You only lose progress in Souls games if you refuse to learn from your mistakes.
Yeah, progress isn't leveling up, it's the knowledge of how to get by encounters as efficiently as possible.
You only lose progress in Souls games if you refuse to learn from your mistakes.
As most have pointed out, the enjoy-ability of difficulty is relative for each player.
What? Not really...
losing all your progress because the game is overly difficult sounds rage inducing honestly.
I'll agree with OP to an extent. I like a challenge in something like Monster Hunter or maybe even Fire Emblem where you really have to think through the best approach for a given scenario. But they're not punishingly difficult like the Soulsborne games. There's a balance between challenging and obnoxious.
That's exaclty what Souls games are though, I don't understand.
That's exaclty what Souls games are though, I don't understand.
Monster Hunter is really quite close to Dark Souls, but Dark Souls is not nearly as challenging as Fire Emblem from a purely mental point of view. The strategies of Dark Souls come down to learning the move patterns of the enemies and when there is enough time for a strike. This is not really that strategic at all imo.
Binding of Isaac is IMO way easier than Souls. Not even close. I don't find Isaac difficult at all. One of the easier games I own tbh. Just got 1,000,000%.
That's true. Im not a diehard fan of Souls (I dont claim to be - I just love the setting/lore/combat) so learning everything so I can stop dying 1000 times would be fun. You can enjoy one parts of games and not the others. Love NHL games but I can't stand the AI in those games. Doesn't mean I hate NHL Games?
I'm all for hard games, but give me a easy mode for those hard games so I can see the story and feel like I didn't waste $60. I don't care if the game labels with a big neon tag next to my name saying "easy mode baby"
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Challenge is fun for a lot of people. Ain't much more to it.
Reply #1 and #2.there's a difference between challenging and hard
On the other hand, I absolutely do not like games that are difficult but can be made easier by busywork or even additional players assisting. Independent of the fact that I hate the slow mechanics of Dark Souls (everything should always be fast and immediate), it had already lost to me because you could improve your character not by skill, but by patience and thus lower the challenge of game content. A challenge should be entirely designed for a very specific set of actions and effects that cannot be changed in any way.
I don't have a lot of time for games these days,
I actually recall someone making a thread because they were offended that they got called a baby by picking the easiest difficulty in the latest Wolfenstein.
Umm, I don't think you're going to find a lot of people who think that finishing Bloodborne is harder than 1000000%ing Isaac. Like, maybe 3 or 4 at most, lol.
Am I the only one who finds it hard to believe you love the combat, but are not willing enough to actually learn the combat systems so that you stop dying over and over?
A more fitting analogy would be saying that you love the randomness, combat and general rogue-like nature of Isaac, but never made it past The Basement, want to have every item and character unlocked and clear The Void and beat Delirium, but only if its as hard as beating Larry Jr.
So basically just sightseeing and not really playing the game.
What's wrong with an experience not being fun though? The majority of great films aren't "fun" but they're still worthwhile for other reasons. Joy is not the only reason to experience things.
I think you are assigning too much to the word. I don't love love love the combat. I just like it. Is that better?
I found bloodborne very hard (admittedly, stopped at a part that I thought was unfair plus had spiders (with the eye shooting down on you and people joining my game to kill me). I'd love to go back for some co-op and beat it but for me, playing solo just isn't as fun but thats more of an "on average games are more fun co-op than solo"
The Void floor itself is super easy but the delirium fight is completely unnecessarily unfair that relies way more on luck of items than skill. A below average run can beat Isaac/Blue Baby but just a decent run can't beat delirium. I would say more people find Souls harder than Isaac especially since Isaac doesn't punish you for dying but Souls/Bloodborne does.
I get that some people love a challenge, they'll always choose the hardest difficulty in a game, or gravitate towards challenging series like the Souls games. What I don't understand is how that's considered "fun"?
I don't have a lot of time for games these days, so the bit of time I do get, I like to be guaranteed that I'll make some progress if I have an hour here or there to play. I think the last game where I chose a difficulty above "normal" was playing through Kingdom Hearts 1 on "Proud" on the PS2 lol. Coming up on yet another near impossible boss, or whatever challenge a game throws at you, or losing all your progress because the game is overly difficult sounds rage inducing honestly. Is it worth the frustration? What's the appeal (if you don't care about trophies/achievements to show off)? Like I can't imagine playing something for 2 hours, then losing all your progress and having to repeat the same section over and over again (losing all your souls in Demon's Souls for example, first and last game of that series I played). I'd quit! Never mind my friend that got so mad once he flung his Xbox down his drive way and it broke into pieces. The only series I stick with despite the frustration these days is the SMT games. At least there you can generally level up if you get stuck like most RPGs. Something like Ninja Gaiden 2 or Bloodborne? Forget it.
The kind of challenge I like is something like Mario 3D World or New Super Luigi U on Wii U, where the base game is a decent challenge, but going for all collectibles or the extra levels at the end like Champion's Road is for those looking for something more. Or super bosses in RPGs that are totally optional and not tied to the main story like the Weapons in Final Fantasy. Games like Bayonetta where the normal difficulty is just right also appeal to me. Something like Ninja Gaiden 2 where I have to struggle just to get through the main game though on normal? Not my cup of tea.
For those of you that like it hard, what is the appeal? Discuss.
Not sure I understand the last part. If I die in Souls, unless I'm moving at a ridiculously slow pace I'm going to lose 15-20 minutes worth of progress max. In Isaac, I need to start the game from the beginning.
I'm not saying I feel punished by dying in Issac, but there's no metric by which you lose more progress when you die in a Souls game. I say this as someone who took more than 4 hours to get past the first lantern in Bloodborne.
Challenge is relative to user. What may be impossible for one may be fun for another.