. FC2 had a system where you could search by rating, popularity, author, and maybe even more options. On top of that they allowed the creator to snap a photo in the editor to use as a preview pic (hey doesn't Halo have a screenshot dealy?). All of these made finding quality maps much more simple.Striker said:What's going to be so much easier, and more fan friendly, is searching and tagging created variants from Forge. Similar to how they're doing screenshots and saved films. Instead of going online, trying to download, and going back, it's going to be a quick step process.