Saw a thread of this game a while ago. People seem to think it's fun. I tried it and outside of the bosses, it's basically 'press auto-play to win'.Other than the controls, one thing that concerns me with mobile, is that it seems to be a breeding ground for shameless ripoffs.
There's a thread floating on the front page that said Vanillaware. I decided to check it out and uh,
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If I didn't know better, I thought I was looking at Dragon's Crown, ha.
Not that mobile is the only industry that does this, but I do question if it's the most blatant of them all.
It's the shitty controls mainly then it's the whole filled with micro transactions thing.
I don't hate them, I just don't play them.
There are tons of quality premium games with zero microtransactions. Check out the monthly IOS threads or the Why IOS Rocks threadThe amount of mobile games released in past half decade years is more than games released on all consoles ever released combined, and that is saying something.
When market is this over saturated, a lot of bad games and money grabbing games make it through, and the lack of any "Seal of Quality" is what prevents me from buying or showing interest in mobile games.
I love mobile gaming (when done right), but they're always filled with hateful microtransactions.
I recommend checking out Dark Echo and Hero Emblems. The former is a really cool minimalist horror exploration game where you navigate the environment with sound (think Daredevil radar vision); the latter's a 30-hour plus premium Match-3 RPG.In the beginning, I felt comfortable dismissing mobile games. There was no content that I found compelling. However, over time I started to find interesting games. Games like:
* Deemo
* Device 6
* 80 Days
* Lifeline
* Shadow Blade
* Sword and Sworcery
* Battleheart
All of them paid applications and each of them providing an experience I could dig into. I think it'll only continue to get better with time. I'm optimistic about the future of mobile gaming.
I had some woman say to me "hello I'm demonstrating cheese today." last night. Idk why, but I thought that was hilarious.
FTL and Papers Please on iPad are the definite ways to experience those games IMO. Papers Please has an added tactile element that playing with KB/M doesn't and enhances the experience, and FTL controls effortlesslyOnly mobile game I like is angry birds star wars and that's because the controls actually work for it. Even then it's just a filler for me waiting for a meeting to start, when I get home I've never sat down and even played it. I don't consider mobile gaming on the same level of console/PC gaming at all.
If mobile became the only way to play games I would quit gaming.
Downwell seems to be interesting.Mobile (smartphone) gaming isn't my preferred way of gaming. There are a few games that I do enjoy on playing on my phone-- Threes and Super Hexagon. The next one that I am waiting for is Downwell.
That said I maybe put in at most 1 hour in a whole month using my smartphone as a gaming device. I don't have a long commute and am pretty busy with my life outside of where I live and when I'm at home I'd rather play games on my PC or Vita. With the exception of a few games, Most mobile games are huge time wasters or pretty terrible in my opinion.
Heh, it gets pretty annoying. It's like how people get frustrated with flame wars and certain consoles getting bashed, except constant and tinged with ignoranceFunny how many if not most "reasons" said in this topic apply to consoles and other handhelds too, with difference being that you get banned for drive-bying a "Xbox games are shit" comments
I don't hate it. I play Clash of Clans quite a bit. I actually have an android tablet that is basically a CoC player at this point.
Bears repeating that we discuss and recommend games in the monthly IOS threads, plus the IOS Rocks thread. Many of which are premium.I hate it because as much as I try I have to Wade through 200 horrible games to find one possible gem that may appeal to me and then after that I realize it's yet another freemium game. If I even see them selling gems for 99.99$ I uninstall the app.
Then there's the bugs or the fact that many games on the app store are woefully outdated. For example FF3 for ios hasn't been updated in nearly a year and there's a nasty bug where the game crashes when put into the background and resumed or locking the device while the game is in the foreground then resumed. I often need to multitask on my phone. It sucks to lose progress when I use my phone as intended.
Closest thing I can find to Diablo on my phone is dungeon hunter and that sold it's soul to freemium. I don't mind playing for content but too many games intentionally bog down the experience to "pursuade" the user to invest in coins/gems.
I'd rather spend 40$ and get a Full game, no bullshit. And if I want to pay more I'm buying content. Not gems or healing potions or more tries.
I've gone through so many ios games and while I still WANT mobile gaming to be fun it's hard. Even now I jut put on hearthstone and started playing. I'm really bad at the game so I never made much progress. But I'm finally having a match I've been stuck on going my way and my daughter wakes up. Time to feed her a bottle. So I put the game in the background and make sure no other apps are open. Come back 30 minutes later and resume and the thing crashes. Just sloppy. I'd rather game on my vita or 3ds and know my game will be there when I get back.
All I know is I've been hunting for an rpg on ios that I can play. Something meaty with a good grind so I can feel powerful after I put the time in. I would enjoy FF3 or FF4 but crash bugs prevent it. Sigh. Mobile is breaking my gaming heart....