Arhal_Katarn
Junior Member
Gui_PT said:How does picking up a device allow you to sprint?
A device that increases energy output to the mjonir i would think.
Gui_PT said:How does picking up a device allow you to sprint?
PaNaMa said:I'm not one to panic or freak out over a couple of muddy cell phone snaps of a(pre?) alpha build of a couple levels. Like some, however, I was perhaps guilty of HOPING to see some things changed for Reach, and those screens - muddy as they are - don't yet depict the graphical changes I was looking for. I'm talking about style more so than resolution or even textures really.
Specifically, the trapezoid Geometrical shaped look to everything - even things that are supposed to be organic. I can't think of a better way to describe it. Those plain grey ledges and ramps that look like they were pasted in with a compass and protractor. Rocky outcroppings and mountain ledges that look like lifeless 3d geometrics shapes with level flat surfaces.
I wanted Reach to look a little more Organic, a little more real. Bungie *appears* to have chosen not to deviate from that type of art direction - and that's their prerogative. Straight lines and sterility. I'm sure the game will look WAY better than Halo 3, and way better than we can appreciate from these photos. But it doesn't look *different*. That's the only thing that kinda lets me down.
backflip10019 said:Well, that would officially suck if they made a longer delay between sniper rifle shots. Bah, it would be terrible.
Agreed with the bold. No scopes are also kind of cheap too, I think.GloveSlap said:That was actually the part in the impressions that i liked the most. The sniper is kind of cheap the way it is now, they have to either slow down the shots or make the clip 2 rounds. Its just way to easy to body shot people to death from any distance. The sniper should be all about 1-shot kills via headshot, if you miss that one shot then you failed and the person gets away or you die.
GloveSlap said:That was actually the part in the impressions that i liked the most. The sniper is kind of cheap the way it is now, they have to either slow down the shots or make the clip 2 rounds. Its just way to easy to body shot people to death from any distance. The sniper should be all about 1-shot kills via headshot, if you miss that one shot then you failed and the person gets away or you die.
SecretBonusPoint said:Instead, despite being early alpha shots, one of the environments looks like its just an empty futuristic carpark with random mountains as a backdrop. It all just looks too clean to be believable as a war rather than just action figures shooting at each other.
KingJ2002 said:Meh... imo... the Halo universe has always had a clean look to it... it gives it it's sci-fi feel. I honestly want Halo: Reach to be more on par with Killzone 2 when it comes to use of effects and what have you... and if this game still needs to be "dressed up" then i can assume it should look amazing.
DiabolicalBagel said:Yeah, that is exactly what we need to do; let's ruin one of the few weapons used exclusively by people who can actually aim. The shot delay with the sniper is fine the way it is right now and the magazine is small enough as it stands.
Two AR shots and a melee can kill and here you are complaining about 2 .50 cal rounds being cheap? Really?
How the hell are no scopes cheap? If you're talented enough to shoot someone in the face without scoping then power to you. If not, then get better and stop using an AR.Dax01 said:Agreed with the bold. No scopes are also kind of cheap too, I think.
Dax01 said:Agreed with the bold. No scopes are also kind of cheap too, I think.
TOM MORELLOPhatcorns said:Can someone explain who the hell this guy is and how he got all this info and screens?
Yeah, sorry, have to agree with Backflip here, what are you thinking?Dax01 said:Agreed with the bold. No scopes are also kind of cheap too, I think.
Cerrius said:The mission details leaked sound like Bungie are copying and pasting from Halo 1.
I hope there's more to these missions than just being Halo 1 retreads.
Tashi...? Most no-scopes are insane luck anyway. I think it's cheap that I have to die at close range without having a chance of fighting back from a weapon that is meant for long-range combat.Zeouterlimits said:Yeah, sorry, have to agree with Tashi here, what are you thinking?
Can you 'clarify'?
GhaleonEB said:Bungie held take-home playtests last week, where tons of employees took a dev kit home for feedback and to test the net code over PartnerNet on home connections. My guess: One of the participants has a friend over to show him teh sweet new Halos. "Friend" snaps cell phone pics while he's over. And here we are.
Dax01 said:Agreed with the bold. No scopes are also kind of cheap too, I think.
Dax01 said:Tashi...? Most no-scopes are insane luck anyway. I think it's cheap that I have to die at close range without having a chance of fighting back from a weapon that is meant for long-range combat.
Ajemsuhgao said:Really?
So, just because you have a weapon meant for close range, you should automatically win because the person you're fighting doesn't?
The vast majority of no-scopes in CQC is plain and simple luck. I said no-scopes, not two shots to the body.If the person you're going against is skilled enough to hit you once or twice with a sniper, you deserve that death.
Gomu Gomu said:Fuck HD. I want a 60 fps Halo.
Alright, maybe at the level at which you are playing, no scopes are "insane luck." At higher levels, however, they are useful when you're being pounded by a BR from mid-range or close range and don't have time to switch weapons. I'd say that I hit with about 25% of the no scope shots that I take, ipso facto it's not "insane luck."Dax01 said:Tashi...? Most no-scopes are insane luck anyway. I think it's cheap that I have to die at close range without having a chance of fighting back from a weapon that is meant for long-range combat.
Dax01 said:Where did I say that? You're able to carry two weapons for a reason.
The vast majority of no-scopes in CQC is plain and simple luck. I said no-scopes, not two shots to the body.
Dax01 said:Where did I say that? You're able to carry two weapons for a reason.
