Not really. I don't want people (particularly developers and designers) to lose their jobs, but I hate seeing dreck rewarded too.
Even for most bad games, the people who were very hands-on (developers, graphic designers, etc.) with the project likely worked hard and are pretty skilled and knowledgeable in their line of work. I think most bad games turn out poor because of bad direction and design decisions by management and leadership, too much influence from focus testing and marketing departments, meddling publishers, bad budget, unnecessarily harsh milestones and deadlines forcing people to work ridiculous hours - leading to stress and burnout, and subpar working conditions. In other words, when greedy "suits" encroach too much on the game's original pure creative vision.