The whole "hating on touch controls" thing is just silly IMO. It's a matter of experience. Just like one gets better at KB/M when they get into PC gaming (how many threads are there of people stating how awkward KB/M feels after shifting from consoles?), touch controls are the same. If you're grown up with them or play on mobile regularly, touch controls are absolutely fine. Platformers, dual stick shooters, and others play great.
Considering that regular IOS users in the gaming thread here and on other forums have no issues playing stuff like Limbo, VVVVVV, Mutant Mudds, Crimsonland, Super Hexagon, and other platformers/precision games, I'd say you're biased.Sorry, but no.
Sorry, but no.
Sorry, but yes.
You should see my kids play Minecraft on an iPad. Complete, accurate control. They don't even question it.
It's us old folks that have the problem (old dogs, new tricks)
Well, there is something like that alreadyApple could really do with pinning the Full Price Games category to the store for those who are fatigued by the IAP catalogue. I can only see the app store continuing to grow in prominence and becoming *the* primary mobile gaming store/platform.
Don't even pretend that all or most of the mobile games that usually get recommended are ports of PC games.
What else have you reviewed? Have you checked out stuff like Autumn Dynasty, Starbase Orion, The Spatials, Wayward Souls, The Room, Sorcery/80 Days, Device 6, etc.?
I always find that kind of reaction a tad hypocritical (not your's, the other guy's). Isn't one of the Vita's strengths its expansive indie library, many of which are PC ports? And yet bring up PC ports on mobile, and you get "But those are PC ports, they don't count" or a similar response.You sound like kind of a jerk-- defensive much? Give me an hour and I can find about a hundred times those games have been recommended any time someone asks for a "rich" experience. "Go play Knights of the Old Republic!" You're the one pretending, not me.
Thanks for the suggestions.
Sorry, but yes.
You should see my kids play Minecraft on an iPad. Complete, accurate control. They don't even question it.
It's us old folks that have the problem (old dogs, new tricks)
So many things to hate:
- Hate the overwhelmingly casual game focus, over something varied for multiple audiences.
- Both Apple and Google do a garbage job sorting that volume of content, could stand to do more to promote paid content & blatant clones continue to exist.
- Too many games are designed around addiction for profit, rather than fun and innovation. Not much different from gambling, except more insidious.
- The analytic driven nature of mobile just produces by the number content, and makes some pathetically dumb decisions. Analytics have value, but the context and reasons consumers make their decisions are still not going to be revealed by that information.
- I hate that games like Threes can exist, and their clones become more successful.
- I hate the majority of mobile games just because touch controls suck, and too often when they don't the games are simplistic because of the limitations of touch. Also sucks my screen real-estate is blocked by my fingers tapping.
- I hate how saved games work in mobile titles, and that since they don't generate files on iOS your backup options are limited. In general I hate the lack of a file structure in mobile OSs, though Android is better in this area.
- I hate that neither Google or Apple have made official controllers, that can easily dock phones, so we could get better controls, and more varied games.
- I hate that mobile phones still have garbage task managers, that don't properly manage memory for games.
- I hate how crap most patch notes are for mobile games.
- I hate how easily companies have manipulated user reviews.
- I hate that old IP I loved have only gotten mobile continuations, and that most have been garbage (Dungeon Keeper). I hate seeing a new Age of Empires that is a Clash of Clans clone, when the earlier games are far better than that.
- I hate that mobile has worse recommendations tools than Steam.
- I hate how much money shallow, derivative poorly executed games somehow manage to make bank.
Considering that Ludum Dare entries alone combined outnumber all games on the Steam Store (estimated 10,000 Ludum Dare games since 2013 if you round about 1,500 to 2,000 entries per jam), I think the ratio of shit, shallow, or poorly made PC games to AAA and quality indies is probably similar. Of course, PC has a curated storefronts, so one can ignore the massive amounts of flash and free games, while Apple has every mobile game ever made crammed on one store.I don't hate it, I simply can't care for it. That's like saying I hate the Ouya.