The vast majority of no-scopes in CQC is plain and simple luck. I said no-scopes, not two shots to the body.
Dax said:Most no-scopes are insane luck anyway. I think it's cheap that I have to die at close range without having a chance of fighting back from a weapon that is meant for long-range combat.
Why not license CryEngine 3 for Halo? Crytek's console tech demo looked several software generations beyond anything Bungie has produced on Xbox 360.Lostconfused said:They should just make Halo Crysis, or whatever combination of those two words sounds best. Replace the north koreans with the covenant, the random island with a random island on a halo. The special forces with some random spartan, speed/strength/shields premanently on but only cloack/shield would drain energy. Kind of silly how well it fits.
Didn't we just have a single player only expansion, i.e. ODST? Bungie will never focus primarily on campaign because that's not where the lasting power of the game comes from. Most Halo players don't even buy the game for campaign; they buy it and continue to play it for the multiplayer only.clashfan said:I think Bungie needs to concentrate on single player for Reach. Halo 2 and 3 have been too focused on multiplayer.
Ramirez said:Can Dax go back to where ever he's been for the past month please.
Alright. Let's take your word for it that it's not "insane luck" on higher levels. I still think it's cheap, skilled or otherwise. If we're in close-quarters, and I have an AR, Mauler, SMG, Plasma Rifle, etc, I should have a fair chance of winning: not die from some cheap one-hit kill.backflip10019 said:Alright, maybe at the level at which you are playing, no scopes are "insane luck." At higher levels, however, they are useful when you're being pounded by a BR from mid-range or close range and don't have time to switch weapons. I'd say that I hit with about 25% of the no scope shots that I take, ipso facto it's not "insane luck."
Because they're able to kill you in one-shot with a weapon that is for long-range combat. Body shots I don't mind, because I have a chance to stick them or perhaps do enough damage for a teammate to finish the job. No-scopes on the other hand... Do you see people killing other with the shotgun in one hit from long-range? No.Ajemsuhgao said:I still don't see how it's cheap.
Your percentage is off. There are many factors that come into play when hitting a target, not just how many people there are.MagniHarvald said:If it's simple luck, then how about you and I 1v1 no-scopes only. Should be a pretty close seeing as every duel we'd each have 50% chance of getting the lucky shot first, right?
smh Dax, smh
Bungie's general theme is people "buy the game for the campaign and stay for the multiplayer."backflip10019 said:Didn't we just have a single player only expansion, i.e. ODST? Bungie will never focus primarily on campaign because that's not where the lasting power of the game comes from. Most Halo players don't even buy the game for campaign; they buy it and continue to play it for the multiplayer only.
While some might want Bungie to spend more time on the campaign, face it, it isn't going to happen.
I feel almost the exact same.Dani said:I think the split between single and multi in Halo 2 and 3 are perfect. I'd be happy if they did the same with Reach.
Dax01 said:Alright. Let's take your word for it that it's not "insane luck" on higher levels. I still think it's cheap, skilled or otherwise. If we're in close-quarters, and I have an AR, Mauler, SMG, Plasma Rifle, etc, I should have a fair chance of winning: not die from some cheap one-hit kill.
Because they're able to kill you in one-shot with a weapon that is for long-range combat. Body shots I don't mind, because I have a chance to stick them or perhaps do enough damage for a teammate to finish the job. No-scopes on the other hand... Do you see people killing other with the shotgun in one hit from long-range? No.
Your percentage is off. There are many factors that come into play when hitting a target, not just how many people there are.
Bungie's general theme is people "buy the game for the campaign and stay for the multiplayer."
Your logic doesn't make sense. You have more than a fair chance of winning a battle up close against someone with a sniper. As long as you use whatever weapon you have efficiently and use some strategy, you should have the upper hand as long as the other play is not extremely skilled.Dax01 said:Alright. Let's take your word for it that it's not "insane luck" on higher levels. I still think it's cheap, skilled or otherwise. If we're in close-quarters, and I have an AR, Mauler, SMG, Plasma Rifle, etc, I should have a fair chance of winning: not die from some cheap one-hit kill.
Dax01 said:Bungie's general theme is people "buy the game for the campaign and stay for the multiplayer."
Do I, though? If no-scopes are a learned way of killing, and people can accomplish the feat with relative easy effort (moderate or otherwise), to the point where one can become good at it, how do I have the advantage?Tashi0106 said:YOU HAVE EVEN MORE THAN A FAIR CHANCE, YOU HAVE THE ADVANTAGE
backflip10019 said:Your logic doesn't make sense. You have more than a fair chance of winning a battle up close against someone with a sniper. As long as you use whatever weapon you have efficiently and use some strategy, you should have the upper hand as long as the other play is not extremely skilled.
Think of it the other way around also: why shouldn't the player using a long range weapon have a fair chance of defending himself from someone charging him with a close range weapon? Is it fair for him to just die every time he is caught unaware? No, it's not. No scopes are not cheap.
Well, then there should be a way to take out someone long-range with a shotgun in a way that takes a lot of skill.Vast Inspiration said:I guess the complaint is that a weapon like the shotgun is 100% useless long range, but a weapon like the sniper is always useful no matter what the range. Which I can sort of understand...but it takes A LOT of skill to kill someone short range with a sniper, so stop complaining.
backflip10019 said:Think of it the other way around also: why shouldn't the player using a long range weapon have a fair chance of defending himself from someone charging him with a close range weapon? Is it fair for him to just die every time he is caught unaware? No, it's not. No scopes are not cheap.