75% of the games are shit, the rest are ports and the few good "exclusive" games are either alright little time wasters or would be better on PC/consoles.
Can't think of a single mobile game that is truly great and wouldn't be massively improved if it were on PC/consoles.
Popular doesn't equal quality. MKX on mobile sucks. The vast majorly of the top-grossing stuff of mobile is trash, because it's shitty F2P. Check out stuff like Device 6, The Room, Sorcery/80 Days, etc.After getting my Nvidia Shield and playing some of the popular games, I don't see the appeal of it. I play them once and that's it. I can't see people installing MKX and say "Yeah I enjoy this, I'm going to continue to play this version." The controls are just bad and even worse in 3d games. Then you have freenium games which people likes to pay instead of playing.
Perhaps a bit more context ,
what games you played where you felt the controls are crap?
Well, there is something like that already
Well there's your problem. I love mobile gaming and even I sure as hell wouldn't play Tomb Raider on mobile. Why would you put yourself through that torture?Tomb Raider on ios.
How good are you and your kids at Metal Slug 3 on iPad?Sorry, but yes.
You should see my kids play Minecraft on an iPad. Complete, accurate control. They don't even question it.
It's us old folks that have the problem (old dogs, new tricks)
The controls are shit.
I don't hate mobile gaming as in the idea of gaming on mobile.
I hate them for the plague they've unleashed.
Intrusive ads, pay to not wait tactics, etc...
I have nothing against a game like Monument Valley.
The controls are shit.
I bought final fantasy once but i coudn't see anything because my thumb was in front of the screen.
Even dedicated handhelds are a hard sell to me. I'd prefer to be playing on a big screen. With mobile also taking away many of the control options it becomes an even harder sell. I also hate the hit to battery life. I don't want my phone constantly needing charging.
mobile gaming in general has several similarities with the video game crash from the 80s.
There are some really nice exceptions but this is my personal view:
also touch screen controls on smaller smartphones restrain your view + you don't get direct feedback from pushing such a "button"
- quantity is all that matters. Everyone keeps throwing out low quality games
- everything is a copycat of a copycat of a copycat
- games are planned as cashcows without much interaction of the player
- people start to get annoyed by seeing the same gameplay in different skins
plus some arrogent elitist part of me doesn't want special franchises get too much casulized
- The touch interface isn't very responsive on most smartphones
- The screen is a bit too small
- You hide the screen with your fingers
- Constant advertising
- Limited game design/depth because of touch and 2D only
- Often based on luck/randomness
- The game feel is mostly inexistant
I like the feeling of a real controller. I also don't like the issue of battery life, especially if I'm playing in a bright environment so have to turn screen brightness up. Playing a hardware intenstive game at max screen brightness can drain the battery of even my newish phone in a matter of hours, and unlike with a handheld, I actually still NEED my phone to have a charge when I'm done gaming, I don't want to be out and about and my phone doesn't work.
I don't hate mobile games, but I do share a lot of concerns with people in the thread.
- As an adult, my phone's battery life is intended for other things. In the cases where I find a mobile game I really like, I usually have to charge my phone more often, and getting in uncomfortable situations where I won't be able to charge for a few hours.
I don't hate mobile gaming, I just dislike the idea of it killing handheld gaming.
Since the mobile gaming industry is a race to the bottom to see who can have the cheapest game but still make a profit, as well as the lack of buttons, we end up with simplistic but ad-heavy games. Fine for a brief bus journey but not something I'd want to dedicate real time to.
Anyone can press a button.
Where's the challenge?
What I don't understand about mobile gaming is how they get away with ripping off Artwork from other games\anime\manga\comic books and they don't get sued.
I have seen artwork in mobile games that look like Final Fantasy 13's Lightning to Dragon Ball Z characters. How is this allowed?